Metric (key = "distance") {float {1}}
Metric (key = "angle") {float {1}}
Metric (key = "time") {float {1}}
Metric (key = "up") {string {"z"}}

GeometryNode $node1
{
	Name {string {"Box001"}}
	ObjectRef {ref {$geometry1}}
	MaterialRef {ref {$material1}}

	Transform
	{
		float[16]
		{
			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
			 0xBEF33B00, 0x411804DE, 0x00000000, 0x3F800000}		//  -0.47506, 9.50119, 0, 1}
		}
	}
}

GeometryNode $node2
{
	Name {string {"Box002"}}
	ObjectRef {ref {$geometry1}}
	MaterialRef {ref {$material1}}

	Transform
	{
		float[16]
		{
			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
			 0x43041438, 0x411804DE, 0x00000000, 0x3F800000}		//  132.079, 9.50119, 0, 1}
		}
	}
}

GeometryObject $geometry1		// Box001, Box002
{
	Mesh (primitive = "triangles")
	{
		VertexArray (attrib = "position")
		{
			float[3]		// 24
			{
				{0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928},
				{0xC2501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928},
				{0x42501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928}
			}
		}

		VertexArray (attrib = "normal")
		{
			float[3]		// 24
			{
				{0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000},
				{0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x80000000, 0xBF800000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000},
				{0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x80000000, 0x3F800000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}
			}
		}

		VertexArray (attrib = "texcoord")
		{
			float[2]		// 24
			{
				{0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}
			}
		}

		IndexArray
		{
			unsigned_int32[3]		// 12
			{
				{0, 1, 2}, {2, 3, 0}, {4, 5, 6}, {6, 7, 4}, {8, 9, 10}, {10, 11, 8}, {12, 13, 14}, {14, 15, 12}, {16, 17, 18}, {18, 19, 16}, {20, 21, 22}, {22, 23, 20}
			}
		}
	}
}

Material $material1
{
	Name {string {"03 - Default"}}

	Color (attrib = "diffuse") {float[3] {{0.588235, 0.588235, 0.588235}}}
	Texture (attrib = "diffuse")
	{
		string {"texture/Concrete.tga"}
	}
}