/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2024, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #include #include #include #include #include #include #include "MMDCpp14.h" namespace vmd { class VmdBoneFrame { public: std::string name; int frame; float position[3]; float orientation[4]; char interpolation[4][4][4]; void Read(std::istream* stream) { char buffer[15]; stream->read((char*) buffer, sizeof(char)*15); name = std::string(buffer); stream->read((char*) &frame, sizeof(int)); stream->read((char*) position, sizeof(float)*3); stream->read((char*) orientation, sizeof(float)*4); stream->read((char*) interpolation, sizeof(char) * 4 * 4 * 4); } void Write(std::ostream* stream) { stream->write((char*)name.c_str(), sizeof(char) * 15); stream->write((char*)&frame, sizeof(int)); stream->write((char*)position, sizeof(float) * 3); stream->write((char*)orientation, sizeof(float) * 4); stream->write((char*)interpolation, sizeof(char) * 4 * 4 * 4); } }; class VmdFaceFrame { public: std::string face_name; float weight; uint32_t frame; void Read(std::istream* stream) { char buffer[15]; stream->read((char*) &buffer, sizeof(char) * 15); face_name = std::string(buffer); stream->read((char*) &frame, sizeof(int)); stream->read((char*) &weight, sizeof(float)); } void Write(std::ostream* stream) { stream->write((char*)face_name.c_str(), sizeof(char) * 15); stream->write((char*)&frame, sizeof(int)); stream->write((char*)&weight, sizeof(float)); } }; class VmdCameraFrame { public: int frame; float distance; float position[3]; float orientation[3]; char interpolation[6][4]; float angle; char unknown[3]; void Read(std::istream *stream) { stream->read((char*) &frame, sizeof(int)); stream->read((char*) &distance, sizeof(float)); stream->read((char*) position, sizeof(float) * 3); stream->read((char*) orientation, sizeof(float) * 3); stream->read((char*) interpolation, sizeof(char) * 24); stream->read((char*) &angle, sizeof(float)); stream->read((char*) unknown, sizeof(char) * 3); } void Write(std::ostream *stream) { stream->write((char*)&frame, sizeof(int)); stream->write((char*)&distance, sizeof(float)); stream->write((char*)position, sizeof(float) * 3); stream->write((char*)orientation, sizeof(float) * 3); stream->write((char*)interpolation, sizeof(char) * 24); stream->write((char*)&angle, sizeof(float)); stream->write((char*)unknown, sizeof(char) * 3); } }; class VmdLightFrame { public: int frame; float color[3]; float position[3]; void Read(std::istream* stream) { stream->read((char*) &frame, sizeof(int)); stream->read((char*) color, sizeof(float) * 3); stream->read((char*) position, sizeof(float) * 3); } void Write(std::ostream* stream) { stream->write((char*)&frame, sizeof(int)); stream->write((char*)color, sizeof(float) * 3); stream->write((char*)position, sizeof(float) * 3); } }; class VmdIkEnable { public: std::string ik_name; bool enable; }; class VmdIkFrame { public: int frame; bool display; std::vector ik_enable; void Read(std::istream *stream) { char buffer[20]; stream->read((char*) &frame, sizeof(int)); stream->read((char*) &display, sizeof(uint8_t)); int ik_count; stream->read((char*) &ik_count, sizeof(int)); ik_enable.resize(ik_count); for (int i = 0; i < ik_count; i++) { stream->read(buffer, 20); ik_enable[i].ik_name = std::string(buffer); stream->read((char*) &ik_enable[i].enable, sizeof(uint8_t)); } } void Write(std::ostream *stream) { stream->write((char*)&frame, sizeof(int)); stream->write((char*)&display, sizeof(uint8_t)); int ik_count = static_cast(ik_enable.size()); stream->write((char*)&ik_count, sizeof(int)); for (int i = 0; i < ik_count; i++) { const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i); stream->write(ik_enable_ref.ik_name.c_str(), 20); stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t)); } } }; class VmdMotion { public: std::string model_name; int version; std::vector bone_frames; std::vector face_frames; std::vector camera_frames; std::vector light_frames; std::vector ik_frames; static std::unique_ptr LoadFromFile(char const *filename) { std::ifstream stream(filename, std::ios::binary); auto result = LoadFromStream(&stream); stream.close(); return result; } static std::unique_ptr LoadFromStream(std::ifstream *stream) { char buffer[30]; auto result = mmd::make_unique(); // magic and version stream->read((char*) buffer, 30); if (strncmp(buffer, "Vocaloid Motion Data", 20)) { std::cerr << "invalid vmd file." << std::endl; return nullptr; } result->version = std::atoi(buffer + 20); // name stream->read(buffer, 20); result->model_name = std::string(buffer); // bone frames int bone_frame_num; stream->read((char*) &bone_frame_num, sizeof(int)); result->bone_frames.resize(bone_frame_num); for (int i = 0; i < bone_frame_num; i++) { result->bone_frames[i].Read(stream); } // face frames int face_frame_num; stream->read((char*) &face_frame_num, sizeof(int)); result->face_frames.resize(face_frame_num); for (int i = 0; i < face_frame_num; i++) { result->face_frames[i].Read(stream); } // camera frames int camera_frame_num; stream->read((char*) &camera_frame_num, sizeof(int)); result->camera_frames.resize(camera_frame_num); for (int i = 0; i < camera_frame_num; i++) { result->camera_frames[i].Read(stream); } // light frames int light_frame_num; stream->read((char*) &light_frame_num, sizeof(int)); result->light_frames.resize(light_frame_num); for (int i = 0; i < light_frame_num; i++) { result->light_frames[i].Read(stream); } // unknown2 stream->read(buffer, 4); // ik frames if (stream->peek() != std::ios::traits_type::eof()) { int ik_num; stream->read((char*) &ik_num, sizeof(int)); result->ik_frames.resize(ik_num); for (int i = 0; i < ik_num; i++) { result->ik_frames[i].Read(stream); } } if (stream->peek() != std::ios::traits_type::eof()) { std::cerr << "vmd stream has unknown data." << std::endl; } return result; } bool SaveToFile(const std::u16string& /*filename*/) { // TODO: How to adapt u16string to string? /* std::ofstream stream(filename.c_str(), std::ios::binary); auto result = SaveToStream(&stream); stream.close(); return result; */ return false; } bool SaveToStream(std::ofstream *stream) { std::string magic = "Vocaloid Motion Data 0002\0"; magic.resize(30); // magic and version stream->write(magic.c_str(), 30); // name stream->write(model_name.c_str(), 20); // bone frames const int bone_frame_num = static_cast(bone_frames.size()); stream->write(reinterpret_cast(&bone_frame_num), sizeof(int)); for (int i = 0; i < bone_frame_num; i++) { bone_frames[i].Write(stream); } // face frames const int face_frame_num = static_cast(face_frames.size()); stream->write(reinterpret_cast(&face_frame_num), sizeof(int)); for (int i = 0; i < face_frame_num; i++) { face_frames[i].Write(stream); } // camera frames const int camera_frame_num = static_cast(camera_frames.size()); stream->write(reinterpret_cast(&camera_frame_num), sizeof(int)); for (int i = 0; i < camera_frame_num; i++) { camera_frames[i].Write(stream); } // light frames const int light_frame_num = static_cast(light_frames.size()); stream->write(reinterpret_cast(&light_frame_num), sizeof(int)); for (int i = 0; i < light_frame_num; i++) { light_frames[i].Write(stream); } // self shadow data const int self_shadow_num = 0; stream->write(reinterpret_cast(&self_shadow_num), sizeof(int)); // ik frames const int ik_num = static_cast(ik_frames.size()); stream->write(reinterpret_cast(&ik_num), sizeof(int)); for (int i = 0; i < ik_num; i++) { ik_frames[i].Write(stream); } return true; } }; }