FIND_PACKAGE(DirectX) IF ( MSVC ) SET(M_LIB) ENDIF () if ( MSVC ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE ) endif () ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/") INCLUDE_DIRECTORIES( ${Assimp_SOURCE_DIR}/include ${Assimp_SOURCE_DIR}/code ${SAMPLES_SHARED_CODE_DIR} ) LINK_DIRECTORIES( ${Assimp_BINARY_DIR} ${Assimp_BINARY_DIR}/lib ) ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32 SimpleTexturedDirectx11/Mesh.h SimpleTexturedDirectx11/ModelLoader.cpp SimpleTexturedDirectx11/ModelLoader.h #SimpleTexturedDirectx11/PixelShader.hlsl SimpleTexturedDirectx11/TextureLoader.cpp SimpleTexturedDirectx11/TextureLoader.h #SimpleTexturedDirectx11/VertexShader.hlsl SimpleTexturedDirectx11/main.cpp SimpleTexturedDirectx11/SafeRelease.hpp ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h ) SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX}) TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib ) SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES OUTPUT_NAME assimp_simpletextureddirectx11 ) INSTALL( TARGETS assimp_simpletextureddirectx11 DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev )