# Open Asset Import Library (assimp) # ---------------------------------------------------------------------- # # Copyright (c) 2006-2019, assimp team # # All rights reserved. # # Redistribution and use of this software in source and binary forms, # with or without modification, are permitted provided that the # following conditions are met: # # * Redistributions of source code must retain the above # copyright notice, this list of conditions and the # following disclaimer. # # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the # following disclaimer in the documentation and/or other # materials provided with the distribution. # # * Neither the name of the assimp team, nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior # written permission of the assimp team. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # #---------------------------------------------------------------------- # Listing and grouping of all the source files. # 1) Set the file lists for each component # 2) Create a Source Group for each component, for IDE project orginization # 3) Add libassimp using the file lists (eliminates duplication of file names between # source groups and library command) # cmake_minimum_required( VERSION 3.0 ) SET( HEADER_PATH ../include/assimp ) if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.") set(ASSIMP_ANDROID_JNIIOSYSTEM OFF) endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) SET( COMPILER_HEADERS ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h ${HEADER_PATH}/Compiler/pstdint.h ) SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS}) SET( PUBLIC_HEADERS ${HEADER_PATH}/anim.h ${HEADER_PATH}/ai_assert.h ${HEADER_PATH}/camera.h ${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.inl ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h ${HEADER_PATH}/defs.h ${HEADER_PATH}/Defines.h ${HEADER_PATH}/cfileio.h ${HEADER_PATH}/light.h ${HEADER_PATH}/material.h ${HEADER_PATH}/material.inl ${HEADER_PATH}/matrix3x3.h ${HEADER_PATH}/matrix3x3.inl ${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/mesh.h ${HEADER_PATH}/pbrmaterial.h ${HEADER_PATH}/postprocess.h ${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/scene.h ${HEADER_PATH}/metadata.h ${HEADER_PATH}/texture.h ${HEADER_PATH}/types.h ${HEADER_PATH}/vector2.h ${HEADER_PATH}/vector2.inl ${HEADER_PATH}/vector3.h ${HEADER_PATH}/vector3.inl ${HEADER_PATH}/version.h ${HEADER_PATH}/cimport.h ${HEADER_PATH}/importerdesc.h ${HEADER_PATH}/Importer.hpp ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/ProgressHandler.hpp ${HEADER_PATH}/IOStream.hpp ${HEADER_PATH}/IOSystem.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/NullLogger.hpp ${HEADER_PATH}/cexport.h ${HEADER_PATH}/Exporter.hpp ${HEADER_PATH}/DefaultIOStream.h ${HEADER_PATH}/DefaultIOSystem.h ${HEADER_PATH}/SceneCombiner.h ${HEADER_PATH}/fast_atof.h ${HEADER_PATH}/qnan.h ${HEADER_PATH}/BaseImporter.h ${HEADER_PATH}/Hash.h ${HEADER_PATH}/MemoryIOWrapper.h ${HEADER_PATH}/ParsingUtils.h ${HEADER_PATH}/StreamReader.h ${HEADER_PATH}/StreamWriter.h ${HEADER_PATH}/StringComparison.h ${HEADER_PATH}/StringUtils.h ${HEADER_PATH}/SGSpatialSort.h ${HEADER_PATH}/GenericProperty.h ${HEADER_PATH}/SpatialSort.h ${HEADER_PATH}/SkeletonMeshBuilder.h ${HEADER_PATH}/SmoothingGroups.h ${HEADER_PATH}/SmoothingGroups.inl ${HEADER_PATH}/StandardShapes.h ${HEADER_PATH}/RemoveComments.h ${HEADER_PATH}/Subdivision.h ${HEADER_PATH}/Vertex.h ${HEADER_PATH}/LineSplitter.h ${HEADER_PATH}/TinyFormatter.h ${HEADER_PATH}/Profiler.h ${HEADER_PATH}/LogAux.h ${HEADER_PATH}/Bitmap.h ${HEADER_PATH}/XMLTools.h ${HEADER_PATH}/IOStreamBuffer.h ${HEADER_PATH}/CreateAnimMesh.h ${HEADER_PATH}/irrXMLWrapper.h ${HEADER_PATH}/BlobIOSystem.h ${HEADER_PATH}/MathFunctions.h ${HEADER_PATH}/Macros.h ${HEADER_PATH}/Exceptional.h ${HEADER_PATH}/ByteSwapper.h ) SET( Core_SRCS Common/Assimp.cpp ) IF(MSVC) list(APPEND Core_SRCS "res/assimp.rc") ENDIF(MSVC) SET( Logging_SRCS ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/NullLogger.hpp Common/Win32DebugLogStream.h Common/DefaultLogger.cpp Common/FileLogStream.h Common/StdOStreamLogStream.h ) SOURCE_GROUP(Logging FILES ${Logging_SRCS}) SET( Common_SRCS Common/BaseImporter.cpp Common/BaseProcess.cpp Common/BaseProcess.h Common/Importer.h Common/ScenePrivate.h Common/PostStepRegistry.cpp Common/ImporterRegistry.cpp Common/DefaultProgressHandler.h Common/DefaultIOStream.cpp Common/DefaultIOSystem.cpp Common/PolyTools.h Common/Importer.cpp Common/IFF.h Common/SGSpatialSort.cpp Common/VertexTriangleAdjacency.cpp Common/VertexTriangleAdjacency.h Common/SpatialSort.cpp Common/SceneCombiner.cpp Common/ScenePreprocessor.cpp Common/ScenePreprocessor.h Common/SkeletonMeshBuilder.cpp Common/SplitByBoneCountProcess.cpp Common/SplitByBoneCountProcess.h Common/StandardShapes.cpp Common/TargetAnimation.cpp Common/TargetAnimation.h Common/RemoveComments.cpp Common/Subdivision.cpp Common/scene.cpp Common/Bitmap.cpp Common/Version.cpp Common/CreateAnimMesh.cpp Common/simd.h Common/simd.cpp ) SOURCE_GROUP(Common FILES ${Common_SRCS}) SET( CApi_SRCS CApi/CInterfaceIOWrapper.cpp CApi/CInterfaceIOWrapper.h ) SOURCE_GROUP(CApi FILES ${CApi_SRCS}) SET( STEPParser_SRCS Importer/STEPParser/STEPFileReader.h Importer/STEPParser/STEPFileReader.cpp Importer/STEPParser/STEPFileEncoding.cpp Importer/STEPParser/STEPFileEncoding.h ) SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS}) IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) SET( C4D_SRCS C4D/C4DImporter.cpp C4D/C4DImporter.h ) SOURCE_GROUP( C4D FILES ${C4D_SRCS}) ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) # if this variable is set to TRUE, the user can manually disable importers by setting # ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer # if this variable is set to FALSE, the user can manually enable importers by setting # ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE) # macro to add the CMake Option ADD_ASSIMP_IMPORTER_ which enables compile of loader # this way selective loaders can be compiled (reduces filesize + compile time) MACRO(ADD_ASSIMP_IMPORTER name) IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT) set(ASSIMP_IMPORTER_ENABLED TRUE) IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER) set(ASSIMP_IMPORTER_ENABLED FALSE) ENDIF () ELSE () set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER}) ENDIF () IF (ASSIMP_IMPORTER_ENABLED) LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN}) SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}") SOURCE_GROUP(${name} FILES ${ARGN}) ELSE() SET(${name}_SRC "") SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}") add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER) ENDIF() ENDMACRO() # if this variable is set to TRUE, the user can manually disable exporters by setting # ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter # if this variable is set to FALSE, the user can manually enable exporters by setting # ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE) # macro to add the CMake Option ADD_ASSIMP_IMPORTER_ which enables compile of loader # this way selective loaders can be compiled (reduces filesize + compile time) MACRO(ADD_ASSIMP_EXPORTER name) IF (ASSIMP_NO_EXPORT) set(ASSIMP_EXPORTER_ENABLED FALSE) ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT) set(ASSIMP_EXPORTER_ENABLED TRUE) IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER) set(ASSIMP_EXPORTER_ENABLED FALSE) ENDIF () ELSE () set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER}) ENDIF () IF (ASSIMP_EXPORTER_ENABLED) SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}") LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN}) SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN}) ELSE() SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}") add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER) ENDIF() ENDMACRO() SET(ASSIMP_LOADER_SRCS "") SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print) SET(ASSIMP_EXPORTER_SRCS "") SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print) ADD_ASSIMP_IMPORTER( AMF AMF/AMFImporter.hpp AMF/AMFImporter_Macro.hpp AMF/AMFImporter_Node.hpp AMF/AMFImporter.cpp AMF/AMFImporter_Geometry.cpp AMF/AMFImporter_Material.cpp AMF/AMFImporter_Postprocess.cpp ) ADD_ASSIMP_IMPORTER( 3DS 3DS/3DSConverter.cpp 3DS/3DSHelper.h 3DS/3DSLoader.cpp 3DS/3DSLoader.h ) ADD_ASSIMP_EXPORTER( 3DS 3DS/3DSExporter.h 3DS/3DSExporter.cpp ) ADD_ASSIMP_IMPORTER( AC AC/ACLoader.cpp AC/ACLoader.h ) ADD_ASSIMP_IMPORTER( ASE ASE/ASELoader.cpp ASE/ASELoader.h ASE/ASEParser.cpp ASE/ASEParser.h ) ADD_ASSIMP_IMPORTER( ASSBIN Assbin/AssbinLoader.h Assbin/AssbinLoader.cpp ) ADD_ASSIMP_EXPORTER( ASSBIN Assbin/AssbinExporter.h Assbin/AssbinExporter.cpp ) ADD_ASSIMP_IMPORTER( ASSXML Assxml/AssxmlExporter.h Assxml/AssxmlExporter.cpp ) ADD_ASSIMP_IMPORTER( B3D B3D/B3DImporter.cpp B3D/B3DImporter.h ) ADD_ASSIMP_IMPORTER( BVH BVH/BVHLoader.cpp BVH/BVHLoader.h ) ADD_ASSIMP_IMPORTER( COLLADA Collada/ColladaHelper.h Collada/ColladaLoader.cpp Collada/ColladaLoader.h Collada/ColladaParser.cpp Collada/ColladaParser.h ) ADD_ASSIMP_EXPORTER( COLLADA Collada/ColladaExporter.h Collada/ColladaExporter.cpp ) ADD_ASSIMP_IMPORTER( DXF DXF/DXFLoader.cpp DXF/DXFLoader.h DXF/DXFHelper.h ) ADD_ASSIMP_IMPORTER( CSM CSM/CSMLoader.cpp CSM/CSMLoader.h ) ADD_ASSIMP_IMPORTER( HMP HMP/HMPFileData.h HMP/HMPLoader.cpp HMP/HMPLoader.h HMP/HalfLifeFileData.h ) ADD_ASSIMP_IMPORTER( IRRMESH Irr/IRRMeshLoader.cpp Irr/IRRMeshLoader.h Irr/IRRShared.cpp Irr/IRRShared.h ) ADD_ASSIMP_IMPORTER( IRR Irr/IRRLoader.cpp Irr/IRRLoader.h Irr/IRRShared.cpp Irr/IRRShared.h ) ADD_ASSIMP_IMPORTER( LWO LWO/LWOAnimation.cpp LWO/LWOAnimation.h LWO/LWOBLoader.cpp LWO/LWOFileData.h LWO/LWOLoader.cpp LWO/LWOLoader.h LWO/LWOMaterial.cpp ) ADD_ASSIMP_IMPORTER( LWS LWS/LWSLoader.cpp LWS/LWSLoader.h ) ADD_ASSIMP_IMPORTER( MD2 MD2/MD2FileData.h MD2/MD2Loader.cpp MD2/MD2Loader.h MD2/MD2NormalTable.h ) ADD_ASSIMP_IMPORTER( MD3 MD3/MD3FileData.h MD3/MD3Loader.cpp MD3/MD3Loader.h ) ADD_ASSIMP_IMPORTER( MD5 MD5/MD5Loader.cpp MD5/MD5Loader.h MD5/MD5Parser.cpp MD5/MD5Parser.h ) ADD_ASSIMP_IMPORTER( MDC MDC/MDCFileData.h MDC/MDCLoader.cpp MDC/MDCLoader.h MDC/MDCNormalTable.h ) ADD_ASSIMP_IMPORTER( MDL MDL/MDLDefaultColorMap.h MDL/MDLFileData.h MDL/MDLLoader.cpp MDL/MDLLoader.h MDL/MDLMaterialLoader.cpp ) SET( MaterialSystem_SRCS Material/MaterialSystem.cpp Material/MaterialSystem.h ) SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS}) ADD_ASSIMP_IMPORTER( NFF NFF/NFFLoader.cpp NFF/NFFLoader.h ) ADD_ASSIMP_IMPORTER( NDO NDO/NDOLoader.cpp NDO/NDOLoader.h ) ADD_ASSIMP_IMPORTER( OFF OFF/OFFLoader.cpp OFF/OFFLoader.h ) ADD_ASSIMP_IMPORTER( OBJ Obj/ObjFileData.h Obj/ObjFileImporter.cpp Obj/ObjFileImporter.h Obj/ObjFileMtlImporter.cpp Obj/ObjFileMtlImporter.h Obj/ObjFileParser.cpp Obj/ObjFileParser.h Obj/ObjTools.h ) ADD_ASSIMP_EXPORTER( OBJ Obj/ObjExporter.h Obj/ObjExporter.cpp ) ADD_ASSIMP_IMPORTER( OGRE Ogre/OgreImporter.h Ogre/OgreStructs.h Ogre/OgreParsingUtils.h Ogre/OgreBinarySerializer.h Ogre/OgreXmlSerializer.h Ogre/OgreImporter.cpp Ogre/OgreStructs.cpp Ogre/OgreBinarySerializer.cpp Ogre/OgreXmlSerializer.cpp Ogre/OgreMaterial.cpp ) ADD_ASSIMP_IMPORTER( OPENGEX OpenGEX/OpenGEXImporter.cpp OpenGEX/OpenGEXImporter.h OpenGEX/OpenGEXStructs.h ) ADD_ASSIMP_EXPORTER( OPENGEX OpenGEX/OpenGEXExporter.cpp OpenGEX/OpenGEXExporter.h ) ADD_ASSIMP_IMPORTER( PLY Ply/PlyLoader.cpp Ply/PlyLoader.h Ply/PlyParser.cpp Ply/PlyParser.h ) ADD_ASSIMP_EXPORTER( PLY Ply/PlyExporter.cpp Ply/PlyExporter.h ) ADD_ASSIMP_IMPORTER( MS3D MS3D/MS3DLoader.cpp MS3D/MS3DLoader.h ) ADD_ASSIMP_IMPORTER( COB COB/COBLoader.cpp COB/COBLoader.h COB/COBScene.h ) ADD_ASSIMP_IMPORTER( BLEND Blender/BlenderLoader.cpp Blender/BlenderLoader.h Blender/BlenderDNA.cpp Blender/BlenderDNA.h Blender/BlenderDNA.inl Blender/BlenderScene.cpp Blender/BlenderScene.h Blender/BlenderSceneGen.h Blender/BlenderIntermediate.h Blender/BlenderModifier.h Blender/BlenderModifier.cpp Blender/BlenderBMesh.h Blender/BlenderBMesh.cpp Blender/BlenderTessellator.h Blender/BlenderTessellator.cpp Blender/BlenderCustomData.h Blender/BlenderCustomData.cpp ) ADD_ASSIMP_IMPORTER( IFC Importer/IFC/IFCLoader.cpp Importer/IFC/IFCLoader.h Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp Importer/IFC/IFCReaderGen_2x3.h Importer/IFC/IFCUtil.h Importer/IFC/IFCUtil.cpp Importer/IFC/IFCGeometry.cpp Importer/IFC/IFCMaterial.cpp Importer/IFC/IFCProfile.cpp Importer/IFC/IFCCurve.cpp Importer/IFC/IFCBoolean.cpp Importer/IFC/IFCOpenings.cpp ) if (ASSIMP_BUILD_IFC_IMPORTER) if (MSVC) set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj") elseif(CMAKE_COMPILER_IS_MINGW) set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj") endif() endif (ASSIMP_BUILD_IFC_IMPORTER) ADD_ASSIMP_IMPORTER( XGL XGL/XGLLoader.cpp XGL/XGLLoader.h ) ADD_ASSIMP_IMPORTER( FBX FBX/FBXImporter.cpp FBX/FBXCompileConfig.h FBX/FBXImporter.h FBX/FBXParser.cpp FBX/FBXParser.h FBX/FBXTokenizer.cpp FBX/FBXTokenizer.h FBX/FBXImportSettings.h FBX/FBXConverter.h FBX/FBXConverter.cpp FBX/FBXUtil.h FBX/FBXUtil.cpp FBX/FBXDocument.h FBX/FBXDocument.cpp FBX/FBXProperties.h FBX/FBXProperties.cpp FBX/FBXMeshGeometry.h FBX/FBXMeshGeometry.cpp FBX/FBXMaterial.cpp FBX/FBXModel.cpp FBX/FBXAnimation.cpp FBX/FBXNodeAttribute.cpp FBX/FBXDeformer.cpp FBX/FBXBinaryTokenizer.cpp FBX/FBXDocumentUtil.cpp FBX/FBXCommon.h ) ADD_ASSIMP_EXPORTER( FBX FBX/FBXExporter.h FBX/FBXExporter.cpp FBX/FBXExportNode.h FBX/FBXExportNode.cpp FBX/FBXExportProperty.h FBX/FBXExportProperty.cpp ) SET( PostProcessing_SRCS PostProcessing/CalcTangentsProcess.cpp PostProcessing/CalcTangentsProcess.h PostProcessing/ComputeUVMappingProcess.cpp PostProcessing/ComputeUVMappingProcess.h PostProcessing/ConvertToLHProcess.cpp PostProcessing/ConvertToLHProcess.h PostProcessing/EmbedTexturesProcess.cpp PostProcessing/EmbedTexturesProcess.h PostProcessing/FindDegenerates.cpp PostProcessing/FindDegenerates.h PostProcessing/FindInstancesProcess.cpp PostProcessing/FindInstancesProcess.h PostProcessing/FindInvalidDataProcess.cpp PostProcessing/FindInvalidDataProcess.h PostProcessing/FixNormalsStep.cpp PostProcessing/FixNormalsStep.h PostProcessing/DropFaceNormalsProcess.cpp PostProcessing/DropFaceNormalsProcess.h PostProcessing/GenFaceNormalsProcess.cpp PostProcessing/GenFaceNormalsProcess.h PostProcessing/GenVertexNormalsProcess.cpp PostProcessing/GenVertexNormalsProcess.h PostProcessing/PretransformVertices.cpp PostProcessing/PretransformVertices.h PostProcessing/ImproveCacheLocality.cpp PostProcessing/ImproveCacheLocality.h PostProcessing/JoinVerticesProcess.cpp PostProcessing/JoinVerticesProcess.h PostProcessing/LimitBoneWeightsProcess.cpp PostProcessing/LimitBoneWeightsProcess.h PostProcessing/RemoveRedundantMaterials.cpp PostProcessing/RemoveRedundantMaterials.h PostProcessing/RemoveVCProcess.cpp PostProcessing/RemoveVCProcess.h PostProcessing/SortByPTypeProcess.cpp PostProcessing/SortByPTypeProcess.h PostProcessing/SplitLargeMeshes.cpp PostProcessing/SplitLargeMeshes.h PostProcessing/TextureTransform.cpp PostProcessing/TextureTransform.h PostProcessing/TriangulateProcess.cpp PostProcessing/TriangulateProcess.h PostProcessing/ValidateDataStructure.cpp PostProcessing/ValidateDataStructure.h PostProcessing/OptimizeGraph.cpp PostProcessing/OptimizeGraph.h PostProcessing/OptimizeMeshes.cpp PostProcessing/OptimizeMeshes.h PostProcessing/DeboneProcess.cpp PostProcessing/DeboneProcess.h PostProcessing/ProcessHelper.h PostProcessing/ProcessHelper.cpp PostProcessing/MakeVerboseFormat.cpp PostProcessing/MakeVerboseFormat.h PostProcessing/ScaleProcess.cpp PostProcessing/ScaleProcess.h ) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h ) SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS}) ADD_ASSIMP_IMPORTER( Q3D Q3D/Q3DLoader.cpp Q3D/Q3DLoader.h ) ADD_ASSIMP_IMPORTER( Q3BSP Q3BSP/Q3BSPFileData.h Q3BSP/Q3BSPFileParser.h Q3BSP/Q3BSPFileParser.cpp Q3BSP/Q3BSPFileImporter.h Q3BSP/Q3BSPFileImporter.cpp Q3BSP/Q3BSPZipArchive.h Q3BSP/Q3BSPZipArchive.cpp ) ADD_ASSIMP_IMPORTER( RAW Raw/RawLoader.cpp Raw/RawLoader.h ) ADD_ASSIMP_IMPORTER( SIB SIB/SIBImporter.cpp SIB/SIBImporter.h ) ADD_ASSIMP_IMPORTER( SMD SMD/SMDLoader.cpp SMD/SMDLoader.h ) ADD_ASSIMP_IMPORTER( STL STL/STLLoader.cpp STL/STLLoader.h ) ADD_ASSIMP_EXPORTER( STL STL/STLExporter.h STL/STLExporter.cpp ) ADD_ASSIMP_IMPORTER( TERRAGEN Terragen/TerragenLoader.cpp Terragen/TerragenLoader.h ) ADD_ASSIMP_IMPORTER( 3D Unreal/UnrealLoader.cpp Unreal/UnrealLoader.h ) ADD_ASSIMP_IMPORTER( X X/XFileHelper.h X/XFileImporter.cpp X/XFileImporter.h X/XFileParser.cpp X/XFileParser.h ) ADD_ASSIMP_EXPORTER( X X/XFileExporter.h X/XFileExporter.cpp ) ADD_ASSIMP_IMPORTER( X3D X3D/X3DImporter.cpp X3D/X3DImporter.hpp X3D/X3DImporter_Geometry2D.cpp X3D/X3DImporter_Geometry3D.cpp X3D/X3DImporter_Group.cpp X3D/X3DImporter_Light.cpp X3D/X3DImporter_Macro.hpp X3D/X3DImporter_Metadata.cpp X3D/X3DImporter_Networking.cpp X3D/X3DImporter_Node.hpp X3D/X3DImporter_Postprocess.cpp X3D/X3DImporter_Rendering.cpp X3D/X3DImporter_Shape.cpp X3D/X3DImporter_Texturing.cpp X3D/FIReader.hpp X3D/FIReader.cpp X3D/X3DVocabulary.cpp ) ADD_ASSIMP_EXPORTER( X3D X3D/X3DExporter.cpp X3D/X3DExporter.hpp ) ADD_ASSIMP_IMPORTER( GLTF glTF/glTFAsset.h glTF/glTFAsset.inl glTF/glTFAssetWriter.h glTF/glTFAssetWriter.inl glTF/glTFImporter.cpp glTF/glTFImporter.h glTF2/glTF2Asset.h glTF2/glTF2Asset.inl glTF2/glTF2AssetWriter.h glTF2/glTF2AssetWriter.inl glTF2/glTF2Importer.cpp glTF2/glTF2Importer.h ) ADD_ASSIMP_EXPORTER( GLTF glTF/glTFExporter.h glTF/glTFExporter.cpp glTF2/glTF2Exporter.h glTF2/glTF2Exporter.cpp ) ADD_ASSIMP_IMPORTER( 3MF 3MF/D3MFImporter.h 3MF/D3MFImporter.cpp 3MF/D3MFOpcPackage.h 3MF/D3MFOpcPackage.cpp 3MF/3MFXmlTags.h ) ADD_ASSIMP_EXPORTER( 3MF 3MF/D3MFExporter.h 3MF/D3MFExporter.cpp ) ADD_ASSIMP_IMPORTER( MMD MMD/MMDCpp14.h MMD/MMDImporter.cpp MMD/MMDImporter.h MMD/MMDPmdParser.h MMD/MMDPmxParser.h MMD/MMDPmxParser.cpp MMD/MMDVmdParser.h ) # Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error # Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any # optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate # Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not # recur for edge cases such as static builds. if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug)) message("-- Applying MinGW StepFileGen1.cpp Debug Workaround") SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os ) endif() ADD_ASSIMP_IMPORTER( STEP Step/STEPFile.h Importer/StepFile/StepFileImporter.h Importer/StepFile/StepFileImporter.cpp Importer/StepFile/StepFileGen1.cpp Importer/StepFile/StepFileGen2.cpp Importer/StepFile/StepFileGen3.cpp Importer/StepFile/StepReaderGen.h ) ADD_ASSIMP_EXPORTER( STEP Step/StepExporter.h Step/StepExporter.cpp ) if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL "")) SET( Exporter_SRCS Common/Exporter.cpp CApi/AssimpCExport.cpp ${HEADER_PATH}/BlobIOSystem.h ) SOURCE_GROUP( Exporter FILES ${Exporter_SRCS}) endif() SET( Extra_SRCS MD4FileData.h ) SOURCE_GROUP( Extra FILES ${Extra_SRCS}) # irrXML IF(HUNTER_ENABLED) hunter_add_package(irrXML) find_package(irrXML CONFIG REQUIRED) ELSE(HUNTER_ENABLED) # irrXML already included in contrib directory by parent CMakeLists.txt. ENDIF(HUNTER_ENABLED) # utf8 IF(HUNTER_ENABLED) hunter_add_package(utf8) find_package(utf8 CONFIG REQUIRED) ELSE(HUNTER_ENABLED) # utf8 is header-only, so Assimp doesn't need to do anything. ENDIF(HUNTER_ENABLED) # polyclipping IF(HUNTER_ENABLED) hunter_add_package(polyclipping) find_package(polyclipping CONFIG REQUIRED) ELSE(HUNTER_ENABLED) SET( Clipper_SRCS ../contrib/clipper/clipper.hpp ../contrib/clipper/clipper.cpp ) SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS}) ENDIF(HUNTER_ENABLED) # poly2tri IF(HUNTER_ENABLED) hunter_add_package(poly2tri) find_package(poly2tri CONFIG REQUIRED) ELSE(HUNTER_ENABLED) SET( Poly2Tri_SRCS ../contrib/poly2tri/poly2tri/common/shapes.cc ../contrib/poly2tri/poly2tri/common/shapes.h ../contrib/poly2tri/poly2tri/common/utils.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc ../contrib/poly2tri/poly2tri/sweep/cdt.cc ../contrib/poly2tri/poly2tri/sweep/cdt.h ../contrib/poly2tri/poly2tri/sweep/sweep.cc ../contrib/poly2tri/poly2tri/sweep/sweep.h ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc ../contrib/poly2tri/poly2tri/sweep/sweep_context.h ) SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS}) ENDIF(HUNTER_ENABLED) # minizip/unzip IF(HUNTER_ENABLED) hunter_add_package(minizip) find_package(minizip CONFIG REQUIRED) ELSE(HUNTER_ENABLED) SET( unzip_SRCS ../contrib/unzip/crypt.h ../contrib/unzip/ioapi.c ../contrib/unzip/ioapi.h ../contrib/unzip/unzip.c ../contrib/unzip/unzip.h ) SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS}) ENDIF(HUNTER_ENABLED) # zip (https://github.com/kuba--/zip) IF(HUNTER_ENABLED) hunter_add_package(zip) find_package(zip CONFIG REQUIRED) ELSE(HUNTER_ENABLED) SET( ziplib_SRCS ../contrib/zip/src/miniz.h ../contrib/zip/src/zip.c ../contrib/zip/src/zip.h ) # TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only if(${CMAKE_VERSION} VERSION_LESS "3.12.0") add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0) else() add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0) endif() SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} ) ENDIF(HUNTER_ENABLED) # openddlparser IF(HUNTER_ENABLED) hunter_add_package(openddlparser) find_package(openddlparser CONFIG REQUIRED) ELSE(HUNTER_ENABLED) SET ( openddl_parser_SRCS ../contrib/openddlparser/code/OpenDDLParser.cpp ../contrib/openddlparser/code/DDLNode.cpp ../contrib/openddlparser/code/OpenDDLCommon.cpp ../contrib/openddlparser/code/OpenDDLExport.cpp ../contrib/openddlparser/code/Value.cpp ../contrib/openddlparser/code/OpenDDLStream.cpp ../contrib/openddlparser/include/openddlparser/OpenDDLParser.h ../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h ../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h ../contrib/openddlparser/include/openddlparser/OpenDDLExport.h ../contrib/openddlparser/include/openddlparser/OpenDDLStream.h ../contrib/openddlparser/include/openddlparser/DDLNode.h ../contrib/openddlparser/include/openddlparser/Value.h ) SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS}) ENDIF(HUNTER_ENABLED) # Open3DGC IF(HUNTER_ENABLED) # Nothing to do, not available in Hunter yet. ELSE(HUNTER_ENABLED) SET ( open3dgc_SRCS ../contrib/Open3DGC/o3dgcAdjacencyInfo.h ../contrib/Open3DGC/o3dgcArithmeticCodec.cpp ../contrib/Open3DGC/o3dgcArithmeticCodec.h ../contrib/Open3DGC/o3dgcBinaryStream.h ../contrib/Open3DGC/o3dgcCommon.h ../contrib/Open3DGC/o3dgcDVEncodeParams.h ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h ../contrib/Open3DGC/o3dgcDynamicVector.h ../contrib/Open3DGC/o3dgcFIFO.h ../contrib/Open3DGC/o3dgcIndexedFaceSet.h ../contrib/Open3DGC/o3dgcIndexedFaceSet.inl ../contrib/Open3DGC/o3dgcSC3DMCDecoder.h ../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl ../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h ../contrib/Open3DGC/o3dgcSC3DMCEncoder.h ../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl ../contrib/Open3DGC/o3dgcTimer.h ../contrib/Open3DGC/o3dgcTools.cpp ../contrib/Open3DGC/o3dgcTriangleFans.cpp ../contrib/Open3DGC/o3dgcTriangleFans.h ../contrib/Open3DGC/o3dgcTriangleListDecoder.h ../contrib/Open3DGC/o3dgcTriangleListDecoder.inl ../contrib/Open3DGC/o3dgcTriangleListEncoder.h ../contrib/Open3DGC/o3dgcTriangleListEncoder.inl ../contrib/Open3DGC/o3dgcVector.h ../contrib/Open3DGC/o3dgcVector.inl ) SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS}) ENDIF(HUNTER_ENABLED) # Check dependencies for glTF importer with Open3DGC-compression. # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file # has implementation for different platforms: WIN32, __MACH__ and other ("else" block). FIND_PACKAGE(RT QUIET) IF (NOT HUNTER_ENABLED AND (RT_FOUND OR MSVC)) SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 ) ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 ) ELSE () SET (open3dgc_SRCS "") MESSAGE (INFO " Hunter enabled or RT-extension not found. glTF import/export will be built without Open3DGC-compression.") #!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use. ENDIF () # RapidJSON IF(HUNTER_ENABLED) hunter_add_package(RapidJSON) find_package(RapidJSON CONFIG REQUIRED) ELSE(HUNTER_ENABLED) INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" ) INCLUDE_DIRECTORIES( "../contrib" ) ENDIF(HUNTER_ENABLED) # VC2010 fixes if(MSVC10) option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF ) if( VC10_STDINT_FIX ) ADD_DEFINITIONS( -D_STDINT ) endif( VC10_STDINT_FIX ) endif(MSVC10) ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) if ( MSVC ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) endif ( MSVC ) IF(NOT HUNTER_ENABLED) if (UNZIP_FOUND) SET (unzip_compile_SRCS "") else (UNZIP_FOUND) SET (unzip_compile_SRCS ${unzip_SRCS}) INCLUDE_DIRECTORIES( "../contrib/unzip/" ) endif (UNZIP_FOUND) ENDIF(NOT HUNTER_ENABLED) MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}") MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}") MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}") MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}") SET( assimp_src # Assimp Files ${Core_SRCS} ${CApi_SRCS} ${Common_SRCS} ${Logging_SRCS} ${Exporter_SRCS} ${PostProcessing_SRCS} ${MaterialSystem_SRCS} ${STEPParser_SRCS} # ${Step_SRCS} check if we need a different approach # Model Support ${ASSIMP_LOADER_SRCS} ${ASSIMP_EXPORTER_SRCS} # Third-party libraries ${IrrXML_SRCS} ${unzip_compile_SRCS} ${Poly2Tri_SRCS} ${Clipper_SRCS} ${openddl_parser_SRCS} ${open3dgc_SRCS} ${ziplib_SRCS} # Necessary to show the headers in the project when using the VC++ generator: ${PUBLIC_HEADERS} ${COMPILER_HEADERS} ) ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD ) IF(NOT HUNTER_ENABLED) INCLUDE_DIRECTORIES( ${IRRXML_INCLUDE_DIR} ../contrib/openddlparser/include ) ENDIF(NOT HUNTER_ENABLED) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) SET( assimp_src ${assimp_src} ${C4D_SRCS}) INCLUDE_DIRECTORIES(${C4D_INCLUDES}) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY(assimp::assimp ALIAS assimp) TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC $ $ $ ) IF(HUNTER_ENABLED) TARGET_LINK_LIBRARIES(assimp PUBLIC polyclipping::polyclipping irrXML::irrXML openddlparser::openddl_parser poly2tri::poly2tri minizip::minizip ZLIB::zlib RapidJSON::rapidjson utf8::utf8 zip::zip ) ELSE(HUNTER_ENABLED) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} ) ENDIF(HUNTER_ENABLED) if(ASSIMP_ANDROID_JNIIOSYSTEM) set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI) add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/) target_link_libraries(assimp android_jniiosystem) endif(ASSIMP_ANDROID_JNIIOSYSTEM) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES}) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) if( MSVC ) # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix # CMake 3.12 added a variable for this if(MSVC_TOOLSET_VERSION) set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") else() if( MSVC70 OR MSVC71 ) set(MSVC_PREFIX "vc70") elseif( MSVC80 ) set(MSVC_PREFIX "vc80") elseif( MSVC90 ) set(MSVC_PREFIX "vc90") elseif( MSVC10 ) set(MSVC_PREFIX "vc100") elseif( MSVC11 ) set(MSVC_PREFIX "vc110") elseif( MSVC12 ) set(MSVC_PREFIX "vc120") elseif( MSVC_VERSION LESS 1910) set(MSVC_PREFIX "vc140") elseif( MSVC_VERSION LESS 1920) set(MSVC_PREFIX "vc141") elseif( MSVC_VERSION LESS 1930) set(MSVC_PREFIX "vc142") else() MESSAGE(WARNING "unknown msvc version ${MSVC_VERSION}") set(MSVC_PREFIX "vc150") endif() endif() set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library") endif() if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore") target_compile_definitions(assimp PUBLIC WindowsStore) TARGET_LINK_LIBRARIES(assimp advapi32) #set(WindowsStore TRUE) endif() SET_TARGET_PROPERTIES( assimp PROPERTIES VERSION ${ASSIMP_VERSION} SOVERSION ${ASSIMP_SOVERSION} # use full version OUTPUT_NAME assimp${LIBRARY_SUFFIX} ) if (APPLE) SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}" ) if (BUILD_FRAMEWORK) SET_TARGET_PROPERTIES( assimp PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION C MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp PUBLIC_HEADER "${PUBLIC_HEADERS}" ) # PUBLIC_HEADER option does not support directory structure creation # add ./Compiler/*.h to assimp.framework via copy command ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_directory "../${HEADER_PATH}/Compiler" assimp.framework/Headers/Compiler COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/") ENDIF(BUILD_FRAMEWORK) ENDIF(APPLE) # Build against external unzip, or add ../contrib/unzip so # assimp can #include "unzip.h" IF(NOT HUNTER_ENABLED) if (UNZIP_FOUND) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) else (UNZIP_FOUND) INCLUDE_DIRECTORIES("../") endif (UNZIP_FOUND) ENDIF(NOT HUNTER_ENABLED) # Add RT-extension library for glTF importer with Open3DGC-compression. IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC) TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY}) ENDIF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC) IF(HUNTER_ENABLED) INSTALL( TARGETS assimp EXPORT "${TARGETS_EXPORT_NAME}" LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT} INCLUDES DESTINATION "include") ELSE(HUNTER_ENABLED) INSTALL( TARGETS assimp LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}) ENDIF(HUNTER_ENABLED) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) if (ASSIMP_ANDROID_JNIIOSYSTEM) INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} COMPONENT assimp-dev) ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM) if(MSVC AND ASSIMP_INSTALL_PDB) # When only the static library is built, these properties must # be set to ensure the static lib .pdb is staged for installation. IF(NOT BUILD_SHARED_LIBS) SET_TARGET_PROPERTIES( assimp PROPERTIES COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX} COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX} ) ENDIF() IF(CMAKE_GENERATOR MATCHES "^Visual Studio") install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) ELSE() install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) ENDIF() ENDIF () if (ASSIMP_COVERALLS) include(Coveralls) set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} ) # Create the coveralls target. coveralls_setup( "${COVERAGE_SRCS}" # The source files. ON # If we should upload. "${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path. ENDIF()