/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.0 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiMaterial : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiMaterial(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiMaterial obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiMaterial() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiMaterial(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiColor4D Diffuse { get { var v = new aiColor4D(); return GetDiffuse(v)?v:DefaultDiffuse; } } public aiColor4D Specular { get { var v = new aiColor4D(); return GetSpecular(v)?v:DefaultSpecular; } } public aiColor4D Ambient { get { var v = new aiColor4D(); return GetAmbient(v)?v:DefaultAmbient; } } public aiColor4D Emissive { get { var v = new aiColor4D(); return GetEmissive(v)?v:DefaultEmissive; } } public float Opacity { get { float v = 0; return GetOpacity(ref v)?v:DefaultOpacity; } } public float ShininessStrength { get { float v = 0; return GetShininessStrength(ref v)?v:DefaultShininessStrength; } } public aiShadingMode ShadingModel { get { int v = 0; return GetShadingModel(ref v)?((aiShadingMode)v):DefaultShadingModel; } } public aiTextureFlags TexFlagsDiffuse0 { get { int v = 0; return GetTexFlagsDiffuse0(ref v)?((aiTextureFlags)v):DefaultTexFlagsDiffuse0; } } public aiTextureMapMode MappingModeUDiffuse0 { get { int v = 0; return GetMappingModeUDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeUDiffuse0; } } public aiTextureMapMode MappingModeVDiffuse0 { get { int v = 0; return GetMappingModeVDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeVDiffuse0; } } public string TextureDiffuse0 { get { var v = new aiString(); return GetTextureDiffuse0(v)?v.ToString():DefaultTextureDiffuse; } } public bool TwoSided { get { int v = 0; return GetTwoSided(ref v)?(v!=0):DefaultTwoSided; } } // These values are returned if the value material property isn't set // Override these if you don't want to check for null public static aiColor4D DefaultDiffuse = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f); public static aiColor4D DefaultSpecular = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f); public static aiColor4D DefaultAmbient = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); public static aiColor4D DefaultEmissive = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); public static float DefaultShininessStrength = 1.0f; public static float DefaultOpacity = 1.0f; public static aiShadingMode DefaultShadingModel = (aiShadingMode)0; public static aiTextureFlags DefaultTexFlagsDiffuse0 = (aiTextureFlags)0; public static aiTextureMapMode DefaultMappingModeUDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap; public static aiTextureMapMode DefaultMappingModeVDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap; public static string DefaultTextureDiffuse = null; public static bool DefaultTwoSided = false; public aiMaterial() : this(AssimpPINVOKE.new_aiMaterial(), true) { } public uint GetTextureCount(aiTextureType type) { uint ret = AssimpPINVOKE.aiMaterial_GetTextureCount(swigCPtr, (int)type); return ret; } public bool GetDiffuse(aiColor4D INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetDiffuse(swigCPtr, aiColor4D.getCPtr(INOUT)); return ret; } public bool GetSpecular(aiColor4D INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetSpecular(swigCPtr, aiColor4D.getCPtr(INOUT)); return ret; } public bool GetAmbient(aiColor4D INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetAmbient(swigCPtr, aiColor4D.getCPtr(INOUT)); return ret; } public bool GetEmissive(aiColor4D INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetEmissive(swigCPtr, aiColor4D.getCPtr(INOUT)); return ret; } public bool GetOpacity(ref float INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetOpacity(swigCPtr, ref INOUT); return ret; } public bool GetShininessStrength(ref float INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetShininessStrength(swigCPtr, ref INOUT); return ret; } public bool GetShadingModel(ref int INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetShadingModel(swigCPtr, ref INOUT); return ret; } public bool GetTexFlagsDiffuse0(ref int INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTexFlagsDiffuse0(swigCPtr, ref INOUT); return ret; } public bool GetMappingModeUDiffuse0(ref int INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeUDiffuse0(swigCPtr, ref INOUT); return ret; } public bool GetMappingModeVDiffuse0(ref int INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeVDiffuse0(swigCPtr, ref INOUT); return ret; } public bool GetTextureDiffuse0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureDiffuse0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureSpecular0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureSpecular0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureOpacity0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureOpacity0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureAmbient0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureAmbient0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureEmissive0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureEmissive0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureShininess0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureShininess0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureLightmap0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureLightmap0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureNormals0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureNormals0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTextureHeight0(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTextureHeight0(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetGlobalBackgroundImage(aiString INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetGlobalBackgroundImage(swigCPtr, aiString.getCPtr(INOUT)); return ret; } public bool GetTwoSided(ref int INOUT) { bool ret = AssimpPINVOKE.aiMaterial_GetTwoSided(swigCPtr, ref INOUT); return ret; } }