/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of BaseImporter */ #include "AssimpPCH.h" #include "BaseImporter.h" using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer BaseImporter::BaseImporter() { // nothing to do here } // ------------------------------------------------------------------------------------------------ // Destructor, private as well BaseImporter::~BaseImporter() { // nothing to do here } // ------------------------------------------------------------------------------------------------ // Imports the given file and returns the imported data. aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler) { // create a scene object to hold the data aiScene* scene = new aiScene(); // dispatch importing try { InternReadFile( pFile, scene, pIOHandler); } catch( ImportErrorException* exception) { // extract error description mErrorText = exception->GetErrorText(); DefaultLogger::get()->error(mErrorText); delete exception; // and kill the partially imported data delete scene; scene = NULL; } // return what we gathered from the import. return scene; } // ------------------------------------------------------------------------------------------------ void BaseImporter::SetupProperties(const Importer* pImp) { // the default implementation does nothing } // ------------------------------------------------------------------------------------------------ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler, const std::string& pFile, const char** tokens, unsigned int numTokens, unsigned int searchBytes /* = 200 */) { ai_assert(NULL != tokens && 0 != numTokens && NULL != pIOHandler && 0 != searchBytes); boost::scoped_ptr pStream (pIOHandler->Open(pFile)); if (pStream.get() ) { // read 200 characters from the file boost::scoped_ptr _buffer (new char[searchBytes]); char* buffer = _buffer.get(); unsigned int read = (unsigned int)pStream->Read(buffer,1,searchBytes); if (!read)return false; for (unsigned int i = 0; i < read;++i) buffer[i] = ::tolower(buffer[i]); // It is not a proper handling of unicode files here ... // ehm ... but it works in most cases. char* cur = buffer,*cur2 = buffer,*end = &buffer[read]; while (cur != end) { if (*cur)*cur2++ = *cur; ++cur; } *cur2 = '\0'; for (unsigned int i = 0; i < numTokens;++i) { ai_assert(NULL != tokens[i]); if (::strstr(buffer,tokens[i]))return true; } } return false; } // ------------------------------------------------------------------------------------------------ // Represents an import request struct LoadRequest { LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map) : file (_file) , flags (_flags) , scene (NULL) , refCnt (1) , loaded (false) , map (*_map) {} const std::string file; unsigned int flags; unsigned int refCnt; aiScene* scene; bool loaded; BatchLoader::PropertyMap map; bool operator== (const std::string& f) {return file == f;} }; // ------------------------------------------------------------------------------------------------ // BatchLoader::pimpl data structure struct BatchData { // IO system to be used for all imports IOSystem* pIOSystem; // Importer used to load all meshes Importer* pImporter; // List of all imports std::list requests; }; // ------------------------------------------------------------------------------------------------ BatchLoader::BatchLoader(IOSystem* pIO) { ai_assert(NULL != pIO); pimpl = new BatchData(); BatchData* data = ( BatchData* )pimpl; data->pIOSystem = pIO; data->pImporter = new Importer(); } // ------------------------------------------------------------------------------------------------ BatchLoader::~BatchLoader() { // delete all scenes wthat have not been polled by the user BatchData* data = ( BatchData* )pimpl; for (std::list::iterator it = data->requests.begin(); it != data->requests.end(); ++it) { delete (*it).scene; } delete data->pImporter; delete data; } // ------------------------------------------------------------------------------------------------ void BatchLoader::AddLoadRequest (const std::string& file, unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/) { // no threaded implementation for the moment BatchData* data = ( BatchData* )pimpl; std::list::iterator it = std::find(data->requests.begin(), data->requests.end(), file); if (it != data->requests.end()) { (*it).refCnt++; return; } data->requests.push_back(LoadRequest(file,steps,map)); } // ------------------------------------------------------------------------------------------------ aiScene* BatchLoader::GetImport (const std::string& file) { // no threaded implementation for the moment BatchData* data = ( BatchData* )pimpl; std::list::iterator it = std::find(data->requests.begin(), data->requests.end(), file); if (it != data->requests.end() && (*it).loaded) { aiScene* sc = (*it).scene; if (!(--(*it).refCnt)) { data->requests.erase(it); } return sc; } return NULL; } // ------------------------------------------------------------------------------------------------ void BatchLoader::LoadAll() { BatchData* data = ( BatchData* )pimpl; // no threaded implementation for the moment for (std::list::iterator it = data->requests.begin(); it != data->requests.end(); ++it) { // force validation in debug builds unsigned int pp = (*it).flags; #ifdef _DEBUG pp |= aiProcess_ValidateDataStructure; #endif // setup config properties if necessary data->pImporter->mFloatProperties = (*it).map.floats; data->pImporter->mIntProperties = (*it).map.ints; data->pImporter->mStringProperties = (*it).map.strings; data->pImporter->ReadFile((*it).file,pp); (*it).scene = const_cast(data->pImporter->GetOrphanedScene()); (*it).loaded = true; } }