# Listing and grouping of all the source files. # 1) Set the file lists for each component # 2) Create a Source Group for each component, for IDE project orginization # 3) Add libassimp using the file lists (eliminates duplication of file names between # source groups and library command) # SET( HEADER_PATH ../include/assimp ) SET( COMPILER_HEADERS ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h pstdint.h ) SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS}) SET( PUBLIC_HEADERS ${HEADER_PATH}/anim.h ${HEADER_PATH}/ai_assert.h ${HEADER_PATH}/camera.h ${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.inl ${HEADER_PATH}/config.h ${HEADER_PATH}/defs.h ${HEADER_PATH}/cfileio.h ${HEADER_PATH}/light.h ${HEADER_PATH}/material.h ${HEADER_PATH}/material.inl ${HEADER_PATH}/matrix3x3.h ${HEADER_PATH}/matrix3x3.inl ${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/mesh.h ${HEADER_PATH}/postprocess.h ${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/scene.h ${HEADER_PATH}/metadata.h ${HEADER_PATH}/texture.h ${HEADER_PATH}/types.h ${HEADER_PATH}/vector2.h ${HEADER_PATH}/vector2.inl ${HEADER_PATH}/vector3.h ${HEADER_PATH}/vector3.inl ${HEADER_PATH}/version.h ${HEADER_PATH}/cimport.h ${HEADER_PATH}/importerdesc.h ${HEADER_PATH}/Importer.hpp ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/ProgressHandler.hpp ${HEADER_PATH}/IOStream.hpp ${HEADER_PATH}/IOSystem.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/NullLogger.hpp ${HEADER_PATH}/cexport.h ${HEADER_PATH}/Exporter.hpp ) SET( Core_SRCS Assimp.cpp ) SET( Boost_SRCS BoostWorkaround/boost/math/common_factor_rt.hpp BoostWorkaround/boost/foreach.hpp BoostWorkaround/boost/format.hpp BoostWorkaround/boost/scoped_array.hpp BoostWorkaround/boost/scoped_ptr.hpp BoostWorkaround/boost/shared_array.hpp BoostWorkaround/boost/shared_ptr.hpp BoostWorkaround/boost/make_shared.hpp BoostWorkaround/boost/static_assert.hpp BoostWorkaround/boost/tuple/tuple.hpp ) SOURCE_GROUP(Boost FILES ${Boost_SRCS}) SET( Logging_SRCS ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/IOStream.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/NullLogger.hpp Win32DebugLogStream.h DefaultLogger.cpp FileLogStream.h StdOStreamLogStream.h ) SOURCE_GROUP(Logging FILES ${Logging_SRCS}) SET( Common_SRCS fast_atof.h qnan.h BaseImporter.cpp BaseImporter.h BaseProcess.cpp BaseProcess.h Importer.h ScenePrivate.h PostStepRegistry.cpp ImporterRegistry.cpp ByteSwap.h DefaultProgressHandler.h DefaultIOStream.cpp DefaultIOStream.h DefaultIOSystem.cpp DefaultIOSystem.h CInterfaceIOWrapper.h Hash.h Importer.cpp IFF.h ParsingUtils.h StreamReader.h StringComparison.h SGSpatialSort.cpp SGSpatialSort.h VertexTriangleAdjacency.cpp VertexTriangleAdjacency.h GenericProperty.h SpatialSort.cpp SpatialSort.h SceneCombiner.cpp SceneCombiner.h ScenePreprocessor.cpp ScenePreprocessor.h SkeletonMeshBuilder.cpp SkeletonMeshBuilder.h SplitByBoneCountProcess.cpp SplitByBoneCountProcess.h SmoothingGroups.h StandardShapes.cpp StandardShapes.h TargetAnimation.cpp TargetAnimation.h RemoveComments.cpp RemoveComments.h Subdivision.cpp Subdivision.h Vertex.h LineSplitter.h TinyFormatter.h Profiler.h LogAux.h ) SOURCE_GROUP(Common FILES ${Common_SRCS}) SET( 3DS_SRCS 3DSConverter.cpp 3DSHelper.h 3DSLoader.cpp 3DSLoader.h ) SOURCE_GROUP(3DS FILES ${3DS_SRCS}) SET( AC_SRCS ACLoader.cpp ACLoader.h ) SOURCE_GROUP( AC FILES ${AC_SRCS}) SET( ASE_SRCS ASELoader.cpp ASELoader.h ASEParser.cpp ASEParser.h ) SOURCE_GROUP( ASE FILES ${ASE_SRCS}) SET( B3D_SRCS B3DImporter.cpp B3DImporter.h ) SOURCE_GROUP( B3D FILES ${B3D_SRCS}) SET( BVH_SRCS BVHLoader.cpp BVHLoader.h ) SOURCE_GROUP( BVH FILES ${BVH_SRCS}) SET( Collada_SRCS ColladaHelper.h ColladaLoader.cpp ColladaLoader.h ColladaParser.cpp ColladaParser.h ColladaExporter.h ColladaExporter.cpp ) SOURCE_GROUP( Collada FILES ${Collada_SRCS}) SET( DXF_SRCS DXFLoader.cpp DXFLoader.h DXFHelper.h ) SOURCE_GROUP( DXF FILES ${DXF_SRCS}) SET( CSM_SRCS CSMLoader.cpp CSMLoader.h ) SOURCE_GROUP( CSM FILES ${CSM_SRCS}) SET( HMP_SRCS HMPFileData.h HMPLoader.cpp HMPLoader.h HalfLifeFileData.h ) SOURCE_GROUP( HMP FILES ${HMP_SRCS}) SET( Irr_SRCS IRRLoader.cpp IRRLoader.h IRRMeshLoader.cpp IRRMeshLoader.h IRRShared.cpp IRRShared.h ) SOURCE_GROUP( Irr FILES ${Irr_SRCS}) SET( LWO_SRCS LWOAnimation.cpp LWOAnimation.h LWOBLoader.cpp LWOFileData.h LWOLoader.cpp LWOLoader.h LWOMaterial.cpp ) SOURCE_GROUP( LWO FILES ${LWO_SRCS}) SET( LWS_SRCS LWSLoader.cpp LWSLoader.h ) SOURCE_GROUP( LWS FILES ${LWS_SRCS}) SET( MD2_SRCS MD2FileData.h MD2Loader.cpp MD2Loader.h MD2NormalTable.h ) SOURCE_GROUP( MD2 FILES ${MD2_SRCS}) SET( MD3_SRCS MD3FileData.h MD3Loader.cpp MD3Loader.h ) SOURCE_GROUP( MD3 FILES ${MD3_SRCS}) SET( MD5_SRCS MD5Loader.cpp MD5Loader.h MD5Parser.cpp MD5Parser.h ) SOURCE_GROUP( MD5 FILES ${MD5_SRCS}) SET( MDC_SRCS MDCFileData.h MDCLoader.cpp MDCLoader.h MDCNormalTable.h ) SOURCE_GROUP( MDC FILES ${MDC_SRCS}) SET( MDL_SRCS MDLDefaultColorMap.h MDLFileData.h MDLLoader.cpp MDLLoader.h MDLMaterialLoader.cpp ) SOURCE_GROUP( MDL FILES ${MDL_SRCS}) SET( MaterialSystem_SRCS MaterialSystem.cpp MaterialSystem.h ) SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS}) SET( NFF_SRCS NFFLoader.cpp NFFLoader.h ) SOURCE_GROUP( NFF FILES ${NFF_SRCS}) SET( NDO_SRCS NDOLoader.cpp NDOLoader.h ) SOURCE_GROUP( NDO FILES ${NDO_SRCS}) SET( OFFFormat_SRCS OFFLoader.cpp OFFLoader.h ) SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS}) SET( Obj_SRCS ObjFileData.h ObjFileImporter.cpp ObjFileImporter.h ObjFileMtlImporter.cpp ObjFileMtlImporter.h ObjFileParser.cpp ObjFileParser.h ObjTools.h ObjExporter.h ObjExporter.cpp ) SOURCE_GROUP( Obj FILES ${Obj_SRCS}) SET( Ogre_SRCS OgreImporter.hpp OgreXmlHelper.hpp OgreImporter.cpp OgreMaterial.cpp OgreMesh.cpp OgreSkeleton.cpp ) SOURCE_GROUP( Ogre FILES ${Ogre_SRCS}) SET( Ply_SRCS PlyLoader.cpp PlyLoader.h PlyParser.cpp PlyParser.h PlyExporter.cpp PlyExporter.h ) SOURCE_GROUP( Ply FILES ${Ply_SRCS}) SET(MS3D_SRCS MS3DLoader.cpp MS3DLoader.h ) SOURCE_GROUP( MS3D FILES ${MS3D_SRCS}) SET(COB_SRCS COBLoader.cpp COBLoader.h COBScene.h ) SOURCE_GROUP( COB FILES ${COB_SRCS}) SET(BLENDER_SRCS BlenderLoader.cpp BlenderLoader.h BlenderDNA.cpp BlenderDNA.h BlenderDNA.inl BlenderScene.cpp BlenderScene.h BlenderSceneGen.h BlenderIntermediate.h BlenderModifier.h BlenderModifier.cpp BlenderBMesh.h BlenderBMesh.cpp BlenderTessellator.h BlenderTessellator.cpp ) SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS}) SET(IFC_SRCS IFCLoader.cpp IFCLoader.h IFCReaderGen.cpp IFCReaderGen.h IFCUtil.h IFCUtil.cpp IFCGeometry.cpp IFCMaterial.cpp IFCProfile.cpp IFCCurve.cpp IFCBoolean.cpp IFCOpenings.cpp STEPFile.h STEPFileReader.h STEPFileReader.cpp STEPFileEncoding.cpp STEPFileEncoding.h ) SOURCE_GROUP( IFC FILES ${IFC_SRCS}) SET( XGL_SRCS XGLLoader.cpp XGLLoader.h ) SOURCE_GROUP( XGL FILES ${XGL_SRCS}) SET(FBX_SRCS FBXImporter.cpp FBXCompileConfig.h FBXImporter.h FBXParser.cpp FBXParser.h FBXTokenizer.cpp FBXTokenizer.h FBXImportSettings.h FBXConverter.h FBXConverter.cpp FBXUtil.h FBXUtil.cpp FBXDocument.h FBXDocument.cpp FBXProperties.h FBXProperties.cpp FBXMeshGeometry.cpp FBXMaterial.cpp FBXModel.cpp FBXAnimation.cpp FBXNodeAttribute.cpp FBXDeformer.cpp FBXBinaryTokenizer.cpp FBXDocumentUtil.cpp ) SOURCE_GROUP( FBX FILES ${FBX_SRCS}) SET( PostProcessing_SRCS CalcTangentsProcess.cpp CalcTangentsProcess.h ComputeUVMappingProcess.cpp ComputeUVMappingProcess.h ConvertToLHProcess.cpp ConvertToLHProcess.h FindDegenerates.cpp FindDegenerates.h FindInstancesProcess.cpp FindInstancesProcess.h FindInvalidDataProcess.cpp FindInvalidDataProcess.h FixNormalsStep.cpp FixNormalsStep.h GenFaceNormalsProcess.cpp GenFaceNormalsProcess.h GenVertexNormalsProcess.cpp GenVertexNormalsProcess.h PretransformVertices.cpp PretransformVertices.h ImproveCacheLocality.cpp ImproveCacheLocality.h JoinVerticesProcess.cpp JoinVerticesProcess.h LimitBoneWeightsProcess.cpp LimitBoneWeightsProcess.h RemoveRedundantMaterials.cpp RemoveRedundantMaterials.h RemoveVCProcess.cpp RemoveVCProcess.h SortByPTypeProcess.cpp SortByPTypeProcess.h SplitLargeMeshes.cpp SplitLargeMeshes.h TextureTransform.cpp TextureTransform.h TriangulateProcess.cpp TriangulateProcess.h ValidateDataStructure.cpp ValidateDataStructure.h OptimizeGraph.cpp OptimizeGraph.h OptimizeMeshes.cpp OptimizeMeshes.h DeboneProcess.cpp DeboneProcess.h ProcessHelper.h ProcessHelper.cpp PolyTools.h MakeVerboseFormat.cpp MakeVerboseFormat.h ) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SET( Q3D_SRCS Q3DLoader.cpp Q3DLoader.h ) SOURCE_GROUP( Q3D FILES ${Q3D_SRCS}) SET( Q3BSP_SRCS Q3BSPFileData.h Q3BSPFileParser.h Q3BSPFileParser.cpp Q3BSPFileImporter.h Q3BSPFileImporter.cpp Q3BSPZipArchive.h Q3BSPZipArchive.cpp ) SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS}) SET( Raw_SRCS RawLoader.cpp RawLoader.h ) SOURCE_GROUP( Raw FILES ${Raw_SRCS}) SET( SMD_SRCS SMDLoader.cpp SMDLoader.h ) SOURCE_GROUP( SMD FILES ${SMD_SRCS}) SET( STL_SRCS STLLoader.cpp STLLoader.h STLExporter.h STLExporter.cpp ) SOURCE_GROUP( STL FILES ${STL_SRCS}) SET( Terragen_SRCS TerragenLoader.cpp TerragenLoader.h ) SOURCE_GROUP( Terragen FILES ${Terragen_SRCS}) SET( Unreal_SRCS UnrealLoader.cpp UnrealLoader.h ) SOURCE_GROUP( Unreal FILES ${Unreal_SRCS}) SET( XFile_SRCS XFileHelper.h XFileImporter.cpp XFileImporter.h XFileParser.cpp XFileParser.h ) SOURCE_GROUP( XFile FILES ${XFile_SRCS}) SET( Exporter_SRCS Exporter.cpp AssimpCExport.cpp BlobIOSystem.h ) SOURCE_GROUP( Exporter FILES ${Exporter_SRCS}) SET( Extra_SRCS MD4FileData.h ) SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SET( IrrXML_SRCS irrXMLWrapper.h ../contrib/irrXML/CXMLReaderImpl.h ../contrib/irrXML/heapsort.h ../contrib/irrXML/irrArray.h ../contrib/irrXML/irrString.h ../contrib/irrXML/irrTypes.h ../contrib/irrXML/irrXML.cpp ../contrib/irrXML/irrXML.h ) SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS}) SET( ConvertUTF_SRCS ../contrib/ConvertUTF/ConvertUTF.h ../contrib/ConvertUTF/ConvertUTF.c ) SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS}) SET( Clipper_SRCS ../contrib/clipper/clipper.hpp ../contrib/clipper/clipper.cpp ) SOURCE_GROUP( Clipper FILES ${Clipper_SRCS}) SET( Poly2Tri_SRCS ../contrib/poly2tri/poly2tri/common/shapes.cc ../contrib/poly2tri/poly2tri/common/shapes.h ../contrib/poly2tri/poly2tri/common/utils.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc ../contrib/poly2tri/poly2tri/sweep/cdt.cc ../contrib/poly2tri/poly2tri/sweep/cdt.h ../contrib/poly2tri/poly2tri/sweep/sweep.cc ../contrib/poly2tri/poly2tri/sweep/sweep.h ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc ../contrib/poly2tri/poly2tri/sweep/sweep_context.h ) SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS}) SET( unzip_SRCS ../contrib/unzip/crypt.h ../contrib/unzip/ioapi.c ../contrib/unzip/ioapi.h ../contrib/unzip/unzip.c ../contrib/unzip/unzip.h ) SOURCE_GROUP( unzip FILES ${unzip_SRCS}) # VC2010 fixes if(MSVC10) OPTION( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF ) if( VC10_STDINT_FIX ) ADD_DEFINITIONS( -D_STDINT ) endif( VC10_STDINT_FIX ) endif(MSVC10) ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) if ( MSVC ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) endif ( MSVC ) if (UNZIP_FOUND) SET (unzip_compile_SRCS "") else (UNZIP_FOUND) SET (unzip_compile_SRCS ${unzip_SRCS}) endif (UNZIP_FOUND) SET( assimp_src # Assimp Files ${Core_SRCS} ${Common_SRCS} ${Logging_SRCS} ${Exporter_SRCS} ${PostProcessing_SRCS} # Model Support ${3DS_SRCS} ${AC_SRCS} ${ASE_SRCS} ${B3D_SRCS} ${BVH_SRCS} ${Collada_SRCS} ${DXF_SRCS} ${CSM_SRCS} ${HMP_SRCS} ${Irr_SRCS} ${LWO_SRCS} ${LWS_SRCS} ${MD2_SRCS} ${MD3_SRCS} ${MD5_SRCS} ${MDC_SRCS} ${MDL_SRCS} ${MaterialSystem_SRCS} ${NFF_SRCS} ${OFFFormat_SRCS} ${Obj_SRCS} ${Ogre_SRCS} ${Ply_SRCS} ${Q3D_SRCS} ${Q3BSP_SRCS} ${Raw_SRCS} ${SMD_SRCS} ${STL_SRCS} ${Terragen_SRCS} ${Unreal_SRCS} ${XFile_SRCS} ${Extra_SRCS} ${MS3D_SRCS} ${COB_SRCS} ${BLENDER_SRCS} ${NDO_SRCS} ${IFC_SRCS} ${XGL_SRCS} ${FBX_SRCS} # Third-party libraries ${IrrXML_SRCS} ${ConvertUTF_SRCS} ${unzip_compile_SRCS} ${Poly2Tri_SRCS} ${Clipper_SRCS} # Necessary to show the headers in the project when using the VC++ generator: ${Boost_SRCS} ${PUBLIC_HEADERS} ${COMPILER_HEADERS} # Old precompiled header # (removed because the precompiled header is not updated when visual studio switch configuration which leads to failed compilation. # Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.) AssimpPCH.cpp ) #ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src) IF ( ASSIMP_BUILD_STATIC_LIB ) ADD_LIBRARY( assimp STATIC ${assimp_src} ) ELSE ( ASSIMP_BUILD_STATIC_LIB ) ADD_LIBRARY( assimp SHARED ${assimp_src} ) ENDIF ( ASSIMP_BUILD_STATIC_LIB ) SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX}) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES}) SET_TARGET_PROPERTIES( assimp PROPERTIES VERSION ${ASSIMP_VERSION} SOVERSION ${ASSIMP_SOVERSION} # use full version OUTPUT_NAME assimp${ASSIMP_LIBRARY_SUFFIX} ) # Build against external unzip, or add ../contrib/unzip so # assimp can #include "unzip.h" if (UNZIP_FOUND) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) else (UNZIP_FOUND) INCLUDE_DIRECTORIES("../contrib/unzip") endif (UNZIP_FOUND) INSTALL( TARGETS assimp DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) if(MSVC AND ASSIMP_INSTALL_PDB) install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${ASSIMP_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) endif ()