#include "UnitTestPCH.h" #include using namespace std; using namespace Assimp; class FindDegeneratesProcessTest : public ::testing::Test { public: virtual void SetUp(); virtual void TearDown(); protected: aiMesh* mesh; FindDegeneratesProcess* process; }; // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest::SetUp() { mesh = new aiMesh(); process = new FindDegeneratesProcess(); mesh->mNumFaces = 1000; mesh->mFaces = new aiFace[1000]; mesh->mNumVertices = 5000*2; mesh->mVertices = new aiVector3D[5000*2]; for (unsigned int i = 0; i < 5000; ++i) { mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i); } mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT | aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE; unsigned int numOut = 0, numFaces = 0; for (unsigned int i = 0; i < 1000; ++i) { aiFace& f = mesh->mFaces[i]; f.mNumIndices = (i % 5)+1; // between 1 and 5 f.mIndices = new unsigned int[f.mNumIndices]; bool had = false; for (unsigned int n = 0; n < f.mNumIndices;++n) { // FIXME #if 0 // some duplicate indices if ( n && n == (i / 200)+1) { f.mIndices[n] = f.mIndices[n-1]; had = true; } // and some duplicate vertices #endif if (n && i % 2 && 0 == n % 2) { f.mIndices[n] = f.mIndices[n-1]+5000; had = true; } else { f.mIndices[n] = numOut++; } } if (!had) ++numFaces; } mesh->mNumUVComponents[0] = numOut; mesh->mNumUVComponents[1] = numFaces; } // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest::TearDown() { delete mesh; delete process; } // ------------------------------------------------------------------------------------------------ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) { process->EnableInstantRemoval(false); process->ExecuteOnMesh(mesh); unsigned int out = 0; for (unsigned int i = 0; i < 1000; ++i) { aiFace& f = mesh->mFaces[i]; out += f.mNumIndices; } EXPECT_EQ(1000U, mesh->mNumFaces); EXPECT_EQ(10000U, mesh->mNumVertices); EXPECT_EQ(out, mesh->mNumUVComponents[0]); EXPECT_EQ(static_cast( aiPrimitiveType_LINE | aiPrimitiveType_POINT | aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE), mesh->mPrimitiveTypes); } // ------------------------------------------------------------------------------------------------ TEST_F(FindDegeneratesProcessTest, testDegeneratesRemoval) { process->EnableInstantRemoval(true); process->ExecuteOnMesh(mesh); EXPECT_EQ(mesh->mNumUVComponents[1], mesh->mNumFaces); }