#include "UnitTestPCH.h" #include "utMaterialSystem.h" CPPUNIT_TEST_SUITE_REGISTRATION (MaterialSystemTest); // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: setUp (void) { this->pcMat = new MaterialHelper(); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: tearDown (void) { delete this->pcMat; } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testFloatProperty (void) { float pf = 150392.63f; this->pcMat->AddProperty(&pf,1,"testKey1"); pf = 0.0f; CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",0,0,pf)); CPPUNIT_ASSERT(pf == 150392.63f); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testFloatArrayProperty (void) { float pf[] = {0.0f,1.0f,2.0f,3.0f}; unsigned int pMax = sizeof(pf) / sizeof(float); this->pcMat->AddProperty(&pf,pMax,"testKey2"); pf[0] = pf[1] = pf[2] = pf[3] = 12.0f; CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",0,0,pf,&pMax)); CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(float)); CPPUNIT_ASSERT(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] ); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testIntProperty (void) { int pf = 15039263; this->pcMat->AddProperty(&pf,1,"testKey3"); pf = 12; CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",0,0,pf)); CPPUNIT_ASSERT(pf == 15039263); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testIntArrayProperty (void) { int pf[] = {0,1,2,3}; unsigned int pMax = sizeof(pf) / sizeof(int); this->pcMat->AddProperty(&pf,pMax,"testKey4"); pf[0] = pf[1] = pf[2] = pf[3] = 12; CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",0,0,pf,&pMax)); CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(int)); CPPUNIT_ASSERT(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] ); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testColorProperty (void) { aiColor4D clr; clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f; this->pcMat->AddProperty(&clr,1,"testKey5"); clr.b = 1.0f; clr.a = clr.g = clr.r = 0.0f; CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",0,0,clr)); CPPUNIT_ASSERT(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f); } // ------------------------------------------------------------------------------------------------ void MaterialSystemTest :: testStringProperty (void) { aiString s; s.Set("Hello, this is a small test"); this->pcMat->AddProperty(&s,"testKey6"); s.Set("358358"); CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",0,0,s)); CPPUNIT_ASSERT(!::strcmp(s.data,"Hello, this is a small test")); }