class mar expands Actor; #exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30 //#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30 #exec MESHMAP NEW MESHMAP=mar MESH=mar #exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2 #exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1 #exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1 defaultproperties { DrawType=DT_Mesh Mesh=mar }