/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2021, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file C4DImporter.h * @brief Declaration of the Cinema4D (*.c4d) importer class. */ #ifndef INCLUDED_AI_CINEMA_4D_LOADER_H #define INCLUDED_AI_CINEMA_4D_LOADER_H #include #include #include // Forward declarations struct aiNode; struct aiMesh; struct aiMaterial; struct aiImporterDesc; namespace cineware { class BaseObject; class PolygonObject; class BaseMaterial; class BaseShader; } namespace Assimp { // TinyFormatter.h namespace Formatter { template class basic_formatter; typedef class basic_formatter< char, std::char_traits, std::allocator > format; } // ------------------------------------------------------------------------------------------- /** Importer class to load Cinema4D files using the Cineware library to be obtained from * https://developers.maxon.net * * Note that Cineware is not free software. */ // ------------------------------------------------------------------------------------------- class C4DImporter : public BaseImporter, public LogFunctions { public: C4DImporter(); ~C4DImporter() override; bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override; protected: const aiImporterDesc* GetInfo () const override; void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override; private: void ReadMaterials(cineware::BaseMaterial* mat); void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent); aiMesh* ReadMesh(cineware::BaseObject* object); unsigned int ResolveMaterial(cineware::PolygonObject* obj); bool ReadShader(aiMaterial* out, cineware::BaseShader* shader); std::vector meshes; std::vector materials; typedef std::map MaterialMap; MaterialMap material_mapping; }; // !class C4DImporter } // end of namespace Assimp #endif // INCLUDED_AI_CINEMA_4D_LOADER_H