/// \file X3DImporter_Rendering.cpp /// \brief Parsing data from nodes of "Rendering" set of X3D. /// \date 2015-2016 /// \author smal.root@gmail.com #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #include "X3DImporter.hpp" #include "X3DImporter_Macro.hpp" namespace Assimp { // void X3DImporter::ParseNode_Rendering_Color() { std::string use, def; std::list color; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol3f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Color, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Color(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_Color*)ne)->Value = color; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Color"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Rendering_ColorRGBA() { std::string use, def; std::list color; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol4f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_ColorRGBA, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_ColorRGBA(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_ColorRGBA*)ne)->Value = color; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "ColorRGBA"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Rendering_Coordinate() { std::string use, def; std::list point; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec3f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Coordinate, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Coordinate(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_Coordinate*)ne)->Value = point; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Coordinate"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can // contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_IndexedLineSet() { std::string use, def; std::list colorIndex; bool colorPerVertex = true; std::list coordIndex; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedLineSet, ne); } else { // check data if((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3))) throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedLineSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne); ne_alias.ColorIndex = colorIndex; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.CoordIndex = coordIndex; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("IndexedLineSet"); // check for Color and Coordinate nodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedLineSet"); MACRO_NODECHECK_LOOPEND("IndexedLineSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; std::list index; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleFanSet, ne); } else { // check data if(index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.CoordIndex = index; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleFanSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleFanSet"); MACRO_NODECHECK_LOOPEND("IndexedTriangleFanSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_IndexedTriangleSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; std::list index; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleSet, ne); } else { // check data if(index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.CoordIndex = index; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleSet"); MACRO_NODECHECK_LOOPEND("IndexedTriangleSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; std::list index; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleStripSet, ne); } else { // check data if(index.size() == 0) throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.CoordIndex = index; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleStripSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleStripSet"); MACRO_NODECHECK_LOOPEND("IndexedTriangleStripSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can // contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_LineSet() { std::string use, def; std::list vertexCount; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("vertexCount", vertexCount, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_LineSet, ne); } else { // check data if(vertexCount.size() == 0) throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_LineSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne); ne_alias.VertexCount = vertexCount; // create CoordIdx size_t coord_num = 0; ne_alias.CoordIndex.clear(); for(std::list::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) { if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two."); for(int32_t i = 0; i < *vc_it; i++) ne_alias.CoordIndex.push_back(coord_num++);// add vertices indices ne_alias.CoordIndex.push_back(-1);// add face delimiter. } // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("LineSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("LineSet"); MACRO_NODECHECK_LOOPEND("LineSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can // contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_PointSet() { std::string use, def; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointSet, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_PointSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("PointSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("PointSet"); MACRO_NODECHECK_LOOPEND("PointSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_TriangleFanSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; std::list fanCount; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("fanCount", fanCount, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleFanSet, ne); } else { // check data if(fanCount.size() == 0) throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleFanSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.VertexCount = fanCount; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // create CoordIdx size_t coord_num_first, coord_num_prev; ne_alias.CoordIndex.clear(); // assign indices for first triangle coord_num_first = 0; coord_num_prev = 1; for(std::list::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) { if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three."); for(int32_t vc = 2; vc < *vc_it; vc++) { if(ccw) { // 2 1 // 0 ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0]. ne_alias.CoordIndex.push_back(coord_num_prev++); ne_alias.CoordIndex.push_back(coord_num_prev); } else { // 1 2 // 0 ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0]. ne_alias.CoordIndex.push_back(coord_num_prev + 1); ne_alias.CoordIndex.push_back(coord_num_prev++); }// if(ccw) else ne_alias.CoordIndex.push_back(-1);// add face delimiter. }// for(int32_t vc = 2; vc < *vc_it; vc++) coord_num_prev++;// that index will be center of next fan coord_num_first = coord_num_prev++;// forward to next point - second point of fan }// for(std::list::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("TriangleFanSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleFanSet"); MACRO_NODECHECK_LOOPEND("TriangleFanSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_TriangleSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_TriangleSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("TriangleSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleSet"); MACRO_NODECHECK_LOOPEND("TriangleSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Rendering_TriangleStripSet() { std::string use, def; bool ccw = true; bool colorPerVertex = true; std::list stripCount; bool normalPerVertex = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("stripCount", stripCount, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleStripSet, ne); } else { // check data if(stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleStripSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne); ne_alias.CCW = ccw; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.VertexCount = stripCount; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; // create CoordIdx size_t coord_num0, coord_num1, coord_num2;// indices of current triangle bool odd_tri;// sequence of current triangle size_t coord_num_sb;// index of first point of strip ne_alias.CoordIndex.clear(); coord_num_sb = 0; for(std::list::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) { if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three."); // set initial values for first triangle coord_num0 = coord_num_sb; coord_num1 = coord_num_sb + 1; coord_num2 = coord_num_sb + 2; odd_tri = true; for(int32_t vc = 2; vc < *vc_it; vc++) { if(ccw) { // 0 2 // 1 ne_alias.CoordIndex.push_back(coord_num0); ne_alias.CoordIndex.push_back(coord_num1); ne_alias.CoordIndex.push_back(coord_num2); } else { // 0 1 // 2 ne_alias.CoordIndex.push_back(coord_num0); ne_alias.CoordIndex.push_back(coord_num2); ne_alias.CoordIndex.push_back(coord_num1); }// if(ccw) else ne_alias.CoordIndex.push_back(-1);// add face delimiter. // prepare values for next triangle if(odd_tri) { coord_num0 = coord_num2; coord_num2++; } else { coord_num1 = coord_num2; coord_num2 = coord_num1 + 1; } odd_tri = !odd_tri; coord_num_sb = coord_num2;// that index will be start of next strip }// for(int32_t vc = 2; vc < *vc_it; vc++) }// for(std::list::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("TriangleStripSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleStripSet"); MACRO_NODECHECK_LOOPEND("TriangleStripSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Rendering_Normal() { std::string use, def; std::list vector; CX3DImporter_NodeElement* ne; LogInfo("TRACE: scene rendering Normal b"); MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("vector", vector, XML_ReadNode_GetAttrVal_AsListVec3f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Normal, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Normal(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_Normal*)ne)->Value = vector; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Normal"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else LogInfo("TRACE: scene rendering Normal e"); } }// namespace Assimp #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER