# PreviewSurface https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html https://github.com/PixarAnimationStudios/USD/blob/release/pxr/usdImaging/plugin/usdShaders/shaders/shaderDefs.usda ## Inputs * diffuseColor - color3f - (0.18, 0.18, 0.18) * emissiveColor - color3f - (0.0, 0.0, 0.0) * useSpeclarWorkflow - int - 0 * 1 * specularColor - color3f - (0.0, 0.0, 0.0) * 0 * metallic - float - 0.0 * roughness - float - 0.5 * clearcoat - float - 0.0 * clearcoatRoughness - float 0.01 * opacity - float - 1.0 * opacityThreshold - float - 0.0 * ior - float - 1.5 * normal - normal3f - (0.0, 0.0, 1.0) * displacement - float - 0.0 * occlusion - float - 1.0 ## Outputs * surface - token * displacement - token ## UsdUVTexture ### Inputs * file - asset - string * st - float2 - (0.0, 0.0) * wrapS - token - useMetadata * black, clamp, repeat, mirror, * wrapT - token = useMetadata * fallback - float4 - (0.0, 0.0, 0.0, 1.0) * scale - float4 - (1.0, 1.0, 1.0, 1.0) * bias - float4 - (0.0, 0.0, 0.0, 0.0) ### Outputs * r, g, b, a ## UsdTransform2d ### Inputs * in - float2 - (0.0, 0.0) * rotation - float - (0.0) * counter-clockwise rotation in degrees around the origin * scale - float2 - (1.0, 1.0) * translation - float2 (0.0, 0.0) ### Outpuits * result - float2 ## TODO * [ ] Primvar Reader(arbitrary vertex attributes) * [ ] displacement * [ ] Texture transform