#include "UnitTestPCH.h" #include "utFindDegenerates.h" CPPUNIT_TEST_SUITE_REGISTRATION (FindDegeneratesProcessTest); // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest :: setUp (void) { mesh = new aiMesh(); process = new FindDegeneratesProcess(); mesh->mNumFaces = 1000; mesh->mFaces = new aiFace[1000]; mesh->mNumVertices = 5000*2; mesh->mVertices = new aiVector3D[5000*2]; for (unsigned int i = 0; i < 5000; ++i) { mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i); } mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT | aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE; unsigned int numOut = 0, numFaces = 0; for (unsigned int i = 0; i < 1000; ++i) { aiFace& f = mesh->mFaces[i]; f.mNumIndices = (i % 5)+1; // between 1 and 5 f.mIndices = new unsigned int[f.mNumIndices]; bool had = false; for (unsigned int n = 0; n < f.mNumIndices;++n) { // FIXME #if 0 // some duplicate indices if ( n && n == (i / 200)+1) { f.mIndices[n] = f.mIndices[n-1]; had = true; } // and some duplicate vertices #endif if (n && i % 2 && 0 == n % 2) { f.mIndices[n] = f.mIndices[n-1]+5000; had = true; } else { f.mIndices[n] = numOut++; } } if (!had) ++numFaces; } mesh->mNumUVComponents[0] = numOut; mesh->mNumUVComponents[1] = numFaces; } // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest :: tearDown (void) { delete mesh; delete process; } // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest :: testDegeneratesDetection( void ) { process->EnableInstantRemoval(false); process->ExecuteOnMesh(mesh); unsigned int out = 0; for (unsigned int i = 0; i < 1000; ++i) { aiFace& f = mesh->mFaces[i]; out += f.mNumIndices; } CPPUNIT_ASSERT(mesh->mNumFaces == 1000 && mesh->mNumVertices == 10000); CPPUNIT_ASSERT(mesh->mNumUVComponents[0] == out); CPPUNIT_ASSERT(mesh->mPrimitiveTypes == (aiPrimitiveType_LINE | aiPrimitiveType_POINT | aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE)); } // ------------------------------------------------------------------------------------------------ void FindDegeneratesProcessTest :: testDegeneratesRemoval( void ) { process->EnableInstantRemoval(true); process->ExecuteOnMesh(mesh); CPPUNIT_ASSERT(mesh->mNumUVComponents[1] == mesh->mNumFaces); }