FIND_PACKAGE(OpenGL) FIND_PACKAGE(GLUT) IF ( NOT GLUT_FOUND ) IF ( MSVC ) SET ( GLUT_FOUND 1 ) SET ( GLUT_INCLUDE_DIR ${Assimp_SOURCE_DIR}/samples/glut/ ) SET ( GLUT_LIBRARIES ${Assimp_SOURCE_DIR}/samples/glut/glut32.lib ) ELSE ( MSVC ) MESSAGE( WARNING "Please install glut." ) ENDIF ( MSVC ) ENDIF ( NOT GLUT_FOUND ) INCLUDE_DIRECTORIES( ${Assimp_SOURCE_DIR}/include ${Assimp_SOURCE_DIR}/code ${OPENGL_INCLUDE_DIR} ${GLUT_INCLUDE_DIR} ${Assimp_SOURCE_DIR}/samples/DevIL/include/ ) LINK_DIRECTORIES( ${Assimp_BINARY_DIR} ${Assimp_BINARY_DIR}/lib/ ) ADD_EXECUTABLE( assimp_simpletexturedogl WIN32 SimpleTexturedOpenGL/include/boost_includes.h SimpleTexturedOpenGL/src/model_loading.cpp ) SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX}) TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib ) SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES OUTPUT_NAME assimp_simpletexturedogl ) INSTALL( TARGETS assimp_simpletexturedogl DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev )