/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.0 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiMatrix4x4 : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiMatrix4x4(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiMatrix4x4 obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiMatrix4x4() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiMatrix4x4(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiMatrix4x4() : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_0(), true) { } public aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_1(_a1, _a2, _a3, _a4, _b1, _b2, _b3, _b4, _c1, _c2, _c3, _c4, _d1, _d2, _d3, _d4), true) { } public aiMatrix4x4(aiMatrix3x3 m) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_2(aiMatrix3x3.getCPtr(m)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } public aiMatrix4x4 Transpose() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Transpose(swigCPtr), false); return ret; } public aiMatrix4x4 Inverse() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Inverse(swigCPtr), false); return ret; } public float Determinant() { float ret = AssimpPINVOKE.aiMatrix4x4_Determinant(swigCPtr); return ret; } public bool IsIdentity() { bool ret = AssimpPINVOKE.aiMatrix4x4_IsIdentity(swigCPtr); return ret; } public void Decompose(aiVector3D scaling, aiQuaternion rotation, aiVector3D position) { AssimpPINVOKE.aiMatrix4x4_Decompose(swigCPtr, aiVector3D.getCPtr(scaling), aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position)); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } public void DecomposeNoScaling(aiQuaternion rotation, aiVector3D position) { AssimpPINVOKE.aiMatrix4x4_DecomposeNoScaling(swigCPtr, aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position)); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } public aiMatrix4x4 FromEulerAnglesXYZ(float x, float y, float z) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0(swigCPtr, x, y, z), false); return ret; } public aiMatrix4x4 FromEulerAnglesXYZ(aiVector3D blubb) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1(swigCPtr, aiVector3D.getCPtr(blubb)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 RotationX(float a, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationX(a, aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 RotationY(float a, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationY(a, aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 RotationZ(float a, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationZ(a, aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 Rotation(float a, aiVector3D axis, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 Translation(aiVector3D v, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Translation(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 Scaling(aiVector3D v, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Scaling(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix4x4 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public float a1 { set { AssimpPINVOKE.aiMatrix4x4_a1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_a1_get(swigCPtr); return ret; } } public float a2 { set { AssimpPINVOKE.aiMatrix4x4_a2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_a2_get(swigCPtr); return ret; } } public float a3 { set { AssimpPINVOKE.aiMatrix4x4_a3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_a3_get(swigCPtr); return ret; } } public float a4 { set { AssimpPINVOKE.aiMatrix4x4_a4_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_a4_get(swigCPtr); return ret; } } public float b1 { set { AssimpPINVOKE.aiMatrix4x4_b1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_b1_get(swigCPtr); return ret; } } public float b2 { set { AssimpPINVOKE.aiMatrix4x4_b2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_b2_get(swigCPtr); return ret; } } public float b3 { set { AssimpPINVOKE.aiMatrix4x4_b3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_b3_get(swigCPtr); return ret; } } public float b4 { set { AssimpPINVOKE.aiMatrix4x4_b4_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_b4_get(swigCPtr); return ret; } } public float c1 { set { AssimpPINVOKE.aiMatrix4x4_c1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_c1_get(swigCPtr); return ret; } } public float c2 { set { AssimpPINVOKE.aiMatrix4x4_c2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_c2_get(swigCPtr); return ret; } } public float c3 { set { AssimpPINVOKE.aiMatrix4x4_c3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_c3_get(swigCPtr); return ret; } } public float c4 { set { AssimpPINVOKE.aiMatrix4x4_c4_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_c4_get(swigCPtr); return ret; } } public float d1 { set { AssimpPINVOKE.aiMatrix4x4_d1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_d1_get(swigCPtr); return ret; } } public float d2 { set { AssimpPINVOKE.aiMatrix4x4_d2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_d2_get(swigCPtr); return ret; } } public float d3 { set { AssimpPINVOKE.aiMatrix4x4_d3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_d3_get(swigCPtr); return ret; } } public float d4 { set { AssimpPINVOKE.aiMatrix4x4_d4_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix4x4_d4_get(swigCPtr); return ret; } } }