/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Declaration of the .dxf importer class. */ #ifndef AI_DXFLOADER_H_INCLUDED #define AI_DXFLOADER_H_INCLUDED #include #include "BaseImporter.h" #include "../include/aiTypes.h" namespace Assimp { // --------------------------------------------------------------------------- /** DXF importer class */ class DXFImporter : public BaseImporter { friend class Importer; protected: /** Constructor to be privately used by Importer */ DXFImporter(); /** Destructor, private as well */ ~DXFImporter(); public: // ------------------------------------------------------------------- /** Returns whether the class can handle the format of the given file. * See BaseImporter::CanRead() for details. */ bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const; protected: // ------------------------------------------------------------------- /** Called by Importer::GetExtensionList() for each loaded importer. * See BaseImporter::GetExtensionList() for details */ void GetExtensionList(std::string& append) { append.append("*.dxf"); } // ------------------------------------------------------------------- /** Imports the given file into the given scene structure. * See BaseImporter::InternReadFile() for details */ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); // ------------------------------------------------------------------- /** Get the next line from the file. * @return false if the end of the file was reached */ bool GetNextLine(); // ------------------------------------------------------------------- /** Get the next token (group code + data line) from the file. * @return false if the end of the file was reached */ bool GetNextToken(); // ------------------------------------------------------------------- /** Parses the ENTITIES section in the file * @return false if the end of the file was reached */ bool ParseEntities(); // ------------------------------------------------------------------- /** Parses a 3DFACE section in the file * @return false if the end of the file was reached */ bool Parse3DFace(); private: // points to the next section const char* buffer; // specifies the current group code int groupCode; // contains the current data line char cursor[4096]; // describes a single layer in the DXF file struct LayerInfo { LayerInfo() { name[0] = '\0'; } char name[4096]; // face buffer - order is x,y,z,w v1,v2,v3 (w is equal to z if unused) std::vector vPositions; }; // list of all loaded layers std::vector mLayers; LayerInfo* mDefaultLayer; }; } // end of namespace Assimp #endif // AI_3DSIMPORTER_H_INC