/// \file mainwindow.hpp /// \brief Main window and algorhytms. /// \author smal.root@gmail.com /// \date 2016 #pragma once // Header files, Qt. #include // Header files, project. #include "glview.hpp" #include "loggerview.hpp" // Header files, Assimp. #include #include namespace Ui { class MainWindow; } /// \class MainWindow /// Main window and algorhytms. class MainWindow : public QMainWindow { Q_OBJECT /**********************************/ /************ Variables ***********/ /**********************************/ private: Ui::MainWindow *ui; CGLView* mGLView;///< Pointer to OpenGL render. CLoggerView* mLoggerView;///< Pointer to logging object. Assimp::Importer mImporter;///< Assimp importer. const aiScene* mScene;///< Pointer to loaded scene (\ref aiScene). QPoint mPosition_Pressed_LMB;///< Position where was pressed left mouse button. QPoint mPosition_Pressed_RMB;///< Position where was pressed right mouse button. /**********************************/ /************ Functions ***********/ /**********************************/ /********************************************************************/ /********************* Import/Export functions **********************/ /********************************************************************/ /// \fn void ImportFile(const QString& pFileName) /// Import scene from file. /// \param [in] pFileName - path and name of the file. void ImportFile(const QString& pFileName); /// \fn void ResetSceneInfos() /// Reset informations about the scene void ResetSceneInfos(); /********************************************************************/ /************************ Logging functions *************************/ /********************************************************************/ /// \fn void LogInfo(const QString& pMessage) /// Add message with severity "Warning" to log. void LogInfo(const QString& pMessage); /// \fn void LogError(const QString& pMessage) /// Add message with severity "Error" to log. void LogError(const QString& pMessage); /********************************************************************/ /*********************** Override functions ************************/ /********************************************************************/ protected: /// \fn void mousePressEvent(QMouseEvent* pEvent) override /// Override function which handles mouse event "button pressed". /// \param [in] pEvent - pointer to event data. void mousePressEvent(QMouseEvent* pEvent) override; /// \fn void mouseMoveEvent(QMouseEvent* pEvent) override /// Override function which handles mouse event "move". /// \param [in] pEvent - pointer to event data. void mouseMoveEvent(QMouseEvent* pEvent) override; /// \fn void keyPressEvent(QKeyEvent* pEvent) override /// Override function which handles key event "key pressed". /// \param [in] pEvent - pointer to event data. void keyPressEvent(QKeyEvent* pEvent) override; public: /********************************************************************/ /********************** Constructor/Destructor **********************/ /********************************************************************/ /// \fn explicit MainWindow(QWidget* pParent = 0) /// \param [in] pParent - pointer to parent widget. explicit MainWindow(QWidget* pParent = 0); /// \fn ~MainWindow() /// Destructor. ~MainWindow(); /********************************************************************/ /****************************** Slots *******************************/ /********************************************************************/ private slots: /// \fn void Paint_Finished(const int pPaintTime) /// Show paint/render time and distance between camera and center of the scene. /// \param [in] pPaintTime_ms - paint time in milliseconds. void Paint_Finished(const size_t pPaintTime_ms, const GLfloat pDistance); /// \fn void SceneObject_Camera(const QString& pName) /// Add camera name to list. /// \param [in] pName - name of the camera. void SceneObject_Camera(const QString& pName); /// \fn void SceneObject_LightSource(const QString& pName) /// Add lighting source name to list. /// \param [in] pName - name of the light source, void SceneObject_LightSource(const QString& pName); void on_butOpenFile_clicked(); void on_butExport_clicked(); void on_cbxLighting_clicked(bool pChecked); void on_lstLight_itemSelectionChanged(); void on_lstCamera_clicked(const QModelIndex &index); void on_cbxBBox_clicked(bool checked); void on_cbxTextures_clicked(bool checked); };