//------------------------------------------------------------------------------- /** * This program is distributed under the terms of the GNU Lesser General * Public License (LGPL). * * ASSIMP Viewer Utility * */ //------------------------------------------------------------------------------- #if (!defined AV_CAMERA_H_INCLUDED) #define AV_CAMERA_H_INCLUDED //------------------------------------------------------------------------------- /** \brief Camera class */ //------------------------------------------------------------------------------- class Camera { public: Camera () : vPos(0.0f,0.0f,-10.0f), vLookAt(0.0f,0.0f,1.0f), vUp(0.0f,1.0f,0.0f), vRight(0.0f,1.0f,0.0f) { } public: // position of the camera aiVector3D vPos; // up-vector of the camera aiVector3D vUp; // camera's looking point is vPos + vLookAt aiVector3D vLookAt; // right vector of the camera aiVector3D vRight; // Equation // (vRight ^ vUp) - vLookAt == 0 // needn't apply } ; #endif // !!IG