// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h // ------------------------------------------------------------------------------------ // Original description: (Schrompf) // Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a // float inside a large string. Before parsing, it does a strlen on the given point. // Changes: // 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtol10_64 // to ensure long numbers are handled correctly // ------------------------------------------------------------------------------------ #ifndef __FAST_A_TO_F_H_INCLUDED__ #define __FAST_A_TO_F_H_INCLUDED__ #include namespace Assimp { const float fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug 0.f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f, 0.0000000001f, 0.00000000001f, 0.000000000001f, 0.0000000000001f, 0.00000000000001f, 0.000000000000001f }; // ------------------------------------------------------------------------------------ inline unsigned int strtol10( const char* in, const char** out=0) { unsigned int value = 0; while ( 1 ) { if ( *in < '0' || *in > '9' ) break; value = ( value * 10 ) + ( *in - '0' ); ++in; } if (out) *out = in; return value; } // ------------------------------------------------------------------------------------ // signed variant of strtol10 inline int strtol10s( const char* in, const char** out=0) { bool bNeg = false; if ('-' == *in){++in;bNeg = true;} if ('+' == *in)++in; int value = strtol10(in,out); if (bNeg)value = -value; return value; } // ------------------------------------------------------------------------------------ // specal version of the function, providing higher accuracy inline uint64_t strtol10_64( const char* in, const char** out=0) { uint64_t value = 0; while ( 1 ) { if ( *in < '0' || *in > '9' ) break; value = ( value * 10 ) + ( *in - '0' ); ++in; } if (out) *out = in; return value; } // ------------------------------------------------------------------------------------ //! Provides a fast function for converting a string into a float, //! about 6 times faster than atof in win32. // If you find any bugs, please send them to me, niko (at) irrlicht3d.org. inline const char* fast_atof_move( const char* c, float& out) { bool inv = false; const char *t; float f; if (*c=='-') { ++c; inv = true; } else if (*c=='+')++c; f = (float) strtol10_64 ( c, &c ); if (*c == '.') { ++c; // NOTE: The original implementation is highly unaccurate here // The precision of a single IEEE 754 float is not high enough // everything behind the 6th digit tends to be more inaccurate // than it would need to be. // Casting to double seems to solve the problem. // strtol_64 is used to prevent integer overflow. //float pl = (float)strtol(c, &t, 10); double pl = (double) strtol10_64 ( c, &t ); pl *= fast_atof_table[t-c]; f += (float)pl; c = t; // FIX: a large 'E' should be allowed, too if (*c == 'e' || *c == 'E') { ++c; bool einv = (*c=='-'); if (einv) ++c; float exp = (float)strtol10(c, &c); if (einv) exp *= -1.0f; f *= pow(10.0f, exp); } } if (inv) f *= -1.0f; out = f; return c; } // ------------------------------------------------------------------------------------ inline float fast_atof(const char* c) { float ret; fast_atof_move(c, ret); return ret; } } // end of namespace Assimp #endif