// blender material: BlockMat material BlockMat { receive_shadows on technique b2ogre_1331419912.514 { pass b2ogre_1331419912.514 { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on texture_unit b2ogre_1331419912.514 { texture Wrinkles.jpg tex_address_mode wrap scale 1.0 1.0 colour_op replace } } } }