*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2,00 - Thu Nov 13 21:51:18 2008"
*SCENE {
	*SCENE_FILENAME "wfw.max"
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	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "QuakQuak"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5882	0.5882	0.5882
		*MATERIAL_DIFFUSE 0.5882	0.5882	0.5882
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
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			*MAP_NAME "Map #1"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "..\..\3DS\UVTransformTest\UVTransformTestImg.png"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 2.0000
			*UVW_V_TILING 2.0000
			*UVW_ANGLE 0.7854
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
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*GEOMOBJECT {
	*NODE_NAME "Plane01"
	*NODE_TM {
		*NODE_NAME "Plane01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
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	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-38.4615	-43.0199	0.0000
			*MESH_VERTEX    1	-19.2308	-43.0199	0.0000
			*MESH_VERTEX    2	0.0000	-43.0199	0.0000
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			*MESH_VERTEX    4	38.4615	-43.0199	0.0000
			*MESH_VERTEX    5	-38.4615	-24.6439	0.0000
			*MESH_VERTEX    6	-19.2308	-24.6439	0.0000
			*MESH_VERTEX    7	0.0000	-24.6439	0.0000
			*MESH_VERTEX    8	19.2308	-24.6439	0.0000
			*MESH_VERTEX    9	38.4615	-24.6439	0.0000
			*MESH_VERTEX   10	-38.4615	-6.2678	0.0000
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			*MESH_VERTEX   12	0.0000	-6.2678	0.0000
			*MESH_VERTEX   13	19.2308	-6.2678	0.0000
			*MESH_VERTEX   14	38.4615	-6.2678	0.0000
			*MESH_VERTEX   15	-38.4615	12.1083	0.0000
			*MESH_VERTEX   16	-19.2308	12.1083	0.0000
			*MESH_VERTEX   17	0.0000	12.1083	0.0000
			*MESH_VERTEX   18	19.2308	12.1083	0.0000
			*MESH_VERTEX   19	38.4615	12.1083	0.0000
			*MESH_VERTEX   20	-38.4615	30.4843	0.0000
			*MESH_VERTEX   21	-19.2308	30.4843	0.0000
			*MESH_VERTEX   22	0.0000	30.4843	0.0000
			*MESH_VERTEX   23	19.2308	30.4843	0.0000
			*MESH_VERTEX   24	38.4615	30.4843	0.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 35
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.0000	0.0000	0.0000
			*MESH_TVERT 1	0.2500	0.0000	0.0000
			*MESH_TVERT 2	0.5000	0.0000	0.0000
			*MESH_TVERT 3	0.7500	0.0000	0.0000
			*MESH_TVERT 4	1.0000	0.0000	0.0000
			*MESH_TVERT 5	0.0000	0.0000	0.0000
			*MESH_TVERT 6	0.2500	0.0000	0.0000
			*MESH_TVERT 7	0.5000	0.0000	0.0000
			*MESH_TVERT 8	0.7500	0.0000	0.0000
			*MESH_TVERT 9	1.0000	0.0000	0.0000
			*MESH_TVERT 10	0.0000	0.0000	0.0000
			*MESH_TVERT 11	0.2500	0.0000	0.0000
			*MESH_TVERT 12	0.5000	0.0000	0.0000
			*MESH_TVERT 13	0.7500	0.0000	0.0000
			*MESH_TVERT 14	1.0000	0.0000	0.0000
			*MESH_TVERT 15	0.0000	0.2500	0.0000
			*MESH_TVERT 16	0.2500	0.2500	0.0000
			*MESH_TVERT 17	0.5000	0.2500	0.0000
			*MESH_TVERT 18	0.7500	0.2500	0.0000
			*MESH_TVERT 19	1.0000	0.2500	0.0000
			*MESH_TVERT 20	0.0000	0.5000	0.0000
			*MESH_TVERT 21	0.2500	0.5000	0.0000
			*MESH_TVERT 22	0.5000	0.5000	0.0000
			*MESH_TVERT 23	0.7500	0.5000	0.0000
			*MESH_TVERT 24	1.0000	0.5000	0.0000
			*MESH_TVERT 25	0.0000	0.7500	0.0000
			*MESH_TVERT 26	0.2500	0.7500	0.0000
			*MESH_TVERT 27	0.5000	0.7500	0.0000
			*MESH_TVERT 28	0.7500	0.7500	0.0000
			*MESH_TVERT 29	1.0000	0.7500	0.0000
			*MESH_TVERT 30	0.0000	1.0000	0.0000
			*MESH_TVERT 31	0.2500	1.0000	0.0000
			*MESH_TVERT 32	0.5000	1.0000	0.0000
			*MESH_TVERT 33	0.7500	1.0000	0.0000
			*MESH_TVERT 34	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	15	10	16
			*MESH_TFACE 1	11	16	10
			*MESH_TFACE 2	16	11	17
			*MESH_TFACE 3	12	17	11
			*MESH_TFACE 4	17	12	18
			*MESH_TFACE 5	13	18	12
			*MESH_TFACE 6	18	13	19
			*MESH_TFACE 7	14	19	13
			*MESH_TFACE 8	20	15	21
			*MESH_TFACE 9	16	21	15
			*MESH_TFACE 10	21	16	22
			*MESH_TFACE 11	17	22	16
			*MESH_TFACE 12	22	17	23
			*MESH_TFACE 13	18	23	17
			*MESH_TFACE 14	23	18	24
			*MESH_TFACE 15	19	24	18
			*MESH_TFACE 16	25	20	26
			*MESH_TFACE 17	21	26	20
			*MESH_TFACE 18	26	21	27
			*MESH_TFACE 19	22	27	21
			*MESH_TFACE 20	27	22	28
			*MESH_TFACE 21	23	28	22
			*MESH_TFACE 22	28	23	29
			*MESH_TFACE 23	24	29	23
			*MESH_TFACE 24	30	25	31
			*MESH_TFACE 25	26	31	25
			*MESH_TFACE 26	31	26	32
			*MESH_TFACE 27	27	32	26
			*MESH_TFACE 28	32	27	33
			*MESH_TFACE 29	28	33	27
			*MESH_TFACE 30	33	28	34
			*MESH_TFACE 31	29	34	28
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 2	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 3	0.0000	0.0000	1.0000
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				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 4	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 8	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 8	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 8	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 9	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 9	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 8	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 10	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 11	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 9	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 11	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 10	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 11	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 12	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 11	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 12	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 12	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 12	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 13	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 13	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 8	0.0000	0.0000	1.0000
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				*MESH_VERTEXNORMAL 20	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 15	0.0000	0.0000	1.0000
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			*MESH_FACENORMAL 25	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 16	0.0000	0.0000	1.0000
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				*MESH_VERTEXNORMAL 15	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 26	0.0000	0.0000	1.0000
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				*MESH_VERTEXNORMAL 16	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 22	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 27	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 17	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 22	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 16	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 28	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 22	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 17	0.0000	0.0000	1.0000
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			*MESH_FACENORMAL 29	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 18	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 23	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 17	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 30	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 23	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 18	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 24	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 31	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 19	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 24	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 18	0.0000	0.0000	1.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}