/// \file X3DImporter_Group.cpp /// \brief Parsing data from nodes of "Grouping" set of X3D. /// \date 2015-2016 /// \author nevorek@gmail.com #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #include "X3DImporter.hpp" #include "X3DImporter_Macro.hpp" namespace Assimp { // // // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the // precise palette of legal nodes that are available depends on assigned profile and components. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // // A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform. void X3DImporter::ParseNode_Grouping_Group() { std::string def, use; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { CX3DImporter_NodeElement* ne; MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne); } else { ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children. // at this place new group mode created and made current, so we can name it. if(!def.empty()) NodeElement_Cur->ID = def; // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in parser function. // for empty element exit from node in that place if(mReader->isEmptyElement()) ParseHelper_Node_Exit(); }// if(!use.empty()) else } void X3DImporter::ParseNode_Grouping_GroupEnd() { ParseHelper_Node_Exit();// go up in scene graph } // // // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the // precise palette of legal nodes that are available depends on assigned profile and components. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // // The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or // contain any USE references outside the StaticGroup. void X3DImporter::ParseNode_Grouping_StaticGroup() { std::string def, use; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { CX3DImporter_NodeElement* ne; MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne); } else { ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children. // at this place new group mode created and made current, so we can name it. if(!def.empty()) NodeElement_Cur->ID = def; // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in parser function. // for empty element exit from node in that place if(mReader->isEmptyElement()) ParseHelper_Node_Exit(); }// if(!use.empty()) else } void X3DImporter::ParseNode_Grouping_StaticGroupEnd() { ParseHelper_Node_Exit();// go up in scene graph } // // // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the // precise palette of legal nodes that are available depends on assigned profile and components. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // // The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child // to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing // is chosen. void X3DImporter::ParseNode_Grouping_Switch() { std::string def, use; int32_t whichChoice = -1; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("whichChoice", whichChoice, XML_ReadNode_GetAttrVal_AsI32); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { CX3DImporter_NodeElement* ne; MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne); } else { ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children. // at this place new group mode created and made current, so we can name it. if(!def.empty()) NodeElement_Cur->ID = def; // also set values specific to this type of group ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true; ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice; // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in parser function. // for empty element exit from node in that place if(mReader->isEmptyElement()) ParseHelper_Node_Exit(); }// if(!use.empty()) else } void X3DImporter::ParseNode_Grouping_SwitchEnd() { // just exit from node. Defined choice will be accepted at postprocessing stage. ParseHelper_Node_Exit();// go up in scene graph } // // // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the // precise palette of legal nodes that are available depends on assigned profile and components. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // // The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. // Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate // transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the // equivalent transformation matrices, // P' = T * C * R * SR * S * -SR * -C * P void X3DImporter::ParseNode_Grouping_Transform() { aiVector3D center(0, 0, 0); float rotation[4] = {0, 0, 1, 0}; aiVector3D scale(1, 1, 1);// A value of zero indicates that any child geometry shall not be displayed float scale_orientation[4] = {0, 0, 1, 0}; aiVector3D translation(0, 0, 0); aiMatrix4x4 matr, tmatr; std::string use, def; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec3f); MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec3f); MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec3f); if(an == "rotation") { std::vector tvec; XML_ReadNode_GetAttrVal_AsArrF(idx, tvec); if(tvec.size() != 4) throw DeadlyImportError(": rotation vector must have 4 elements."); memcpy(rotation, tvec.data(), sizeof(rotation)); continue; } if(an == "scaleOrientation") { std::vector tvec; XML_ReadNode_GetAttrVal_AsArrF(idx, tvec); if(tvec.size() != 4) throw DeadlyImportError(": scaleOrientation vector must have 4 elements."); memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation)); continue; } MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { CX3DImporter_NodeElement* ne; MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne); } else { ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children. // at this place new group mode created and made current, so we can name it. if(!def.empty()) NodeElement_Cur->ID = def; // // also set values specific to this type of group // // calculate tranformation matrix aiMatrix4x4::Translation(translation, matr);// T aiMatrix4x4::Translation(center, tmatr);// C matr *= tmatr; aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr);// R matr *= tmatr; aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// SR matr *= tmatr; aiMatrix4x4::Scaling(scale, tmatr);// S matr *= tmatr; aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// -SR matr *= tmatr; aiMatrix4x4::Translation(-center, tmatr);// -C matr *= tmatr; // and assign it ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr; // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in parser function. // for empty element exit from node in that place if(mReader->isEmptyElement()) ParseHelper_Node_Exit(); }// if(!use.empty()) else } void X3DImporter::ParseNode_Grouping_TransformEnd() { ParseHelper_Node_Exit();// go up in scene graph } }// namespace Assimp #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER