/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.0 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiAnimMesh : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiAnimMesh(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiAnimMesh obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiAnimMesh() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiAnimMesh(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiVector3D mBitangents { set { AssimpPINVOKE.aiAnimMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value)); } get { IntPtr cPtr = AssimpPINVOKE.aiAnimMesh_mBitangents_get(swigCPtr); aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false); return ret; } } public uint mNumVertices { set { AssimpPINVOKE.aiAnimMesh_mNumVertices_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiAnimMesh_mNumVertices_get(swigCPtr); return ret; } } public aiAnimMesh() : this(AssimpPINVOKE.new_aiAnimMesh(), true) { } public bool HasPositions() { bool ret = AssimpPINVOKE.aiAnimMesh_HasPositions(swigCPtr); return ret; } public bool HasNormals() { bool ret = AssimpPINVOKE.aiAnimMesh_HasNormals(swigCPtr); return ret; } public bool HasTangentsAndBitangents() { bool ret = AssimpPINVOKE.aiAnimMesh_HasTangentsAndBitangents(swigCPtr); return ret; } public bool HasVertexColors(uint pIndex) { bool ret = AssimpPINVOKE.aiAnimMesh_HasVertexColors(swigCPtr, pIndex); return ret; } public bool HasTextureCoords(uint pIndex) { bool ret = AssimpPINVOKE.aiAnimMesh_HasTextureCoords(swigCPtr, pIndex); return ret; } }