/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2024, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Defines a helper class to compute a vertex-triangle adjacency map */ #ifndef AI_VTADJACENCY_H_INC #define AI_VTADJACENCY_H_INC #include "BaseProcess.h" #include #include struct aiMesh; struct aiFace; namespace Assimp { // -------------------------------------------------------------------------------------------- /** @brief The VertexTriangleAdjacency class computes a vertex-triangle * adjacency map from a given index buffer. * * @note Although it is called #VertexTriangleAdjacency, the current version does also * support arbitrary polygons. */ // -------------------------------------------------------------------------------------------- class ASSIMP_API VertexTriangleAdjacency { public: // ---------------------------------------------------------------------------- /** @brief Construction from an existing index buffer * @param pcFaces Index buffer * @param iNumFaces Number of faces in the buffer * @param iNumVertices Number of referenced vertices. This value * is computed automatically if 0 is specified. * @param bComputeNumTriangles If you want the class to compute * a list containing the number of referenced triangles per vertex * per vertex - pass true. */ VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces, unsigned int iNumVertices = 0, bool bComputeNumTriangles = true); // ---------------------------------------------------------------------------- /** @brief Destructor */ ~VertexTriangleAdjacency(); // ---------------------------------------------------------------------------- /** @brief Get all triangles adjacent to a vertex * @param iVertIndex Index of the vertex * @return A pointer to the adjacency list. */ unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const { ai_assert(iVertIndex < mNumVertices); return &mAdjacencyTable[ mOffsetTable[iVertIndex]]; } // ---------------------------------------------------------------------------- /** @brief Get the number of triangles that are referenced by * a vertex. This function returns a reference that can be modified * @param iVertIndex Index of the vertex * @return Number of referenced triangles */ unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) { ai_assert( iVertIndex < mNumVertices ); ai_assert( nullptr != mLiveTriangles ); return mLiveTriangles[iVertIndex]; } //! Offset table unsigned int* mOffsetTable; //! Adjacency table unsigned int* mAdjacencyTable; //! Table containing the number of referenced triangles per vertex unsigned int* mLiveTriangles; //! Debug: Number of referenced vertices unsigned int mNumVertices; }; } //! ns Assimp #endif // !! AI_VTADJACENCY_H_INC