# Make sure the compiler can find include files from our Hello library. include_directories ( ${AssetImporter_SOURCE_DIR}/include ${AssetImporter_SOURCE_DIR}/code ) # Make sure the linker can find the Hello library once it is built. link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib) # Add executable called "helloDemo" that is built from the source files # "demo.cxx" and "demo_b.cxx". The extensions are automatically found. add_executable( assimp_viewer WIN32 AnimEvaluator.cpp Background.cpp Display.cpp HelpDialog.cpp Input.cpp LogDisplay.cpp LogWindow.cpp Material.cpp MeshRenderer.cpp MessageProc.cpp Normals.cpp SceneAnimator.cpp Shaders.cpp assimp_view.cpp stdafx.cpp assimp_view.rc banner.bmp banner_pure.bmp base_anim.bmp base_display.bmp base_inter.bmp base_rendering.bmp base_stats.bmp fx.bmp n.bmp root.bmp tx.bmp txi.bmp ) IF( WIN32 ) SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" ) SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" ) FIND_PATH(DX9_INCLUDE_PATH d3d9.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include" DOC "The directory where D3D9.h resides") FIND_LIBRARY(D3D9_LIBRARY d3d9.lib PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3d9.lib resides") FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3dx9.lib resides") SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} ) FIND_LIBRARY( WIN32_COMCTRL comctl32.lib PATHS "C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib" DOC "Path to psdk" ) ENDIF( WIN32 ) # Link the executable to the Hello library. target_link_libraries ( assimp_viewer assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )