//------------------------------------------------------------------------------- /** * This program is distributed under the terms of the GNU Lesser General * Public License (LGPL). * * ASSIMP Viewer Utility * */ //------------------------------------------------------------------------------- #if (!defined AV_RO_H_INCLUDED) #define AV_RO_H_INCLUDED //------------------------------------------------------------------------------- /** \brief Class to manage render options. One global instance */ //------------------------------------------------------------------------------- class RenderOptions { public: // enumerates different drawing modi. POINT is currently // not supported and probably will never be. enum DrawMode {NORMAL, WIREFRAME, POINT}; inline RenderOptions (void) : bMultiSample (true), bSuperSample (false), bRenderMats (true), bRenderNormals (false), eDrawMode (NORMAL), b3Lights (false), bLightRotate (false), bRotate (true), bLowQuality (false), bNoSpecular (false), bStereoView (false) {} bool bMultiSample; // SuperSampling has not yet been implemented bool bSuperSample; // Display the real material of the object bool bRenderMats; // Render the normals bool bRenderNormals; // Use 2 directional light sources bool b3Lights; // Automatically rotate the light source(s) bool bLightRotate; // Automatically rotate the asset around its origin bool bRotate; // use standard lambertian lighting bool bLowQuality; // disable specular lighting got all elements in the scene bool bNoSpecular; // enable stereo view bool bStereoView; // wireframe or solid rendering? DrawMode eDrawMode; }; #endif // !! IG