cmake_minimum_required( VERSION 2.6 ) FIND_PACKAGE(DirectX REQUIRED) INCLUDE_DIRECTORIES ( ${Assimp_SOURCE_DIR}/include ${Assimp_SOURCE_DIR}/code ${DirectX_INCLUDE_DIR} ) # Make sure the linker can find the Assimp library once it is built. LINK_DIRECTORIES (${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib) ADD_EXECUTABLE( assimp_viewer WIN32 AnimEvaluator.cpp Background.cpp Display.cpp HelpDialog.cpp Input.cpp LogDisplay.cpp LogWindow.cpp Material.cpp MeshRenderer.cpp MessageProc.cpp Normals.cpp SceneAnimator.cpp Shaders.cpp assimp_view.cpp stdafx.cpp assimp_view.rc banner.bmp banner_pure.bmp base_anim.bmp base_display.bmp base_inter.bmp base_rendering.bmp base_stats.bmp fx.bmp n.bmp root.bmp tx.bmp txi.bmp ) SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX}) IF ( MSVC ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) ENDIF ( MSVC ) # ADD_CUSTOM_COMMAND(TARGET assimp_viewer PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ MAIN_DEPENDENCY assimp) # Link the executable to the assimp + dx libs. TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib winmm.lib ) INSTALL( TARGETS assimp_viewer DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev )