/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Defines constants for configurable properties */ #ifndef AI_CONFIG_H_INC #define AI_CONFIG_H_INC // --------------------------------------------------------------------------- /** \brief Set the maximum number of vertices in a mesh. * * This is used by the "SplitLargeMeshes" PostProcess-Step to determine * whether a mesh must be splitted or not. * \note The default value is AI_SLM_DEFAULT_MAX_VERTICES, defined in * the internal header file SplitLargeMeshes.h * Property type: integer. */ #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT "pp.slm.triangle_limit" // --------------------------------------------------------------------------- /** \brief Set the maximum number of triangles in a mesh. * * This is used by the "SplitLargeMeshes" PostProcess-Step to determine * whether a mesh must be splitted or not. * \note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES, defined in * the internal header file SplitLargeMeshes.h * Property type: integer. */ #define AI_CONFIG_PP_SLM_VERTEX_LIMIT "pp.slm.vertex_limit" // --------------------------------------------------------------------------- /** \brief Set the maximum number of bones affecting a single vertex * * This is used by the aiProcess_LimitBoneWeights PostProcess-Step. * \note The default value is AI_LBW_MAX_WEIGHTS, defined in * the internal header file LimitBoneWeightsProcess.h * Property type: integer. */ #define AI_CONFIG_PP_LBW_MAX_WEIGHTS "pp.lbw.weights_limit" // --------------------------------------------------------------------------- /** \brief Set the vertex animation keyframe to be imported * * ASSIMP does not support vertex keyframes (only bone animation is supported). * The library reads only one frame of models with vertex animations. * By default this is the first frameŽ. * \note The default value is 0. This option applies to all importers. * However, it is also possible to override the global setting * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME * options (where XXX is a placeholder for the file format for which you * want to override the global setting). * Property type: integer. */ #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "imp.global.kf" #define AI_CONFIG_IMPORT_MD3_KEYFRAME "imp.md3.kf" #define AI_CONFIG_IMPORT_MD2_KEYFRAME "imp.md2.kf" #define AI_CONFIG_IMPORT_MDL_KEYFRAME "imp.mdl.kf" #define AI_CONFIG_IMPORT_MDC_KEYFRAME "imp.mdc.kf" #define AI_CONFIG_IMPORT_MDR_KEYFRAME "imp.mdr.kf" #define AI_CONFIG_IMPORT_SMD_KEYFRAME "imp.smd.kf" // --------------------------------------------------------------------------- /** \brief Causes the 3DS loader to ignore pivot points in the file * * There are some faulty 3DS files which look only correctly with * pivot points disabled. * Property type: integer (1: true; !1: false). */ #define AI_CONFIG_IMPORT_3DS_IGNORE_PIVOT "imp.3ds.nopivot" // --------------------------------------------------------------------------- /** \brief Sets the resolution of gradient textures generated by * the LWO loader. * * LightWave represents the gradients with infinite detail, * but for use in realtime the loader computes replacement textures. * The default size is 512 * 512. * Property type: integer. */ #define AI_CONFIG_IMPORT_LWO_GRADIENT_RESX "imp.lwo.gradres_x" #define AI_CONFIG_IMPORT_LWO_GRADIENT_RESY "imp.lwo.gradres_y" // --------------------------------------------------------------------------- /** \brief Specifies the maximum angle that may be between two vertex tangents * that their tangents and bitangents are smoothed. * * This applies to the CalcTangentSpace-Step. The angle is specified * in degrees , so 180 is PI. The default value is * 45 degrees. The maximum value is 175. * Property type: float. */ #define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE "pp.ct.max_smoothing" // --------------------------------------------------------------------------- /** \brief Specifies the maximum angle that may be between two face normals * at the same vertex position that their are smoothed. * * This applies to the GenSmoothNormals-Step. The angle is specified * in degrees, so 180 is PI. The default value is * 180 degrees (all vertex normals are smoothed). The maximum value is 175 * Property type: float. */ #define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE "pp.gsn.max_smoothing" // --------------------------------------------------------------------------- /** \brief Specifies the minimum number of faces a node should have. * This is an input parameter to the OptimizeGraph-Step. * * Nodes whose referenced meshes have less faces than this value * are propably joined with neighbors with identical world matrices. * However, it is just a hint to the step. * Property type: integer */ #define AI_CONFIG_PP_OG_MIN_NUM_FACES "pp.og.min_faces" // --------------------------------------------------------------------------- /** \brief Specifies whether animations are removed from the asset. * This is an input parameter to the OptimizeGraph-Step. * * If an application does not need the animation data, erasing it at the * beginning of the post-process pipeline allows some steps - including * OptimizeGraph itself - to apply further optimizations. * Property type: integer (1: true; !1: false). */ #define AI_CONFIG_PP_OG_REMOVE_ANIMATIONS "pp.og.remove_anims" // --------------------------------------------------------------------------- /** \brief Specifies whether the OptimizeGraphProcess joins nodes even if * their local transformations are inequal. * * By default, nodes with different local transformations are never joined. * The intention is that all vertices should remain in their original * local coordinate space where they are correctly centered and aligned, * which does also allow for some significant culling improvements. */ #define AI_CONFIG_PP_OG_JOIN_INEQUAL_TRANSFORMS "pp.og.allow_diffwm" // --------------------------------------------------------------------------- /** \brief Sets the colormap (= palette) to be used to decode embedded * textures in MDL files. * * This must be a valid path to a file. The file is 768 (256*3) bytes * large and contains RGB tripels for each of the 256 palette entries. * The default value is colormap.lmp. If the file is nto found, * a default palette is used. * Property type: string. */ #define AI_CONFIG_IMPORT_MDL_COLORMAP "imp.mdl.color_map" #endif // !! AI_CONFIG_H_INC