/** ** This file is part of the Open Asset Import Library ASSIMP. ** ------------------------------------------------------------------------- ** ** ASSIMP is free software: you can redistribute it and/or modify it ** under the terms of the GNU Lesser General Public License as published ** by the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** ASSIMP is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public License ** along with ASSIMP. If not, see . ** ** ------------------------------------------------------------------------- **/ /** @file Defines texture helper structures for the library * * Used for file formats that embedd their textures into the file */ #ifndef AI_TEXTURE_H_INC #define AI_TEXTURE_H_INC #include "aiTypes.h" #ifdef __cplusplus extern "C" { #endif // --------------------------------------------------------------------------- /** \def AI_MAKE_EMBEDDED_TEXNAME * Used to build the reserved path name used by the material system to * reference textures that are embedded into their corresponding * model files. The parameter specifies the index of the texture * (zero-based, in the aiScene::mTextures array) */ // --------------------------------------------------------------------------- #if (!defined AI_MAKE_EMBEDDED_TEXNAME) # define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_ #endif // ugly compiler dependent packing stuff #if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) # pragma pack(push,1) # define PACK_STRUCT #elif defined( __GNUC__ ) # define PACK_STRUCT __attribute__((packed)) #else # error Compiler not supported. Never do this again. #endif // --------------------------------------------------------------------------- /** Helper structure to represent a texel in ARGB8888 format * * Used by aiTexture */ // --------------------------------------------------------------------------- struct aiTexel { unsigned char b; unsigned char g; unsigned char r; unsigned char a; } PACK_STRUCT; // reset packing to the original value #if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) # pragma pack( pop ) #endif #undef PACK_STRUCT // --------------------------------------------------------------------------- /** Helper structure to describe an embedded texture * * Normally textures are contained in external files but some file formats * do embedd them. Embedded */ // --------------------------------------------------------------------------- struct aiTexture { /** Width of the texture, in pixels * * If mHeight is zero the texture is compressed in a format * like JPEG. In this case mWidth specifies the size of the * memory area pcData is pointing to, in bytes. */ unsigned int mWidth; /** Height of the texture, in pixels * * If this value is zero, pcData points to an compressed texture * in an unknown format (e.g. JPEG). */ unsigned int mHeight; /** A hint from the loader to make it easier for applications * to determine the type of embedded compressed textures. * * If mHeight != 0 this member is undefined. Otherwise it * will be set to '\0\0\0\0' if the loader has no additional * information about the texture file format used OR the * file extension of the format without a leading dot. * E.g. 'dds\0', 'pcx\0' */ char achFormatHint[4]; /** Data of the texture. * * Points to an array of mWidth * mHeight aiTexel's. * The format of the texture data is always ARGB8888 to * make the implementation for user of the library as easy * as possible. If mHeight = 0 this is a pointer to a memory * buffer of size mWidth containing the compressed texture * data. Good luck, have fun! */ aiTexel* pcData; #ifdef __cplusplus // Construction aiTexture () : mHeight(0), mWidth(0), pcData(NULL) { achFormatHint[0] = '\0'; achFormatHint[1] = '\0'; achFormatHint[2] = '\0'; achFormatHint[3] = '\0'; } // Destruction ~aiTexture () { delete[] pcData; } #endif }; #ifdef __cplusplus } #endif #endif // AI_TEXTURE_H_INC