/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef ASSIMP_Q3BSPFILEDATA_H_INC #define ASSIMP_Q3BSPFILEDATA_H_INC #include namespace Assimp { namespace Q3BSP { static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ). static const int VERION_Q3LEVEL = 46; ///< Supported version. /// Geometric type enumeration enum Q3BSPGeoType { Polygon = 1, Patch, TriangleMesh, Billboard }; /// Integer vector. struct ceVec3i { int x, y, z; ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ } ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ } }; /// Fileheader struct sQ3BSPHeader { char strID[ 4 ]; //!< Should be "IBSP" int iVersion; //!< 46 for standard levels }; /// Descripes an entry. struct sQ3BSPLump { int iOffset; ///< Offset from startpointer of file int iSize; ///< Size fo part }; struct vec2f { float x,y; }; struct vec3f { float x, y, z; }; /// Vertex of a Q3 level struct sQ3BSPVertex { vec3f vPosition; ///< Position of vertex vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap vec3f vNormal; ///< vertex normale unsigned char bColor[ 4 ]; ///< Color in RGBA }; /// A face in bsp format info struct sQ3BSPFace { int iTextureID; ///< Index in texture array int iEffect; ///< Index in effectarray (-1 = no effect) int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard int iVertexIndex; ///< Start index of polygon int iNumOfVerts; ///< Number of vertices int iFaceVertexIndex; ///< Index of first mesh vertex int iNumOfFaceVerts; ///< Anzahl der Meshvertices int iLightmapID; ///< Index to the lightmap array int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture vec3f vLMapPos; ///< 3D-Ursprung der Lightmap vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren vec3f vNormal; ///< Polygonnormale int patchWidth, patchHeight; ///< bezier patch }; /// A quake3 texture name. struct sQ3BSPTexture { char strName[ 64 ]; ///< Name of the texture without extention int iFlags; ///< Not used int iContents; ///< Not used }; /// A lightmap of the level, size 128 x 128, RGB components. struct sQ3BSPLightmap { unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ]; sQ3BSPLightmap() { memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE ); } }; struct SubPatch { std::vector indices; int lightmapID; }; enum eLumps { kEntities = 0, kTextures, kPlanes, kNodes, kLeafs, kLeafFaces, kLeafBrushes, kModels, kBrushes, kBrushSides, kVertices, kMeshVerts, kShaders, kFaces, kLightmaps, kLightVolumes, kVisData, kMaxLumps }; struct Q3BSPModel { std::vector m_Data; std::vector m_Lumps; std::vector m_Vertices; std::vector m_Faces; std::vector m_Indices; std::vector m_Textures; std::vector m_Lightmaps; std::vector m_EntityData; std::string m_ModelName; Q3BSPModel() : m_Data(), m_Lumps(), m_Vertices(), m_Faces(), m_Indices(), m_Textures(), m_Lightmaps(), m_EntityData(), m_ModelName( "" ) { // empty } ~Q3BSPModel() { for ( unsigned int i=0; i