/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the ASE parser class */ #include "AssimpPCH.h" // internal headers #include "TextureTransform.h" #include "ASELoader.h" #include "MaterialSystem.h" #include "fast_atof.h" using namespace Assimp; using namespace Assimp::ASE; #if (defined BLUBB) # undef BLUBB #endif #define BLUBB(_message_) \ {LogError(_message_);return;} // ------------------------------------------------------------------------------------------------ #define AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth) \ else if ('{' == *m_szFile)iDepth++; \ else if ('}' == *m_szFile) \ { \ if (0 == --iDepth) \ { \ ++m_szFile; \ SkipToNextToken(); \ return; \ } \ } \ else if ('\0' == *m_szFile) \ { \ return; \ } \ if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \ { \ ++iLineNumber; \ bLastWasEndLine = true; \ } else bLastWasEndLine = false; \ ++m_szFile; // ------------------------------------------------------------------------------------------------ #define AI_ASE_HANDLE_SECTION(iDepth, level, msg) \ if ('{' == *m_szFile)iDepth++; \ else if ('}' == *m_szFile) \ { \ if (0 == --iDepth) \ { \ ++m_szFile; \ SkipToNextToken(); \ return; \ } \ } \ else if ('\0' == *m_szFile) \ { \ LogError("Encountered unexpected EOL while parsing a " msg \ " chunk (Level " level ")"); \ } \ if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \ { \ ++iLineNumber; \ bLastWasEndLine = true; \ } else bLastWasEndLine = false; \ ++m_szFile; #ifdef _MSC_VER # define sprintf sprintf_s #endif // ------------------------------------------------------------------------------------------------ Parser::Parser (const char* szFile) { ai_assert(NULL != szFile); m_szFile = szFile; // makre sure that the color values are invalid m_clrBackground.r = std::numeric_limits::quiet_NaN(); m_clrAmbient.r = std::numeric_limits::quiet_NaN(); iLineNumber = 0; iFirstFrame = 0; iLastFrame = 0; iFrameSpeed = 30; // use 30 as default value for this property iTicksPerFrame = 1; // use 1 as default value for this property bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping } // ------------------------------------------------------------------------------------------------ void Parser::LogWarning(const char* szWarn) { ai_assert(NULL != szWarn); char szTemp[1024]; #if _MSC_VER >= 1400 sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn); #else ai_assert(strlen(szWarn) < 950); sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn); #endif // output the warning to the logger ... DefaultLogger::get()->warn(szTemp); } // ------------------------------------------------------------------------------------------------ void Parser::LogInfo(const char* szWarn) { ai_assert(NULL != szWarn); char szTemp[1024]; #if _MSC_VER >= 1400 sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn); #else ai_assert(strlen(szWarn) < 950); sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn); #endif // output the information to the logger ... DefaultLogger::get()->info(szTemp); } // ------------------------------------------------------------------------------------------------ void Parser::LogError(const char* szWarn) { ai_assert(NULL != szWarn); char szTemp[1024]; #if _MSC_VER >= 1400 sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn); #else ai_assert(strlen(szWarn) < 950); sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn); #endif // throw an exception throw new ImportErrorException(szTemp); } // ------------------------------------------------------------------------------------------------ bool Parser::SkipToNextToken() { while (true) { char me = *m_szFile; // increase the line number counter if necessary if (IsLineEnd(me) && !bLastWasEndLine) { ++iLineNumber; bLastWasEndLine = true; } else bLastWasEndLine = false; if ('*' == me || '}' == me || '{' == me)return true; if ('\0' == me)return false; ++m_szFile; } } // ------------------------------------------------------------------------------------------------ bool Parser::SkipSection() { // must handle subsections ... int iCnt = 0; while (true) { if ('}' == *m_szFile) { --iCnt; if (0 == iCnt) { // go to the next valid token ... ++m_szFile; SkipToNextToken(); return true; } } else if ('{' == *m_szFile) { ++iCnt; } else if ('\0' == *m_szFile) { LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]"); return false; } else if(IsLineEnd(*m_szFile))++iLineNumber; ++m_szFile; } } // ------------------------------------------------------------------------------------------------ void Parser::Parse() { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // version should be 200. Validate this ... if (TokenMatch(m_szFile,"3DSMAX_ASCIIEXPORT",18)) { unsigned int iVersion; ParseLV4MeshLong(iVersion); if (200 != iVersion) { LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \ be 200. Continuing happily ..."); } continue; } // main scene information if (TokenMatch(m_szFile,"SCENE",5)) { ParseLV1SceneBlock(); continue; } // material list if (TokenMatch(m_szFile,"MATERIAL_LIST",13)) { ParseLV1MaterialListBlock(); continue; } // geometric object (mesh) if (TokenMatch(m_szFile,"GEOMOBJECT",10)) { m_vMeshes.push_back(Mesh()); ParseLV1GeometryObjectBlock(m_vMeshes.back()); continue; } // helper object = dummy in the hierarchy if (TokenMatch(m_szFile,"HELPEROBJECT",12)) { m_vMeshes.push_back(Mesh()); ParseLV1GeometryObjectBlock(m_vMeshes.back()); continue; } // light object if (TokenMatch(m_szFile,"LIGHTOBJECT",11)) { m_vLights.push_back(Light()); ParseLV1LightObjectBlock(m_vLights.back()); continue; } // camera object if (TokenMatch(m_szFile,"CAMERAOBJECT",12)) { m_vCameras.push_back(Camera()); ParseLV1CameraObjectBlock(m_vCameras.back()); continue; } // comment - print it on the console if (TokenMatch(m_szFile,"COMMENT",7)) { std::string out = ""; ParseString(out,"*COMMENT"); LogInfo(("Comment: " + out).c_str()); continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV1SceneBlock() { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"SCENE_BACKGROUND_STATIC",23)) { // parse a color triple and assume it is really the bg color ParseLV4MeshFloatTriple( &m_clrBackground.r ); continue; } if (TokenMatch(m_szFile,"SCENE_AMBIENT_STATIC",20)) { // parse a color triple and assume it is really the bg color ParseLV4MeshFloatTriple( &m_clrAmbient.r ); continue; } if (TokenMatch(m_szFile,"SCENE_FIRSTFRAME",16)) { ParseLV4MeshLong(iFirstFrame); continue; } if (TokenMatch(m_szFile,"SCENE_LASTFRAME",15)) { ParseLV4MeshLong(iLastFrame); continue; } if (TokenMatch(m_szFile,"SCENE_FRAMESPEED",16)) { ParseLV4MeshLong(iFrameSpeed); continue; } if (TokenMatch(m_szFile,"SCENE_TICKSPERFRAME",19)) { ParseLV4MeshLong(iTicksPerFrame); continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV1MaterialListBlock() { int iDepth = 0; unsigned int iMaterialCount = 0; unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size(); while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"MATERIAL_COUNT",14)) { ParseLV4MeshLong(iMaterialCount); // now allocate enough storage to hold all materials m_vMaterials.resize(iOldMaterialCount+iMaterialCount); continue; } if (TokenMatch(m_szFile,"MATERIAL",8)) { unsigned int iIndex = 0; ParseLV4MeshLong(iIndex); if (iIndex >= iMaterialCount) { LogWarning("Out of range: material index is too large"); iIndex = iMaterialCount-1; } // get a reference to the material Material& sMat = m_vMaterials[iIndex+iOldMaterialCount]; // parse the material block ParseLV2MaterialBlock(sMat); continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2MaterialBlock(ASE::Material& mat) { int iDepth = 0; unsigned int iNumSubMaterials = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"MATERIAL_NAME",13)) { if (!ParseString(mat.mName,"*MATERIAL_NAME")) SkipToNextToken(); continue; } // ambient material color if (TokenMatch(m_szFile,"MATERIAL_AMBIENT",16)) { ParseLV4MeshFloatTriple(&mat.mAmbient.r); continue; } // diffuse material color if (TokenMatch(m_szFile,"MATERIAL_DIFFUSE",16) ) { ParseLV4MeshFloatTriple(&mat.mDiffuse.r); continue; } // specular material color if (TokenMatch(m_szFile,"MATERIAL_SPECULAR",17)) { ParseLV4MeshFloatTriple(&mat.mSpecular.r); continue; } // material shading type if (TokenMatch(m_szFile,"MATERIAL_SHADING",16)) { if (TokenMatch(m_szFile,"Blinn",5)) { mat.mShading = Dot3DSFile::Blinn; } else if (TokenMatch(m_szFile,"Phong",5)) { mat.mShading = Dot3DSFile::Phong; } else if (TokenMatch(m_szFile,"Flat",4)) { mat.mShading = Dot3DSFile::Flat; } else if (TokenMatch(m_szFile,"Wire",4)) { mat.mShading = Dot3DSFile::Wire; } else { // assume gouraud shading mat.mShading = Dot3DSFile::Gouraud; SkipToNextToken(); } continue; } // material transparency if (TokenMatch(m_szFile,"MATERIAL_TRANSPARENCY",21)) { ParseLV4MeshFloat(mat.mTransparency); mat.mTransparency = 1.0f - mat.mTransparency;continue; } // material self illumination if (TokenMatch(m_szFile,"MATERIAL_SELFILLUM",18)) { float f = 0.0f; ParseLV4MeshFloat(f); mat.mEmissive.r = f; mat.mEmissive.g = f; mat.mEmissive.b = f; continue; } // material shininess if (TokenMatch(m_szFile,"MATERIAL_SHINE",14) ) { ParseLV4MeshFloat(mat.mSpecularExponent); mat.mSpecularExponent *= 15; continue; } // material shininess strength if (TokenMatch(m_szFile,"MATERIAL_SHINESTRENGTH",22)) { ParseLV4MeshFloat(mat.mShininessStrength); continue; } // diffuse color map if (TokenMatch(m_szFile,"MAP_DIFFUSE",11)) { // parse the texture block ParseLV3MapBlock(mat.sTexDiffuse); continue; } // ambient color map if (TokenMatch(m_szFile,"MAP_AMBIENT",11)) { // parse the texture block ParseLV3MapBlock(mat.sTexAmbient); continue; } // specular color map if (TokenMatch(m_szFile,"MAP_SPECULAR",12)) { // parse the texture block ParseLV3MapBlock(mat.sTexSpecular); continue; } // opacity map if (TokenMatch(m_szFile,"MAP_OPACITY",11)) { // parse the texture block ParseLV3MapBlock(mat.sTexOpacity); continue; } // emissive map if (TokenMatch(m_szFile,"MAP_SELFILLUM",13)) { // parse the texture block ParseLV3MapBlock(mat.sTexEmissive); continue; } // bump map if (TokenMatch(m_szFile,"MAP_BUMP",8)) { // parse the texture block ParseLV3MapBlock(mat.sTexBump); } // specular/shininess map if (TokenMatch(m_szFile,"MAP_SHINESTRENGTH",17)) { // parse the texture block ParseLV3MapBlock(mat.sTexShininess); continue; } // number of submaterials if (TokenMatch(m_szFile,"NUMSUBMTLS",10)) { ParseLV4MeshLong(iNumSubMaterials); // allocate enough storage mat.avSubMaterials.resize(iNumSubMaterials); } // submaterial chunks if (TokenMatch(m_szFile,"SUBMATERIAL",11)) { unsigned int iIndex = 0; ParseLV4MeshLong(iIndex); if (iIndex >= iNumSubMaterials) { LogWarning("Out of range: submaterial index is too large"); iIndex = iNumSubMaterials-1; } // get a reference to the material Material& sMat = mat.avSubMaterials[iIndex]; // parse the material block ParseLV2MaterialBlock(sMat); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","*MATERIAL"); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MapBlock(Texture& map) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // path to the texture if (TokenMatch(m_szFile,"BITMAP" ,6)) { if(!ParseString(map.mMapName,"*BITMAP")) SkipToNextToken(); continue; } // offset on the u axis if (TokenMatch(m_szFile,"UVW_U_OFFSET" ,12)) { ParseLV4MeshFloat(map.mOffsetU); continue; } // offset on the v axis if (TokenMatch(m_szFile,"UVW_V_OFFSET" ,12)) { ParseLV4MeshFloat(map.mOffsetV); continue; } // tiling on the u axis if (TokenMatch(m_szFile,"UVW_U_TILING" ,12)) { ParseLV4MeshFloat(map.mScaleU); continue; } // tiling on the v axis if (TokenMatch(m_szFile,"UVW_V_TILING" ,12)) { ParseLV4MeshFloat(map.mScaleV); continue; } // rotation around the z-axis if (TokenMatch(m_szFile,"UVW_ANGLE" ,9)) { ParseLV4MeshFloat(map.mRotation); continue; } // map blending factor if (TokenMatch(m_szFile,"MAP_AMOUNT" ,10)) { ParseLV4MeshFloat(map.mTextureBlend); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MAP_XXXXXX"); } return; } // ------------------------------------------------------------------------------------------------ bool Parser::ParseString(std::string& out,const char* szName) { char szBuffer[1024]; if (!SkipSpaces(&m_szFile)) { sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName); LogWarning(szBuffer); return false; } // there must be " if ('\"' != *m_szFile) { sprintf(szBuffer,"Unable to parse %s block: Strings are expected " "to be enclosed in double quotation marks",szName); LogWarning(szBuffer); return false; } ++m_szFile; const char* sz = m_szFile; while (true) { if ('\"' == *sz)break; else if ('\0' == sz) { sprintf(szBuffer,"Unable to parse %s block: Strings are expected to be " "enclosed in double quotation marks but EOF was reached before a closing " "quotation mark was found",szName); LogWarning(szBuffer); return false; } sz++; } out = std::string(m_szFile,(uintptr_t)sz-(uintptr_t)m_szFile); m_szFile = sz; return true; } // ------------------------------------------------------------------------------------------------ bool Parser::ParseSharedNodeInfo(ASE::BaseNode& mesh) { // name of the mesh/node if (TokenMatch(m_szFile,"NODE_NAME" ,9)) { if(!ParseString(mesh.mName,"*NODE_NAME")) SkipToNextToken(); return true; } // name of the parent of the node if (TokenMatch(m_szFile,"NODE_PARENT" ,11) ) { if(!ParseString(mesh.mParent,"*NODE_PARENT")) SkipToNextToken(); return true; } // transformation matrix of the node if (TokenMatch(m_szFile,"NODE_TM" ,7)) { ParseLV2NodeTransformBlock(mesh); return true; } return false; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV1LightObjectBlock(ASE::Light& light) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // first process common tokens such as node name and transform if (ParseSharedNodeInfo(light))continue; // light settings if (TokenMatch(m_szFile,"LIGHT_SETTINGS" ,14)) { ParseLV2LightSettingsBlock(light); continue; } // type of the light source if (TokenMatch(m_szFile,"LIGHT_TYPE" ,10)) { if (!ASSIMP_strincmp("omni",m_szFile,4)) { light.mLightType = ASE::Light::OMNI; } else { // TODO: use std::string as parameter for LogWarning LogWarning("Unknown kind of light source"); } continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV1CameraObjectBlock(ASE::Camera& camera) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // first process common tokens such as node name and transform if (ParseSharedNodeInfo(camera))continue; // Camera settings if (TokenMatch(m_szFile,"CAMERA_SETTINGS" ,15)) { ParseLV2CameraSettingsBlock(camera); continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"CAMERA_NEAR" ,11)) { ParseLV4MeshFloat(camera.mNear); continue; } if (TokenMatch(m_szFile,"CAMERA_FAR" ,10)) { ParseLV4MeshFloat(camera.mFar); continue; } if (TokenMatch(m_szFile,"CAMERA_FOV" ,10)) { ParseLV4MeshFloat(camera.mFOV); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","CAMERA_SETTINGS"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2LightSettingsBlock(ASE::Light& light) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"LIGHT_COLOR" ,11)) { ParseLV4MeshFloatTriple(&light.mColor.r); continue; } if (TokenMatch(m_szFile,"LIGHT_INTENS" ,12)) { ParseLV4MeshFloat(light.mIntensity); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","LIGHT_SETTINGS"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; if (ParseSharedNodeInfo(mesh))continue; // mesh data if (TokenMatch(m_szFile,"MESH" ,4)) { ParseLV2MeshBlock(mesh); continue; } // mesh material index if (TokenMatch(m_szFile,"MATERIAL_REF" ,12)) { ParseLV4MeshLong(mesh.iMaterialIndex); continue; } // animation data of the node if (TokenMatch(m_szFile,"TM_ANIMATION" ,12)) { ParseLV2AnimationBlock(mesh); continue; } } AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2AnimationBlock(ASE::Mesh& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // position keyframes if (TokenMatch(m_szFile,"CONTROL_POS_TRACK" ,17)) { ParseLV3PosAnimationBlock(mesh);continue; } // rotation keyframes if (TokenMatch(m_szFile,"CONTROL_ROT_TRACK" ,17)) { ParseLV3RotAnimationBlock(mesh);continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","TM_ANIMATION"); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3PosAnimationBlock(ASE::Mesh& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // position keyframe if (TokenMatch(m_szFile,"CONTROL_POS_SAMPLE" ,18)) { unsigned int iIndex; mesh.mAnim.akeyPositions.push_back(aiVectorKey()); aiVectorKey& key = mesh.mAnim.akeyPositions.back(); ParseLV4MeshFloatTriple(&key.mValue.x,iIndex); key.mTime = (double)iIndex; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_POS_TRACK"); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3RotAnimationBlock(ASE::Mesh& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // rotation keyframe if (TokenMatch(m_szFile,"CONTROL_ROT_SAMPLE" ,18)) { unsigned int iIndex; mesh.mAnim.akeyRotations.push_back(aiQuatKey()); aiQuatKey& key = mesh.mAnim.akeyRotations.back(); // first read the axis, then the angle in radians aiVector3D v;float f; ParseLV4MeshFloatTriple(&v.x,iIndex); ParseLV4MeshFloat(f); key.mTime = (double)iIndex; key.mValue = aiQuaternion(v,f); } } AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_ROT_TRACK"); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // first row of the transformation matrix if (TokenMatch(m_szFile,"TM_ROW0" ,7)) { ParseLV4MeshFloatTriple(mesh.mTransform[0]); continue; } // second row of the transformation matrix if (TokenMatch(m_szFile,"TM_ROW1" ,7)) { ParseLV4MeshFloatTriple(mesh.mTransform[1]); continue; } // third row of the transformation matrix if (TokenMatch(m_szFile,"TM_ROW2" ,7)) { ParseLV4MeshFloatTriple(mesh.mTransform[2]); continue; } // fourth row of the transformation matrix if (TokenMatch(m_szFile,"TM_ROW3" ,7)) { ParseLV4MeshFloatTriple(mesh.mTransform[3]); continue; } // inherited position axes if (TokenMatch(m_szFile,"INHERIT_POS" ,11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); for (unsigned int i = 0; i < 3;++i) mesh.inherit.abInheritPosition[i] = aiVal[i] != 0; continue; } // inherited rotation axes if (TokenMatch(m_szFile,"INHERIT_ROT" ,11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); for (unsigned int i = 0; i < 3;++i) mesh.inherit.abInheritRotation[i] = aiVal[i] != 0; continue; } // inherited scaling axes if (TokenMatch(m_szFile,"INHERIT_SCL" ,11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); for (unsigned int i = 0; i < 3;++i) mesh.inherit.abInheritScaling[i] = aiVal[i] != 0; continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","*NODE_TM"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh) { unsigned int iNumVertices = 0; unsigned int iNumFaces = 0; unsigned int iNumTVertices = 0; unsigned int iNumTFaces = 0; unsigned int iNumCVertices = 0; unsigned int iNumCFaces = 0; int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Number of vertices in the mesh if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14)) { ParseLV4MeshLong(iNumVertices); continue; } // Number of texture coordinates in the mesh if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15)) { ParseLV4MeshLong(iNumTVertices); continue; } // Number of vertex colors in the mesh if (TokenMatch(m_szFile,"MESH_NUMCVERTEX" ,14)) { ParseLV4MeshLong(iNumCVertices); continue; } // Number of regular faces in the mesh if (TokenMatch(m_szFile,"MESH_NUMFACES" ,13)) { ParseLV4MeshLong(iNumFaces); continue; } // Number of UVWed faces in the mesh if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15)) { ParseLV4MeshLong(iNumTFaces); continue; } // Number of colored faces in the mesh if (TokenMatch(m_szFile,"MESH_NUMCVFACES" ,15)) { ParseLV4MeshLong(iNumCFaces); continue; } // mesh vertex list block if (TokenMatch(m_szFile,"MESH_VERTEX_LIST" ,16)) { ParseLV3MeshVertexListBlock(iNumVertices,mesh); continue; } // mesh face list block if (TokenMatch(m_szFile,"MESH_FACE_LIST" ,14)) { ParseLV3MeshFaceListBlock(iNumFaces,mesh); continue; } // mesh texture vertex list block if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14)) { ParseLV3MeshTListBlock(iNumTVertices,mesh); continue; } // mesh texture face block if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14)) { ParseLV3MeshTFaceListBlock(iNumTFaces,mesh); continue; } // mesh color vertex list block if (TokenMatch(m_szFile,"MESH_CVERTLIST" ,14)) { ParseLV3MeshCListBlock(iNumCVertices,mesh); continue; } // mesh color face block if (TokenMatch(m_szFile,"MESH_CFACELIST" ,14)) { ParseLV3MeshCFaceListBlock(iNumCFaces,mesh); continue; } // mesh normals if (TokenMatch(m_szFile,"MESH_NORMALS" ,12)) { ParseLV3MeshNormalListBlock(mesh); continue; } // another mesh UV channel ... if (TokenMatch(m_szFile,"MESH_MAPPINGCHANNEL" ,19)) { unsigned int iIndex = 0; ParseLV4MeshLong(iIndex); if (iIndex < 2) { LogWarning("Mapping channel has an invalid index. Skipping UV channel"); // skip it ... SkipSection(); } if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS) { LogWarning("Too many UV channels specified. Skipping channel .."); // skip it ... SkipSection(); } else { // parse the mapping channel ParseLV3MappingChannel(iIndex-1,mesh); } continue; } // mesh animation keyframe. Not supported if (TokenMatch(m_szFile,"MESH_ANIMATION" ,14)) { LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. " "Keyframe animation is not supported by Assimp, this element " "will be ignored"); //SkipSection(); continue; } if (TokenMatch(m_szFile,"MESH_WEIGHTS" ,12)) { ParseLV3MeshWeightsBlock(mesh);continue; } } AI_ASE_HANDLE_SECTION(iDepth,"2","*MESH"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh) { unsigned int iNumVertices = 0; unsigned int iNumBones = 0; int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Number of bone vertices ... if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14)) { ParseLV4MeshLong(iNumVertices); continue; } // Number of bones if (TokenMatch(m_szFile,"MESH_NUMBONE" ,11)) { ParseLV4MeshLong(iNumBones); continue; } // parse the list of bones if (TokenMatch(m_szFile,"MESH_BONE_LIST" ,14)) { ParseLV4MeshBones(iNumBones,mesh); continue; } // parse the list of bones vertices if (TokenMatch(m_szFile,"MESH_BONE_VERTEX_LIST" ,21) ) { ParseLV4MeshBonesVertices(iNumVertices,mesh); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_WEIGHTS"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh) { mesh.mBones.resize(iNumBones); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Mesh bone with name ... if (TokenMatch(m_szFile,"MESH_BONE_NAME" ,16)) { // parse an index ... if(SkipSpaces(&m_szFile)) { unsigned int iIndex = strtol10(m_szFile,&m_szFile); if (iIndex >= iNumBones) { continue; LogWarning("Bone index is out of bounds"); } if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME")) SkipToNextToken(); continue; } } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_BONE_LIST"); } } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh) { mesh.mBoneVertices.resize(iNumVertices); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Mesh bone vertex if (TokenMatch(m_szFile,"MESH_BONE_VERTEX" ,16)) { // read the vertex index unsigned int iIndex = strtol10(m_szFile,&m_szFile); if (iIndex >= mesh.mPositions.size()) { iIndex = (unsigned int)mesh.mPositions.size()-1; LogWarning("Bone vertex index is out of bounds. Using the largest valid " "bone vertex index instead"); } // --- ignored float afVert[3]; ParseLV4MeshFloatTriple(afVert); std::pair pairOut; while (true) { // first parse the bone index ... if (!SkipSpaces(&m_szFile))break; pairOut.first = strtol10(m_szFile,&m_szFile); // then parse the vertex weight if (!SkipSpaces(&m_szFile))break; m_szFile = fast_atof_move(m_szFile,pairOut.second); // -1 designates unused entries if (-1 != pairOut.first) { mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut); } } continue; } } AI_ASE_HANDLE_SECTION(iDepth,"4","*MESH_BONE_VERTEX"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshVertexListBlock( unsigned int iNumVertices, ASE::Mesh& mesh) { // allocate enough storage in the array mesh.mPositions.resize(iNumVertices); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Vertex entry if (TokenMatch(m_szFile,"MESH_VERTEX" ,11)) { aiVector3D vTemp; unsigned int iIndex; ParseLV4MeshFloatTriple(&vTemp.x,iIndex); if (iIndex >= iNumVertices) { LogWarning("Invalid vertex index. It will be ignored"); } else mesh.mPositions[iIndex] = vTemp; continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_VERTEX_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) { // allocate enough storage in the face array mesh.mFaces.resize(iNumFaces); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Face entry if (TokenMatch(m_szFile,"MESH_FACE" ,9)) { ASE::Face mFace; ParseLV4MeshFace(mFace); if (mFace.iFace >= iNumFaces) { LogWarning("Face has an invalid index. It will be ignored"); } else mesh.mFaces[mFace.iFace] = mFace; continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_FACE_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices, ASE::Mesh& mesh, unsigned int iChannel) { // allocate enough storage in the array mesh.amTexCoords[iChannel].resize(iNumVertices); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Vertex entry if (TokenMatch(m_szFile,"MESH_TVERT" ,10)) { aiVector3D vTemp; unsigned int iIndex; ParseLV4MeshFloatTriple(&vTemp.x,iIndex); if (iIndex >= iNumVertices) { LogWarning("Tvertex has an invalid index. It will be ignored"); } else mesh.amTexCoords[iChannel][iIndex] = vTemp; if (0.0f != vTemp.z) { // we need 3 coordinate channels mesh.mNumUVComponents[iChannel] = 3; } continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TVERT_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh, unsigned int iChannel) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Face entry if (TokenMatch(m_szFile,"MESH_TFACE" ,10)) { unsigned int aiValues[3]; unsigned int iIndex = 0; ParseLV4MeshLongTriple(aiValues,iIndex); if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) { LogWarning("UV-Face has an invalid index. It will be ignored"); } else { // copy UV indices mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0]; mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1]; mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2]; } continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TFACE_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh) { unsigned int iNumTVertices = 0; unsigned int iNumTFaces = 0; int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Number of texture coordinates in the mesh if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15)) { ParseLV4MeshLong(iNumTVertices); continue; } // Number of UVWed faces in the mesh if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15)) { ParseLV4MeshLong(iNumTFaces); continue; } // mesh texture vertex list block if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14)) { ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel); continue; } // mesh texture face block if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14)) { ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel); continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_MAPPING_CHANNEL"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh) { // allocate enough storage in the array mesh.mVertexColors.resize(iNumVertices); int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Vertex entry if (TokenMatch(m_szFile,"MESH_VERTCOL" ,12)) { aiColor4D vTemp; vTemp.a = 1.0f; unsigned int iIndex; ParseLV4MeshFloatTriple(&vTemp.r,iIndex); if (iIndex >= iNumVertices) { LogWarning("Vertex color has an invalid index. It will be ignored"); } else mesh.mVertexColors[iIndex] = vTemp; continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CVERTEX_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) { int iDepth = 0; while (true) { if ('*' == *m_szFile) { ++m_szFile; // Face entry if (TokenMatch(m_szFile,"MESH_CFACE" ,11)) { unsigned int aiValues[3]; unsigned int iIndex = 0; ParseLV4MeshLongTriple(aiValues,iIndex); if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) { LogWarning("UV-Face has an invalid index. It will be ignored"); } else { // copy color indices mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0]; mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1]; mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2]; } continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CFACE_LIST"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh) { // allocate enough storage for the normals sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D( 0.f, 0.f, 0.f )); int iDepth = 0; unsigned int iIndex = 0; // just smooth both vertex and face normals together, so it will still // work if one oneof the two is missing ... // FIX: ASE normals aren't orhotnormal and not really usable for us while (true) { if ('*' == *m_szFile) { ++m_szFile; if (TokenMatch(m_szFile,"MESH_VERTEXNORMAL",17)) { aiVector3D vNormal; ParseLV4MeshFloatTriple(&vNormal.x,iIndex); if (iIndex >= sMesh.mNormals.size()) { LogWarning("Normal index is too large"); continue; } sMesh.mNormals[iIndex] += vNormal; continue; } if (TokenMatch(m_szFile,"MESH_FACENORMAL",15)) { aiVector3D vNormal; ParseLV4MeshFloatTriple(&vNormal.x,iIndex); if (iIndex >= sMesh.mFaces.size()) { LogWarning("Face normal index is too large"); continue; } for (unsigned int i = 0; i<3; ++i) { sMesh.mNormals[sMesh.mFaces[iIndex].mIndices[i]] += vNormal; } continue; } } AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_NORMALS"); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFace(ASE::Face& out) { // skip spaces and tabs if(!SkipSpaces(&m_szFile)) { LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]"); SkipToNextToken(); return; } // parse the face index out.iFace = strtol10(m_szFile,&m_szFile); // next character should be ':' if(!SkipSpaces(&m_szFile)) { // FIX: there are some ASE files which haven't got : here .... LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]"); SkipToNextToken(); return; } // FIX: there are some ASE files which haven't got : here .... if(':' == *m_szFile)++m_szFile; // parse all mesh indices for (unsigned int i = 0; i < 3;++i) { unsigned int iIndex = 0; if(!SkipSpaces(&m_szFile)) { // LOG __EARTHQUAKE_XXL: LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " "A,B or C expected [#3]"); SkipToNextToken(); return; } switch (*m_szFile) { case 'A': case 'a': break; case 'B': case 'b': iIndex = 1; break; case 'C': case 'c': iIndex = 2; break; default: goto __EARTHQUAKE_XXL; }; ++m_szFile; // next character should be ':' if(!SkipSpaces(&m_szFile) || ':' != *m_szFile) { LogWarning("Unable to parse *MESH_FACE Element: " "Unexpected EOL. \':\' expected [#2]"); SkipToNextToken(); return; } ++m_szFile; if(!SkipSpaces(&m_szFile)) { LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " "Vertex index ecpected [#4]"); SkipToNextToken(); return; } out.mIndices[iIndex] = strtol10(m_szFile,&m_szFile); } // now we need to skip the AB, BC, CA blocks. while (true) { if ('*' == *m_szFile)break; if (IsLineEnd(*m_szFile)) { //iLineNumber++; return; } m_szFile++; } // parse the smoothing group of the face if (TokenMatch(m_szFile,"*MESH_SMOOTHING",15)) { if(!SkipSpaces(&m_szFile)) { LogWarning("Unable to parse *MESH_SMOOTHING Element: " "Unexpected EOL. Smoothing group(s) expected [#5]"); SkipToNextToken(); return; } // parse smoothing groups until we don_t anymore see commas // FIX: There needn't always be a value, sad but true while (true) { if (*m_szFile < '9' && *m_szFile >= '0') { out.iSmoothGroup |= (1 << strtol10(m_szFile,&m_szFile)); } SkipSpaces(&m_szFile); if (',' != *m_szFile) { break; } ++m_szFile; SkipSpaces(&m_szFile); } } // *MESH_MTLID is optional, too while (true) { if ('*' == *m_szFile)break; if (IsLineEnd(*m_szFile)) { return; } m_szFile++; } if (TokenMatch(m_szFile,"*MESH_MTLID",11)) { if(!SkipSpaces(&m_szFile)) { LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. " "Material index expected [#6]"); SkipToNextToken(); return; } out.iMaterial = strtol10(m_szFile,&m_szFile); } return; } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshLongTriple(unsigned int* apOut) { ai_assert(NULL != apOut); for (unsigned int i = 0; i < 3;++i) ParseLV4MeshLong(apOut[i]); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut) { ai_assert(NULL != apOut); // parse the index ParseLV4MeshLong(rIndexOut); // parse the three others ParseLV4MeshLongTriple(apOut); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut) { ai_assert(NULL != apOut); // parse the index ParseLV4MeshLong(rIndexOut); // parse the three others ParseLV4MeshFloatTriple(apOut); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFloatTriple(float* apOut) { ai_assert(NULL != apOut); for (unsigned int i = 0; i < 3;++i) ParseLV4MeshFloat(apOut[i]); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFloat(float& fOut) { // skip spaces and tabs if(!SkipSpaces(&m_szFile)) { // LOG LogWarning("Unable to parse float: unexpected EOL [#1]"); fOut = 0.0f; ++iLineNumber; return; } // parse the first float m_szFile = fast_atof_move(m_szFile,fOut); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshLong(unsigned int& iOut) { // skip spaces and tabs if(!SkipSpaces(&m_szFile)) { // LOG LogWarning("Unable to parse long: unexpected EOL [#1]"); iOut = 0; ++iLineNumber; return; } // parse the value iOut = strtol10(m_szFile,&m_szFile); }