/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /// \file AMFImporter_Material.cpp /// \brief Parsing data from material nodes. /// \date 2016 /// \author smal.root@gmail.com #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER #include "AMFImporter.hpp" //#include "AMFImporter_Macro.hpp" namespace Assimp { // , and . // > // // A color definition. // Multi elements - No. // Parent element - , , , , . // // "profile" can be one of "sRGB", "AdobeRGB", "Wide-Gamut-RGB", "CIERGB", "CIELAB", or "CIEXYZ". // Children elements: // , , , // Multi elements - No. // Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The // values can be specified as constants, or as a formula depending on the coordinates. void AMFImporter::ParseNode_Color(XmlNode &node) { std::string profile = node.attribute("profile").as_string(); // create new color object. AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur); AMFColor& als = *((AMFColor*)ne);// alias for convenience als.Profile = profile; if (!node.empty()) { bool read_flag[4] = { false, false, false, false }; for (pugi::xml_node &child : node.children()) { std::string name = child.name(); if ( name == "r") { read_flag[0] = true; als.Color.r = (ai_real)::atof(child.value()); } else if (name == "g") { read_flag[1] = true; als.Color.g = (ai_real)::atof(child.value()); } else if (name == "b") { read_flag[2] = true; als.Color.b = (ai_real)::atof(child.value()); } else if (name == "g") { read_flag[3] = true; als.Color.a = (ai_real) ::atof(child.value()); } } // check that all components was defined if (!(read_flag[0] && read_flag[1] && read_flag[2])) { throw DeadlyImportError("Not all color components are defined."); } // check if is absent. Then manually add "a == 1". if (!read_flag[3]) { als.Color.a = 1; } } else { mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element } als.Composed = false; mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. } // // // An available material. // Multi elements - Yes. // Parent element - . void AMFImporter::ParseNode_Material(XmlNode &node) { // create new object and assign read data std::string id = node.attribute("id").as_string(); AMFNodeElementBase *ne = new AMFMaterial(mNodeElement_Cur); ((AMFMaterial*)ne)->ID = id; // Check for child nodes if (!node.empty()) { bool col_read = false; for (pugi::xml_node &child : node.children()) { const std::string name = child.name(); if (name == "color") { col_read = true; ParseNode_Color(child); } else if (name == "metadata") { ParseNode_Metadata(child); } } } else { mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element } mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. } // // // Specifies an texture data to be used as a map. Lists a sequence of Base64 values specifying values for pixels from left to right then top to bottom, // then layer by layer. // Multi elements - Yes. // Parent element - . void AMFImporter::ParseNode_Texture(XmlNode &node) { std::string id = node.attribute("id").as_string(); uint32_t width = node.attribute("width").as_uint(); uint32_t height = node.attribute("height").as_uint(); uint32_t depth = node.attribute("depth").as_uint(); std::string type = node.attribute("type").as_string(); bool tiled = node.attribute("tiled").as_bool(); // create new texture object. AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur); AMFTexture& als = *((AMFTexture*)ne);// alias for convenience if (node.empty()) { return; } std::string enc64_data = node.value(); // Check for child nodes // check that all components was defined if (id.empty()) { throw DeadlyImportError("ID for texture must be defined."); } if (width < 1) { throw DeadlyImportError("INvalid width for texture."); } if (height < 1) { throw DeadlyImportError("Invalid height for texture."); } if (depth < 1) { throw DeadlyImportError("Invalid depth for texture."); } if (type != "grayscale") { throw DeadlyImportError("Invalid type for texture."); } if (enc64_data.empty()) { throw DeadlyImportError("Texture data not defined."); } // copy data als.ID = id; als.Width = width; als.Height = height; als.Depth = depth; als.Tiled = tiled; ParseHelper_Decode_Base64(enc64_data, als.Data); // check data size if ((width * height * depth) != als.Data.size()) { throw DeadlyImportError("Texture has incorrect data size."); } mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. } // // , old name: // Specifies texture coordinates for triangle. // Multi elements - No. // Parent element - . // Children elements: // , , , , , . Old name: , , , , , . // Multi elements - No. // Texture coordinates for every vertex of triangle. void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) { // Read attributes for node . std::string rtexid = node.attribute("rtexid").as_string(); std::string gtexid = node.attribute("gtexid").as_string(); std::string btexid = node.attribute("btexid").as_string(); std::string atexid = node.attribute("atexid").as_string(); // create new texture coordinates object, alias for convenience AMFNodeElementBase *ne = new AMFTexMap(mNodeElement_Cur); AMFTexMap& als = *((AMFTexMap*)ne);// // check data if (rtexid.empty() && gtexid.empty() && btexid.empty()) { throw DeadlyImportError("ParseNode_TexMap. At least one texture ID must be defined."); } // Check for children nodes //XML_CheckNode_MustHaveChildren(); if (node.children().begin() == node.children().end()) { throw DeadlyImportError("Invalid children definition."); } // read children nodes bool read_flag[6] = { false, false, false, false, false, false }; if (!pUseOldName) { for (pugi::xml_attribute &attr : node.attributes()) { const std::string name = attr.name(); if (name == "utex1") { read_flag[0] = true; als.TextureCoordinate[0].x = attr.as_float(); } else if (name == "utex2") { read_flag[1] = true; als.TextureCoordinate[1].x = attr.as_float(); } else if (name == "utex3") { read_flag[2] = true; als.TextureCoordinate[2].x = attr.as_float(); } else if (name == "vtex1") { read_flag[3] = true; als.TextureCoordinate[0].y = attr.as_float(); } else if (name == "vtex2") { read_flag[4] = true; als.TextureCoordinate[1].y = attr.as_float(); } else if (name == "vtex3") { read_flag[5] = true; als.TextureCoordinate[0].y = attr.as_float(); } } } else { for (pugi::xml_attribute &attr : node.attributes()) { const std::string name = attr.name(); if (name == "u") { read_flag[0] = true; als.TextureCoordinate[0].x = attr.as_float(); } else if (name == "u2") { read_flag[1] = true; als.TextureCoordinate[1].x = attr.as_float(); } else if (name == "u3") { read_flag[2] = true; als.TextureCoordinate[2].x = attr.as_float(); } else if (name == "v1") { read_flag[3] = true; als.TextureCoordinate[0].y = attr.as_float(); } else if (name == "v2") { read_flag[4] = true; als.TextureCoordinate[1].y = attr.as_float(); } else if (name == "v3") { read_flag[5] = true; als.TextureCoordinate[0].y = attr.as_float(); } } } // check that all components was defined if (!(read_flag[0] && read_flag[1] && read_flag[2] && read_flag[3] && read_flag[4] && read_flag[5])) { throw DeadlyImportError("Not all texture coordinates are defined."); } // copy attributes data als.TextureID_R = rtexid; als.TextureID_G = gtexid; als.TextureID_B = btexid; als.TextureID_A = atexid; mNodeElement_List.push_back(ne); } }// namespace Assimp #endif // !ASSIMP_BUILD_NO_AMF_IMPORTER