/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC #include #include #include "aiDefines.h" // include math helper classes #include "aiVector3D.h" #include "aiMatrix3x3.h" #include "aiMatrix4x4.h" #ifdef __cplusplus # include extern "C" { #endif /** Maximum dimension for strings, ASSIMP strings are zero terminated */ #ifdef __cplusplus const size_t MAXLEN = 1024; #else # define MAXLEN 1024 #endif #include "./Compiler/pushpack1.h" // --------------------------------------------------------------------------- /** Represents a two-dimensional vector. */ struct aiVector2D { #ifdef __cplusplus aiVector2D () : x(0.0f), y(0.0f) {} aiVector2D (float _x, float _y) : x(_x), y(_y) {} aiVector2D (const aiVector2D& o) : x(o.x), y(o.y) {} #endif // !__cplusplus //! X and y coordinates float x, y; } PACK_STRUCT; // --------------------------------------------------------------------------- /** Represents a plane in a three-dimensional, euclidean space */ struct aiPlane { #ifdef __cplusplus aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {} aiPlane (float _a, float _b, float _c, float _d) : a(_a), b(_b), c(_c), d(_d) {} aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {} #endif // !__cplusplus //! Plane equation float a,b,c,d; } PACK_STRUCT; // aiVector3D type moved to separate header due to size of operators // aiQuaternion type moved to separate header due to size of operators // aiMatrix4x4 type moved to separate header due to size of operators // --------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space. */ struct aiColor3D { #ifdef __cplusplus aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {} aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} bool operator == (const aiColor3D& other) const {return r == other.r && g == other.g && b == other.b;} bool operator != (const aiColor3D& other) const {return r != other.r || g != other.g || b != other.b;} aiColor3D operator+(const aiColor3D& c) const {return aiColor3D(r+c.r,g+c.g,b+c.b);} aiColor3D operator-(const aiColor3D& c) const {return aiColor3D(r+c.r,g+c.g,b+c.b);} aiColor3D operator*(const aiColor3D& c) const {return aiColor3D(r*c.r,g*c.g,b*c.b);} aiColor3D operator*(float f) const {return aiColor3D(r*f,g*f,b*f);} inline float operator[](unsigned int i) const {return *(&r + i);} inline float& operator[](unsigned int i) {return *(&r + i);} inline bool IsBlack() const { return !r && !g && !b; } #endif // !__cplusplus //! Red, green and blue color values float r, g, b; } PACK_STRUCT; // --------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space including an * alpha component. */ struct aiColor4D { #ifdef __cplusplus aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} aiColor4D (float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {} aiColor4D (const aiColor4D& o) : r(o.r), g(o.g), b(o.b), a(o.a) {} bool operator == (const aiColor4D& other) const {return r == other.r && g == other.g && b == other.b && a == other.a;} bool operator != (const aiColor4D& other) const {return r != other.r || g != other.g || b != other.b || a != other.a;} inline float operator[](unsigned int i) const {return *(&r + i);} inline float& operator[](unsigned int i) {return *(&r + i);} inline bool IsBlack() const { // The alpha component doesn't care here. black is black. return !r && !g && !b; } #endif // !__cplusplus //! Red, green, blue and alpha color values float r, g, b, a; } PACK_STRUCT; #include "./Compiler/poppack1.h" // --------------------------------------------------------------------------- /** Represents a string, zero byte terminated */ struct aiString { #ifdef __cplusplus inline aiString() : length(0) { data[0] = '\0'; } //! Copy constructor inline aiString(const aiString& rOther) : length(rOther.length) { ::memcpy( data, rOther.data, rOther.length); data[length] = '\0'; } //! Constructor from std::string inline aiString(const std::string& pString) : length(pString.length()) { memcpy( data, pString.c_str(), length); data[length] = '\0'; } //! copy a std::string to the aiString void Set( const std::string& pString) { if( pString.length() > MAXLEN - 1) return; length = pString.length(); ::memcpy( data, pString.c_str(), length); data[length] = 0; } //! comparison operator bool operator==(const aiString& other) const { return (length == other.length && 0 == strcmp(this->data,other.data)); } //! inverse comparison operator bool operator!=(const aiString& other) const { return (length != other.length || 0 != ::strcmp(this->data,other.data)); } //! Append a string to the string inline void Append (const char* app) { const size_t len = ::strlen(app); if (!len)return; if (length + len >= MAXLEN) return; ::memcpy(&data[length],app,len+1); length += len; } //! Clear the string inline void Clear () { length = 0; data[0] = '\0'; } #endif // !__cplusplus //! Length of the string excluding the terminal 0 size_t length; //! String buffer. Size limit is MAXLEN char data[MAXLEN]; } ; // --------------------------------------------------------------------------- /** Standard return type for all library functions. * * To check whether or not a function failed check against * AI_SUCCESS. The error codes are mainly used by the C-API. */ enum aiReturn { //! Indicates that a function was successful AI_SUCCESS = 0x0, //! Indicates that a function failed AI_FAILURE = -0x1, //! Indicates that a file was invalid AI_INVALIDFILE = -0x2, //! Indicates that not enough memory was available //! to perform the requested operation AI_OUTOFMEMORY = -0x3, //! Indicates that an illegal argument has been //! passed to a function. This is rarely used, //! most functions assert in this case. AI_INVALIDARG = -0x4 }; // --------------------------------------------------------------------------- /** Stores the memory requirements for different parts (e.g. meshes, materials, * animations) of an import. * @see Importer::GetMemoryRequirements() */ struct aiMemoryInfo { #ifdef __cplusplus //! Default constructor inline aiMemoryInfo() : textures (0) , materials (0) , meshes (0) , nodes (0) , animations (0) , cameras (0) , lights (0) , total (0) {} #endif //! Storage allocated for texture data, in bytes unsigned int textures; //! Storage allocated for material data, in bytes unsigned int materials; //! Storage allocated for mesh data, in bytes unsigned int meshes; //! Storage allocated for node data, in bytes unsigned int nodes; //! Storage allocated for animation data, in bytes unsigned int animations; //! Storage allocated for camera data, in bytes unsigned int cameras; //! Storage allocated for light data, in bytes unsigned int lights; //! Storage allocated for the import, in bytes unsigned int total; }; #ifdef __cplusplus } #endif //! __cplusplus // Include implementations #include "aiVector3D.inl" #include "aiMatrix3x3.inl" #include "aiMatrix4x4.inl" #endif //!! include guard