#include "UnitTestPCH.h" #include "utRemoveComponent.h" CPPUNIT_TEST_SUITE_REGISTRATION (RemoveVCProcessTest); void RemoveVCProcessTest :: setUp (void) { // construct the process piProcess = new RemoveVCProcess(); pScene = new aiScene(); // fill the scene .. pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2]; pScene->mMeshes[0] = new aiMesh(); pScene->mMeshes[1] = new aiMesh(); pScene->mMeshes[0]->mNumVertices = 120; pScene->mMeshes[0]->mVertices = new aiVector3D[120]; pScene->mMeshes[0]->mNormals = new aiVector3D[120]; pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120]; pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120]; pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120]; pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120]; pScene->mMeshes[1]->mNumVertices = 120; pScene->mMeshes[1]->mVertices = new aiVector3D[120]; pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2]; pScene->mAnimations[0] = new aiAnimation(); pScene->mAnimations[1] = new aiAnimation(); pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2]; pScene->mTextures[0] = new aiTexture(); pScene->mTextures[1] = new aiTexture(); pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2]; pScene->mMaterials[0] = new MaterialHelper(); pScene->mMaterials[1] = new MaterialHelper(); pScene->mLights = new aiLight*[pScene->mNumLights = 2]; pScene->mLights[0] = new aiLight(); pScene->mLights[1] = new aiLight(); pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2]; pScene->mCameras[0] = new aiCamera(); pScene->mCameras[1] = new aiCamera(); // COMPILE TEST: MaterialHelper may no add any extra members, // so we don't need a virtual destructor char check[sizeof(MaterialHelper) == sizeof(aiMaterial) ? 10 : -1]; check[0] = 0; } void RemoveVCProcessTest :: tearDown (void) { delete pScene; delete piProcess; } void RemoveVCProcessTest::testMeshRemove (void) { piProcess->SetDeleteFlags(aiComponent_MESHES); piProcess->Execute(pScene); CPPUNIT_ASSERT(NULL == pScene->mMeshes && 0 == pScene->mNumMeshes); CPPUNIT_ASSERT(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE); } void RemoveVCProcessTest::testAnimRemove (void) { piProcess->SetDeleteFlags(aiComponent_ANIMATIONS); piProcess->Execute(pScene); CPPUNIT_ASSERT(NULL == pScene->mAnimations && 0 == pScene->mNumAnimations); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testMaterialRemove (void) { piProcess->SetDeleteFlags(aiComponent_MATERIALS); piProcess->Execute(pScene); // there should be one default material now ... CPPUNIT_ASSERT(1 == pScene->mNumMaterials && pScene->mMeshes[0]->mMaterialIndex == 0 && pScene->mMeshes[1]->mMaterialIndex == 0); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testTextureRemove (void) { piProcess->SetDeleteFlags(aiComponent_TEXTURES); piProcess->Execute(pScene); CPPUNIT_ASSERT(NULL == pScene->mTextures && 0 == pScene->mNumTextures); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testCameraRemove (void) { piProcess->SetDeleteFlags(aiComponent_CAMERAS); piProcess->Execute(pScene); CPPUNIT_ASSERT(NULL == pScene->mCameras && 0 == pScene->mNumCameras); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testLightRemove (void) { piProcess->SetDeleteFlags(aiComponent_LIGHTS); piProcess->Execute(pScene); CPPUNIT_ASSERT(NULL == pScene->mLights && 0 == pScene->mNumLights); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testMeshComponentsRemoveA (void) { piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3)); piProcess->Execute(pScene); CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] && !pScene->mMeshes[0]->mTextureCoords[1] && !pScene->mMeshes[0]->mTextureCoords[2] && !pScene->mMeshes[0]->mTextureCoords[3]); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testMeshComponentsRemoveB (void) { piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS); piProcess->Execute(pScene); CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] && pScene->mMeshes[0]->mTextureCoords[1] && pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ... !pScene->mMeshes[0]->mTextureCoords[3] && !pScene->mMeshes[0]->mNormals); CPPUNIT_ASSERT(pScene->mFlags == 0); } void RemoveVCProcessTest::testRemoveEverything (void) { piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS | aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES); piProcess->Execute(pScene); }