<mesh> <submeshes> <submesh material="Material" usesharedvertices="false"> <faces count="28"> <face v1="0" v2="1" v3="2"/> <face v1="0" v2="2" v3="3"/> <face v1="4" v2="5" v3="7"/> <face v1="5" v2="6" v3="7"/> <face v1="8" v2="9" v3="11"/> <face v1="9" v2="10" v3="11"/> <face v1="12" v2="13" v3="15"/> <face v1="13" v2="14" v3="15"/> <face v1="16" v2="17" v3="18"/> <face v1="16" v2="18" v3="19"/> <face v1="5" v2="4" v3="21"/> <face v1="4" v2="20" v3="21"/> <face v1="19" v2="18" v3="23"/> <face v1="18" v2="22" v3="23"/> <face v1="9" v2="8" v3="24"/> <face v1="9" v2="24" v3="25"/> <face v1="0" v2="3" v3="27"/> <face v1="3" v2="26" v3="27"/> <face v1="27" v2="26" v3="29"/> <face v1="26" v2="28" v3="29"/> <face v1="25" v2="24" v3="30"/> <face v1="25" v2="30" v3="31"/> <face v1="23" v2="22" v3="32"/> <face v1="23" v2="32" v3="33"/> <face v1="21" v2="20" v3="35"/> <face v1="20" v2="34" v3="35"/> <face v1="36" v2="37" v3="39"/> <face v1="37" v2="38" v3="39"/> </faces> <geometry vertexcount="40"> <vertexbuffer positions="true" normals="true"> <vertex> <position x="1.000000" y="1.000000" z="-1.000000"/> <normal x="0.000000" y="-0.000000" z="-1.000000"/> </vertex> <vertex> <position x="1.000000" y="-1.000000" z="-1.000000"/> <normal x="0.000000" y="-0.000000" z="-1.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="-1.000000"/> <normal x="0.000000" y="-0.000000" z="-1.000000"/> </vertex> <vertex> <position x="-1.000000" y="1.000000" z="-1.000000"/> <normal x="0.000000" y="-0.000000" z="-1.000000"/> </vertex> <vertex> <position x="1.000000" y="0.999999" z="1.000000"/> <normal x="0.000000" y="0.000000" z="1.000000"/> </vertex> <vertex> <position x="-1.000000" y="1.000000" z="1.000000"/> <normal x="0.000000" y="0.000000" z="1.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="1.000000"/> <normal x="0.000000" y="0.000000" z="1.000000"/> </vertex> <vertex> <position x="0.999999" y="-1.000001" z="1.000000"/> <normal x="0.000000" y="0.000000" z="1.000000"/> </vertex> <vertex> <position x="1.000000" y="1.000000" z="-1.000000"/> <normal x="1.000000" y="-0.000001" z="-0.000000"/> </vertex> <vertex> <position x="1.000000" y="0.999999" z="1.000000"/> <normal x="1.000000" y="-0.000001" z="-0.000000"/> </vertex> <vertex> <position x="0.999999" y="-1.000001" z="1.000000"/> <normal x="1.000000" y="-0.000001" z="-0.000000"/> </vertex> <vertex> <position x="1.000000" y="-1.000000" z="-1.000000"/> <normal x="1.000000" y="-0.000001" z="-0.000000"/> </vertex> <vertex> <position x="1.000000" y="-1.000000" z="-1.000000"/> <normal x="-0.000000" y="-1.000000" z="-0.000000"/> </vertex> <vertex> <position x="0.999999" y="-1.000001" z="1.000000"/> <normal x="-0.000000" y="-1.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="1.000000"/> <normal x="-0.000000" y="-1.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="-1.000000"/> <normal x="-0.000000" y="-1.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="-1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="-1.000000" z="1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="1.000000" z="1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-1.000000" y="1.000000" z="-1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="1.000001" y="3.000000" z="1.000000"/> <normal x="-0.000000" y="-0.000000" z="1.000000"/> </vertex> <vertex> <position x="-0.999999" y="3.000000" z="1.000000"/> <normal x="-0.000000" y="-0.000000" z="1.000000"/> </vertex> <vertex> <position x="-0.999999" y="3.000000" z="1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-0.999999" y="3.000000" z="-1.000000"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="1.000000" y="3.000000" z="-1.000000"/> <normal x="1.000000" y="-0.000000" z="-0.000000"/> </vertex> <vertex> <position x="1.000001" y="3.000000" z="1.000000"/> <normal x="1.000000" y="-0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-0.999999" y="3.000000" z="-1.000000"/> <normal x="0.000000" y="0.000000" z="-1.000000"/> </vertex> <vertex> <position x="1.000000" y="3.000000" z="-1.000000"/> <normal x="0.000000" y="0.000000" z="-1.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="-0.999999"/> <normal x="0.000000" y="0.000000" z="-1.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="-0.999999"/> <normal x="0.000000" y="0.000000" z="-1.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="-0.999999"/> <normal x="1.000000" y="-0.000000" z="-0.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="1.000001"/> <normal x="1.000000" y="-0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="1.000001"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="-0.999999"/> <normal x="-1.000000" y="0.000000" z="-0.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="1.000001"/> <normal x="-0.000000" y="-0.000000" z="1.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="1.000001"/> <normal x="-0.000000" y="-0.000000" z="1.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="1.000001"/> <normal x="0.000000" y="1.000000" z="0.000000"/> </vertex> <vertex> <position x="1.000001" y="5.000000" z="-0.999999"/> <normal x="0.000000" y="1.000000" z="0.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="-0.999999"/> <normal x="0.000000" y="1.000000" z="0.000000"/> </vertex> <vertex> <position x="-0.999999" y="5.000000" z="1.000001"/> <normal x="0.000000" y="1.000000" z="0.000000"/> </vertex> </vertexbuffer> </geometry> <boneassignments> <vertexboneassignment vertexindex="0" boneindex="1" weight="0.906643"/> <vertexboneassignment vertexindex="0" boneindex="0" weight="0.093356"/> <vertexboneassignment vertexindex="1" boneindex="1" weight="0.980516"/> <vertexboneassignment vertexindex="2" boneindex="1" weight="0.980662"/> <vertexboneassignment vertexindex="3" boneindex="1" weight="0.906108"/> <vertexboneassignment vertexindex="3" boneindex="0" weight="0.093892"/> <vertexboneassignment vertexindex="4" boneindex="1" weight="0.907323"/> <vertexboneassignment vertexindex="4" boneindex="0" weight="0.092677"/> <vertexboneassignment vertexindex="5" boneindex="1" weight="0.907298"/> <vertexboneassignment vertexindex="5" boneindex="0" weight="0.092702"/> <vertexboneassignment vertexindex="6" boneindex="1" weight="0.980827"/> <vertexboneassignment vertexindex="7" boneindex="1" weight="0.980624"/> <vertexboneassignment vertexindex="8" boneindex="1" weight="0.906643"/> <vertexboneassignment vertexindex="8" boneindex="0" weight="0.093356"/> <vertexboneassignment vertexindex="9" boneindex="1" weight="0.907323"/> <vertexboneassignment vertexindex="9" boneindex="0" weight="0.092677"/> <vertexboneassignment vertexindex="10" boneindex="1" weight="0.980624"/> <vertexboneassignment vertexindex="11" boneindex="1" weight="0.980516"/> <vertexboneassignment vertexindex="12" boneindex="1" weight="0.980516"/> <vertexboneassignment vertexindex="13" boneindex="1" weight="0.980624"/> <vertexboneassignment vertexindex="14" boneindex="1" weight="0.980827"/> <vertexboneassignment vertexindex="15" boneindex="1" weight="0.980662"/> <vertexboneassignment vertexindex="16" boneindex="1" weight="0.980662"/> <vertexboneassignment vertexindex="17" boneindex="1" weight="0.980827"/> <vertexboneassignment vertexindex="18" boneindex="1" weight="0.907298"/> <vertexboneassignment vertexindex="18" boneindex="0" weight="0.092702"/> <vertexboneassignment vertexindex="19" boneindex="1" weight="0.906108"/> <vertexboneassignment vertexindex="19" boneindex="0" weight="0.093892"/> <vertexboneassignment vertexindex="20" boneindex="1" weight="0.092568"/> <vertexboneassignment vertexindex="20" boneindex="0" weight="0.907432"/> <vertexboneassignment vertexindex="21" boneindex="1" weight="0.092574"/> <vertexboneassignment vertexindex="21" boneindex="0" weight="0.907426"/> <vertexboneassignment vertexindex="22" boneindex="1" weight="0.092574"/> <vertexboneassignment vertexindex="22" boneindex="0" weight="0.907426"/> <vertexboneassignment vertexindex="23" boneindex="1" weight="0.092465"/> <vertexboneassignment vertexindex="23" boneindex="0" weight="0.907535"/> <vertexboneassignment vertexindex="24" boneindex="1" weight="0.092519"/> <vertexboneassignment vertexindex="24" boneindex="0" weight="0.907481"/> <vertexboneassignment vertexindex="25" boneindex="1" weight="0.092568"/> <vertexboneassignment vertexindex="25" boneindex="0" weight="0.907432"/> <vertexboneassignment vertexindex="26" boneindex="1" weight="0.092465"/> <vertexboneassignment vertexindex="26" boneindex="0" weight="0.907535"/> <vertexboneassignment vertexindex="27" boneindex="1" weight="0.092519"/> <vertexboneassignment vertexindex="27" boneindex="0" weight="0.907481"/> <vertexboneassignment vertexindex="28" boneindex="0" weight="0.980879"/> <vertexboneassignment vertexindex="29" boneindex="0" weight="0.980707"/> <vertexboneassignment vertexindex="30" boneindex="0" weight="0.980707"/> <vertexboneassignment vertexindex="31" boneindex="0" weight="0.980864"/> <vertexboneassignment vertexindex="32" boneindex="0" weight="0.980699"/> <vertexboneassignment vertexindex="33" boneindex="0" weight="0.980879"/> <vertexboneassignment vertexindex="34" boneindex="0" weight="0.980864"/> <vertexboneassignment vertexindex="35" boneindex="0" weight="0.980699"/> <vertexboneassignment vertexindex="36" boneindex="0" weight="0.980864"/> <vertexboneassignment vertexindex="37" boneindex="0" weight="0.980707"/> <vertexboneassignment vertexindex="38" boneindex="0" weight="0.980879"/> <vertexboneassignment vertexindex="39" boneindex="0" weight="0.980699"/> </boneassignments> </submesh> </submeshes> <skeletonlink name="Arm.skeleton"/> </mesh>