/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2017, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #include "ObjFileParser.h" #include "ObjFileMtlImporter.h" #include "ObjTools.h" #include "ObjFileData.h" #include "ParsingUtils.h" #include "BaseImporter.h" #include #include #include #include #include namespace Assimp { const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME; ObjFileParser::ObjFileParser() : m_DataIt() , m_DataItEnd() , m_pModel( NULL ) , m_uiLine( 0 ) , m_pIO( nullptr ) , m_progress( nullptr ) , m_originalObjFileName() { // empty } ObjFileParser::ObjFileParser( IOStreamBuffer &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) : m_DataIt(), m_DataItEnd(), m_pModel(NULL), m_uiLine(0), m_pIO( io ), m_progress(progress), m_originalObjFileName(originalObjFileName) { std::fill_n(m_buffer,Buffersize,0); // Create the model instance to store all the data m_pModel = new ObjFile::Model(); m_pModel->m_ModelName = modelName; // create default material and store it m_pModel->m_pDefaultMaterial = new ObjFile::Material; m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL ); m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL ); m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial; // Start parsing the file parseFile( streamBuffer ); } ObjFileParser::~ObjFileParser() { delete m_pModel; m_pModel = NULL; } void ObjFileParser::setBuffer( std::vector &buffer ) { m_DataIt = buffer.begin(); m_DataItEnd = buffer.end(); } ObjFile::Model *ObjFileParser::GetModel() const { return m_pModel; } void ObjFileParser::parseFile( IOStreamBuffer &streamBuffer ) { // only update every 100KB or it'll be too slow //const unsigned int updateProgressEveryBytes = 100 * 1024; unsigned int progressCounter = 0; const unsigned int bytesToProcess = static_cast(streamBuffer.size()); const unsigned int progressTotal = 3 * bytesToProcess; const unsigned int progressOffset = bytesToProcess; unsigned int processed = 0; size_t lastFilePos( 0 ); std::vector buffer; while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) { m_DataIt = buffer.begin(); m_DataItEnd = buffer.end(); // Handle progress reporting const size_t filePos( streamBuffer.getFilePos() ); if ( lastFilePos < filePos ) { processed += static_cast(filePos); lastFilePos = filePos; progressCounter++; m_progress->UpdateFileRead( progressOffset + processed * 2, progressTotal ); } // parse line switch (*m_DataIt) { case 'v': // Parse a vertex texture coordinate { ++m_DataIt; if (*m_DataIt == ' ' || *m_DataIt == '\t') { size_t numComponents = getNumComponentsInDataDefinition(); if (numComponents == 3) { // read in vertex definition getVector3(m_pModel->m_Vertices); } else if (numComponents == 4) { // read in vertex definition (homogeneous coords) getHomogeneousVector3(m_pModel->m_Vertices); } else if (numComponents == 6) { // read vertex and vertex-color getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors); } } else if (*m_DataIt == 't') { // read in texture coordinate ( 2D or 3D ) ++m_DataIt; getVector( m_pModel->m_TextureCoord ); } else if (*m_DataIt == 'n') { // Read in normal vector definition ++m_DataIt; getVector3( m_pModel->m_Normals ); } } break; case 'p': // Parse a face, line or point statement case 'l': case 'f': { getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l' ? aiPrimitiveType_LINE : aiPrimitiveType_POINT)); } break; case '#': // Parse a comment { getComment(); } break; case 'u': // Parse a material desc. setter { std::string name; getNameNoSpace(m_DataIt, m_DataItEnd, name); size_t nextSpace = name.find(" "); if (nextSpace != std::string::npos) name = name.substr(0, nextSpace); if(name == "usemtl") { getMaterialDesc(); } } break; case 'm': // Parse a material library or merging group ('mg') { std::string name; getNameNoSpace(m_DataIt, m_DataItEnd, name); size_t nextSpace = name.find(" "); if (nextSpace != std::string::npos) name = name.substr(0, nextSpace); if (name == "mg") getGroupNumberAndResolution(); else if(name == "mtllib") getMaterialLib(); else goto pf_skip_line; } break; case 'g': // Parse group name { getGroupName(); } break; case 's': // Parse group number { getGroupNumber(); } break; case 'o': // Parse object name { getObjectName(); } break; default: { pf_skip_line: m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } break; } } } void ObjFileParser::copyNextWord(char *pBuffer, size_t length) { size_t index = 0; m_DataIt = getNextWord(m_DataIt, m_DataItEnd); if ( *m_DataIt == '\\' ) { m_DataIt++; m_DataIt++; m_DataIt = getNextWord( m_DataIt, m_DataItEnd ); } while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) { pBuffer[index] = *m_DataIt; index++; if( index == length - 1 ) { break; } ++m_DataIt; } ai_assert(index < length); pBuffer[index] = '\0'; } static bool isDataDefinitionEnd( const char *tmp ) { if ( *tmp == '\\' ) { tmp++; if ( IsLineEnd( *tmp ) ) { tmp++; return true; } } return false; } size_t ObjFileParser::getNumComponentsInDataDefinition() { size_t numComponents( 0 ); const char* tmp( &m_DataIt[0] ); bool end_of_definition = false; while ( !end_of_definition ) { if ( isDataDefinitionEnd( tmp ) ) { tmp += 2; } else if ( IsLineEnd( *tmp ) ) { end_of_definition = true; } if ( !SkipSpaces( &tmp ) ) { break; } const bool isNum( IsNumeric( *tmp ) ); SkipToken( tmp ); if ( isNum ) { ++numComponents; } if ( !SkipSpaces( &tmp ) ) { break; } } return numComponents; } void ObjFileParser::getVector( std::vector &point3d_array ) { size_t numComponents = getNumComponentsInDataDefinition(); ai_real x, y, z; if( 2 == numComponents ) { copyNextWord( m_buffer, Buffersize ); x = ( ai_real ) fast_atof( m_buffer ); copyNextWord( m_buffer, Buffersize ); y = ( ai_real ) fast_atof( m_buffer ); z = 0.0; } else if( 3 == numComponents ) { copyNextWord( m_buffer, Buffersize ); x = ( ai_real ) fast_atof( m_buffer ); copyNextWord( m_buffer, Buffersize ); y = ( ai_real ) fast_atof( m_buffer ); copyNextWord( m_buffer, Buffersize ); z = ( ai_real ) fast_atof( m_buffer ); } else { throw DeadlyImportError( "OBJ: Invalid number of components" ); } point3d_array.push_back( aiVector3D( x, y, z ) ); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } void ObjFileParser::getVector3( std::vector &point3d_array ) { ai_real x, y, z; copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); copyNextWord( m_buffer, Buffersize ); z = ( ai_real ) fast_atof( m_buffer ); point3d_array.push_back( aiVector3D( x, y, z ) ); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } void ObjFileParser::getHomogeneousVector3( std::vector &point3d_array ) { ai_real x, y, z, w; copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); copyNextWord( m_buffer, Buffersize ); z = ( ai_real ) fast_atof( m_buffer ); copyNextWord( m_buffer, Buffersize ); w = ( ai_real ) fast_atof( m_buffer ); ai_assert( w != 0 ); point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) ); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } void ObjFileParser::getTwoVectors3( std::vector &point3d_array_a, std::vector &point3d_array_b ) { ai_real x, y, z; copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); copyNextWord( m_buffer, Buffersize ); z = ( ai_real ) fast_atof( m_buffer ); point3d_array_a.push_back( aiVector3D( x, y, z ) ); copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); copyNextWord( m_buffer, Buffersize ); z = ( ai_real ) fast_atof( m_buffer ); point3d_array_b.push_back( aiVector3D( x, y, z ) ); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } void ObjFileParser::getVector2( std::vector &point2d_array ) { ai_real x, y; copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); point2d_array.push_back(aiVector2D(x, y)); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } static const std::string DefaultObjName = "defaultobject"; void ObjFileParser::getFace( aiPrimitiveType type ) { m_DataIt = getNextToken( m_DataIt, m_DataItEnd ); if ( m_DataIt == m_DataItEnd || *m_DataIt == '\0' ) { return; } ObjFile::Face *face = new ObjFile::Face( type ); bool hasNormal = false; const int vSize = static_cast(m_pModel->m_Vertices.size()); const int vtSize = static_cast(m_pModel->m_TextureCoord.size()); const int vnSize = static_cast(m_pModel->m_Normals.size()); const bool vt = (!m_pModel->m_TextureCoord.empty()); const bool vn = (!m_pModel->m_Normals.empty()); int iStep = 0, iPos = 0; while ( m_DataIt != m_DataItEnd ) { iStep = 1; if ( IsLineEnd( *m_DataIt ) ) { break; } if ( *m_DataIt =='/' ) { if (type == aiPrimitiveType_POINT) { DefaultLogger::get()->error("Obj: Separator unexpected in point statement"); } if (iPos == 0) { //if there are no texture coordinates in the file, but normals if (!vt && vn) { iPos = 1; iStep++; } } iPos++; } else if( IsSpaceOrNewLine( *m_DataIt ) ) { iPos = 0; } else { //OBJ USES 1 Base ARRAYS!!!! const int iVal( ::atoi( & ( *m_DataIt ) ) ); // increment iStep position based off of the sign and # of digits int tmp = iVal; if ( iVal < 0 ) { ++iStep; } while ( ( tmp = tmp / 10 ) != 0 ) { ++iStep; } if ( iVal > 0 ) { // Store parsed index if ( 0 == iPos ) { face->m_vertices.push_back( iVal - 1 ); } else if ( 1 == iPos ) { face->m_texturCoords.push_back( iVal - 1 ); } else if ( 2 == iPos ) { face->m_normals.push_back( iVal - 1 ); hasNormal = true; } else { reportErrorTokenInFace(); } } else if ( iVal < 0 ) { // Store relatively index if ( 0 == iPos ) { face->m_vertices.push_back( vSize + iVal ); } else if ( 1 == iPos ) { face->m_texturCoords.push_back( vtSize + iVal ); } else if ( 2 == iPos ) { face->m_normals.push_back( vnSize + iVal ); hasNormal = true; } else { reportErrorTokenInFace(); } } else { //On error, std::atoi will return 0 which is not a valid value throw DeadlyImportError("OBJ: Invalid face indice"); } } m_DataIt += iStep; } if ( face->m_vertices.empty() ) { DefaultLogger::get()->error("Obj: Ignoring empty face"); // skip line and clean up m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); delete face; return; } // Set active material, if one set if( NULL != m_pModel->m_pCurrentMaterial ) { face->m_pMaterial = m_pModel->m_pCurrentMaterial; } else { face->m_pMaterial = m_pModel->m_pDefaultMaterial; } // Create a default object, if nothing is there if( NULL == m_pModel->m_pCurrent ) { createObject( DefaultObjName ); } // Assign face to mesh if ( NULL == m_pModel->m_pCurrentMesh ) { createMesh( DefaultObjName ); } // Store the face m_pModel->m_pCurrentMesh->m_Faces.push_back( face ); m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int) face->m_vertices.size(); m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int) face->m_texturCoords.size(); if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) { m_pModel->m_pCurrentMesh->m_hasNormals = true; } // Skip the rest of the line m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } void ObjFileParser::getMaterialDesc() { // Get next data for material data m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if (m_DataIt == m_DataItEnd) { return; } char *pStart = &(*m_DataIt); while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) { ++m_DataIt; } // In some cases we should ignore this 'usemtl' command, this variable helps us to do so bool skip = false; // Get name std::string strName(pStart, &(*m_DataIt)); strName = trim_whitespaces(strName); if (strName.empty()) skip = true; // If the current mesh has the same material, we simply ignore that 'usemtl' command // There is no need to create another object or even mesh here if ( m_pModel->m_pCurrentMaterial && m_pModel->m_pCurrentMaterial->MaterialName == aiString( strName ) ) { skip = true; } if (!skip) { // Search for material std::map::iterator it = m_pModel->m_MaterialMap.find(strName); if (it == m_pModel->m_MaterialMap.end()) { // Not found, so we don't know anything about the material except for its name. // This may be the case if the material library is missing. We don't want to lose all // materials if that happens, so create a new named material instead of discarding it // completely. DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", creating new material"); m_pModel->m_pCurrentMaterial = new ObjFile::Material(); m_pModel->m_pCurrentMaterial->MaterialName.Set(strName); m_pModel->m_MaterialLib.push_back(strName); m_pModel->m_MaterialMap[strName] = m_pModel->m_pCurrentMaterial; } else { // Found, using detected material m_pModel->m_pCurrentMaterial = (*it).second; } if ( needsNewMesh( strName ) ) { createMesh( strName ); } m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName); } // Skip rest of line m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get a comment, values will be skipped void ObjFileParser::getComment() { m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get material library from file. void ObjFileParser::getMaterialLib() { // Translate tuple m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if( m_DataIt == m_DataItEnd ) { return; } char *pStart = &(*m_DataIt); while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) { ++m_DataIt; } // Check for existence const std::string strMatName(pStart, &(*m_DataIt)); std::string absName; // Check if directive is valid. if ( 0 == strMatName.length() ) { DefaultLogger::get()->warn( "OBJ: no name for material library specified." ); return; } if ( m_pIO->StackSize() > 0 ) { std::string path = m_pIO->CurrentDirectory(); if ( '/' != *path.rbegin() ) { path += '/'; } absName = path + strMatName; } else { absName = strMatName; } IOStream *pFile = m_pIO->Open( absName ); if (!pFile ) { DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName); std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl"; DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName); pFile = m_pIO->Open(strMatFallbackName); if (!pFile) { DefaultLogger::get()->error("OBJ: Unable to locate fallback material file " + strMatFallbackName); m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); return; } } // Import material library data from file. // Some exporters (e.g. Silo) will happily write out empty // material files if the model doesn't use any materials, so we // allow that. std::vector buffer; BaseImporter::TextFileToBuffer( pFile, buffer, BaseImporter::ALLOW_EMPTY ); m_pIO->Close( pFile ); // Importing the material library ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel ); } // ------------------------------------------------------------------- // Set a new material definition as the current material. void ObjFileParser::getNewMaterial() { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); m_DataIt = getNextWord(m_DataIt, m_DataItEnd); if( m_DataIt == m_DataItEnd ) { return; } char *pStart = &(*m_DataIt); std::string strMat( pStart, *m_DataIt ); while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) { ++m_DataIt; } std::map::iterator it = m_pModel->m_MaterialMap.find( strMat ); if ( it == m_pModel->m_MaterialMap.end() ) { // Show a warning, if material was not found DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat); m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; } else { // Set new material if ( needsNewMesh( strMat ) ) { createMesh( strMat ); } m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat ); } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- int ObjFileParser::getMaterialIndex( const std::string &strMaterialName ) { int mat_index = -1; if( strMaterialName.empty() ) { return mat_index; } for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index) { if ( strMaterialName == m_pModel->m_MaterialLib[ index ]) { mat_index = (int)index; break; } } return mat_index; } // ------------------------------------------------------------------- // Getter for a group name. void ObjFileParser::getGroupName() { std::string groupName; // here we skip 'g ' from line m_DataIt = getNextToken(m_DataIt, m_DataItEnd); m_DataIt = getName(m_DataIt, m_DataItEnd, groupName); if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) { return; } // Change active group, if necessary if ( m_pModel->m_strActiveGroup != groupName ) { // Search for already existing entry ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(groupName); // We are mapping groups into the object structure createObject( groupName ); // New group name, creating a new entry if (it == m_pModel->m_Groups.end()) { std::vector *pFaceIDArray = new std::vector; m_pModel->m_Groups[ groupName ] = pFaceIDArray; m_pModel->m_pGroupFaceIDs = (pFaceIDArray); } else { m_pModel->m_pGroupFaceIDs = (*it).second; } m_pModel->m_strActiveGroup = groupName; } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Not supported void ObjFileParser::getGroupNumber() { // Not used m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Not supported void ObjFileParser::getGroupNumberAndResolution() { // Not used m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Stores values for a new object instance, name will be used to // identify it. void ObjFileParser::getObjectName() { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if( m_DataIt == m_DataItEnd ) { return; } char *pStart = &(*m_DataIt); while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) { ++m_DataIt; } std::string strObjectName(pStart, &(*m_DataIt)); if (!strObjectName.empty()) { // Reset current object m_pModel->m_pCurrent = NULL; // Search for actual object for (std::vector::const_iterator it = m_pModel->m_Objects.begin(); it != m_pModel->m_Objects.end(); ++it) { if ((*it)->m_strObjName == strObjectName) { m_pModel->m_pCurrent = *it; break; } } // Allocate a new object, if current one was not found before if( NULL == m_pModel->m_pCurrent ) { createObject( strObjectName ); } } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Creates a new object instance void ObjFileParser::createObject(const std::string &objName) { ai_assert( NULL != m_pModel ); m_pModel->m_pCurrent = new ObjFile::Object; m_pModel->m_pCurrent->m_strObjName = objName; m_pModel->m_Objects.push_back( m_pModel->m_pCurrent ); createMesh( objName ); if( m_pModel->m_pCurrentMaterial ) { m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data ); m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial; } } // ------------------------------------------------------------------- // Creates a new mesh void ObjFileParser::createMesh( const std::string &meshName ) { ai_assert( NULL != m_pModel ); m_pModel->m_pCurrentMesh = new ObjFile::Mesh( meshName ); m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh ); unsigned int meshId = static_cast(m_pModel->m_Meshes.size()-1); if ( NULL != m_pModel->m_pCurrent ) { m_pModel->m_pCurrent->m_Meshes.push_back( meshId ); } else { DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance."); } } // ------------------------------------------------------------------- // Returns true, if a new mesh must be created. bool ObjFileParser::needsNewMesh( const std::string &materialName ) { // If no mesh data yet if(m_pModel->m_pCurrentMesh == 0) { return true; } bool newMat = false; int matIdx = getMaterialIndex( materialName ); int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex; if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) && curMatIdx != matIdx // no need create a new mesh if no faces in current // lets say 'usemtl' goes straight after 'g' && m_pModel->m_pCurrentMesh->m_Faces.size() > 0 ) { // New material -> only one material per mesh, so we need to create a new // material newMat = true; } return newMat; } // ------------------------------------------------------------------- // Shows an error in parsing process. void ObjFileParser::reportErrorTokenInFace() { m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); DefaultLogger::get()->error("OBJ: Not supported token in face description detected"); } // ------------------------------------------------------------------- } // Namespace Assimp #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER