/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the MDR importer class */ // internal headers #include "MDRLoader.h" #include "MaterialSystem.h" #include "StringComparison.h" #include "ByteSwap.h" // public ASSIMP headers #include "../include/IOStream.h" #include "../include/IOSystem.h" #include "../include/aiScene.h" #include "../include/aiAssert.h" #include "../include/DefaultLogger.h" #include "../include/assimp.hpp" // boost headers #include using namespace Assimp; using namespace Assimp::MDR; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer MDRImporter::MDRImporter() { } // ------------------------------------------------------------------------------------------------ // Destructor, private as well MDRImporter::~MDRImporter() { } // ------------------------------------------------------------------------------------------------ // Returns whether the class can handle the format of the given file. bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const { // simple check of file extension is enough for the moment std::string::size_type pos = pFile.find_last_of('.'); // no file extension - can't read if( pos == std::string::npos) return false; std::string extension = pFile.substr( pos); return !(extension.length() != 4 || extension[0] != '.' || extension[1] != 'm' && extension[1] != 'M' || extension[2] != 'd' && extension[2] != 'D' || extension[3] != 'r' && extension[3] != 'R'); } // ------------------------------------------------------------------------------------------------ // Validate the header of the given MDR file void MDRImporter::ValidateHeader() { AI_SWAP4(pcLOD->version); AI_SWAP4(pcLOD->numBones); AI_SWAP4(pcLOD->numTags); AI_SWAP4(pcLOD->numFrames); AI_SWAP4(pcLOD->ofsFrames); AI_SWAP4(pcLOD->ofsTags); AI_SWAP4(pcLOD->numLODs); AI_SWAP4(pcLOD->ofsLODs); if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE && pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE) { char szBuffer[5]; szBuffer[0] = ((char*)&pcHeader->ident)[0]; szBuffer[1] = ((char*)&pcHeader->ident)[1]; szBuffer[2] = ((char*)&pcHeader->ident)[2]; szBuffer[3] = ((char*)&pcHeader->ident)[3]; szBuffer[4] = '\0'; throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the " "magic word found is " + std::string( szBuffer )); } if (pcHeader->version != AI_MDR_VERSION) DefaultLogger::get()->warn("Unsupported MDR file version (2 (AI_MDR_VERSION) was expected)"); if (!pcHeader->numBones) DefaultLogger::get()->warn("MDR: At least one bone must be there"); // validate all LODs if (pcHeader->ofsLODs > fileSize) // validate all frames if (pcHeader->ofsFrames + sizeof(MDR::Frame) * (pcHeader->numBones-1) * sizeof(MDR::Bone) * pcHeader->numFrames > fileSize) { throw new ImportErrorException("MDR: header is invalid - frame out of range"); } // check whether the requested frame is existing if (this->configFrameID >= pcHeader->numFrames) throw new ImportErrorException("The requested frame is not available"); } // ------------------------------------------------------------------------------------------------ // Validate the header of a given MDR file LOD void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD) { AI_SWAP4(pcLOD->ofsSurfaces); AI_SWAP4(pcLOD->numSurfaces); AI_SWAP4(pcLOD->ofsEnd); const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader); if (!pcLOD->numSurfaces) throw new ImportErrorException("MDR: LOD has zero surfaces assigned"); } // ------------------------------------------------------------------------------------------------ // Validate the header of a given MDR file surface void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf) { AI_SWAP4(pcSurf->ident); AI_SWAP4(pcSurf->numBoneReferences); AI_SWAP4(pcSurf->numTriangles); AI_SWAP4(pcSurf->numVerts); AI_SWAP4(pcSurf->ofsBoneReferences); AI_SWAP4(pcSurf->ofsEnd); AI_SWAP4(pcSurf->ofsTriangles); AI_SWAP4(pcSurf->ofsVerts); AI_SWAP4(pcSurf->shaderIndex); const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader); // not exact - there could be extra data in the vertices. if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax || pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax) { throw new ImportErrorException("MDR: Surface header is invalid"); } } // ------------------------------------------------------------------------------------------------ // Setup configuration properties void MDRImporter::SetupProperties(const Importer* pImp) { // The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. if(0xffffffff == (this->configFrameID = pImp->GetPropertyInteger( AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff))) { this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); } } // ------------------------------------------------------------------------------------------------ // Imports the given file into the given scene structure. void MDRImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { boost::scoped_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file if( file.get() == NULL) throw new ImportErrorException( "Failed to open MDR file " + pFile + "."); // check whether the mdr file is large enough to contain the file header fileSize = (unsigned int)file->FileSize(); if( fileSize < sizeof(MDR::Header)) throw new ImportErrorException( "MDR File is too small."); std::vector mBuffer2(fileSize); file->Read( &mBuffer2[0], 1, fileSize); mBuffer = &mBuffer2[0]; // validate the file header and do BigEndian byte swapping for all sub headers this->pcHeader = (BE_NCONST MDR::Header*)this->mBuffer; this->ValidateHeader(); // go to the first LOD LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)this->pcHeader+pcHeader->ofsLODs); std::vector outMeshes; outMeshes.reserve(lod->numSurfaces); // get a pointer to the first surface LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces); for (uint32_t i = 0; i < lod->numSurfaces; ++i) { if (surf->numTriangles && surf->numVerts && surf->numBoneReferences) { outMeshes.push_back(new aiMesh()); aiMesh* mesh = outMeshes.back(); mesh->mNumFaces = surf->numTriangles; mesh->mNumVertices = mesh->mNumFaces*3; mesh->mNumBones = surf->numBoneReferences; mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mBones = new aiBone*[mesh->mNumBones]; // allocate output bones for (unsigned int p = 0; p < mesh->mNumBones;++p) { aiBone* bone = mesh->mBones[p] = new aiBone(); bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p); } std::vector mWeights; mWeights.reserve(surf->numVerts << 1); std::vector mVertices(surf->numVerts); // get a pointer to the first vertex LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts); for (unsigned int m = 0; m < surf->numVerts; ++m) { // get a pointer to the next vertex v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight)); AI_SWAP4(v->numWeights); AI_SWAP4(v->normal.x);AI_SWAP4(v->normal.y);AI_SWAP4(v->normal.z); AI_SWAP4(v->texCoords.x);AI_SWAP4(v->texCoords.y); VertexInfo& vert = mVertices[m]; vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y; vert.normal = v->normal; vert.start = (unsigned int)mWeights.size(); vert.num = v->numWeights; for (unsigned int l = 0; l < vert.num; ++l) { } } // find out how large the output weight buffers must be LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles); LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles; for (; tri != triEnd; ++tri) { for (unsigned int o = 0; o < 3;++o) { AI_SWAP4(tri->indexes[o]); register unsigned int temp = tri->indexes[o]; if (temp >= surf->numVerts) throw new ImportErrorException("MDR: Vertex index is out of range"); VertexInfo& vert = mVertices[temp]; for (unsigned int l = vert.start; l < vert.start + vert.num; ++l) { if (mWeights[l].first >= surf->numBoneReferences) throw new ImportErrorException("MDR: Bone index is out of range"); ++mesh->mBones[mWeights[l].first]->mNumWeights; } } } // allocate storage for output bone weights for (unsigned int p = 0; p < mesh->mNumBones;++p) { aiBone* bone = mesh->mBones[p]; ai_assert(0 != bone->mNumWeights); bone->mWeights = new aiVertexWeight[bone->mNumWeights]; } // and build the final output buffers } // get a pointer to the next surface surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd); } pScene->mNumMeshes = (unsigned int) outMeshes.size(); pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; ::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes); }