#pragma once #include #include #include #include #include #include struct aiFace; struct aiMesh; namespace Assimp { class X3DGeoHelper { public: static aiVector3D make_point2D(float angle, float radius); static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list &pVertices); static void extend_point_to_line(const std::list &pPoint, std::list &pLine); static void polylineIdx_to_lineIdx(const std::list &pPolylineCoordIdx, std::list &pLineCoordIdx); static void rect_parallel_epiped(const aiVector3D &pSize, std::list &pVertices); static void coordIdx_str2faces_arr(const std::vector &pCoordIdx, std::vector &pFaces, unsigned int &pPrimitiveTypes); static void coordIdx_str2lines_arr(const std::vector &pCoordIdx, std::vector &pFaces); static void add_color(aiMesh &pMesh, const std::list &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::list &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::vector &pCoordIdx, const std::vector &pColorIdx, const std::list &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::vector &pCoordIdx, const std::vector &pColorIdx, const std::list &pColors, const bool pColorPerVertex); static void add_normal(aiMesh &pMesh, const std::vector &pCoordIdx, const std::vector &pNormalIdx, const std::list &pNormals, const bool pNormalPerVertex); static void add_normal(aiMesh &pMesh, const std::list &pNormals, const bool pNormalPerVertex); static void add_tex_coord(aiMesh &pMesh, const std::vector &pCoordIdx, const std::vector &pTexCoordIdx, const std::list &pTexCoords); static void add_tex_coord(aiMesh &pMesh, const std::list &pTexCoords); static aiMesh *make_mesh(const std::vector &pCoordIdx, const std::list &pVertices); static aiMesh *make_line_mesh(const std::vector &pCoordIdx, const std::list &pVertices); }; } // namespace Assimp