INCLUDE_DIRECTORIES( ${Assimp_SOURCE_DIR}/include ${Assimp_SOURCE_DIR}/code ${Assimp_SOURCE_DIR}/samples/glut/ ${Assimp_SOURCE_DIR}/samples/DevIL/include/ ) LINK_DIRECTORIES( ${Assimp_BINARY_DIR} ${Assimp_BINARY_DIR}/lib/ ${Assimp_SOURCE_DIR}/samples/glut/ ${Assimp_SOURCE_DIR}/samples/DevIL/lib/ ) ADD_EXECUTABLE( assimp_simpletexturedogl WIN32 SimpleTexturedOpenGL/include/boost_includes.h SimpleTexturedOpenGL/src/model_loading.cpp ) SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${DEBUG_POSTFIX}) IF( WIN32 ) SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" ) SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" ) FIND_LIBRARY( WIN32_COMCTRL comctl32.lib PATHS "C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib" DOC "Path to psdk" ) ENDIF( WIN32 ) TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp opengl32.lib glu32.lib comctl32.lib devil.lib ) SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES OUTPUT_NAME assimp_simpletexturedogl ) INSTALL( TARGETS assimp_simpletexturedogl DESTINATION "${BIN_INSTALL_DIR}" COMPONENT assimp-dev )