/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2018, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #include "UnitTestPCH.h" #include "SceneDiffer.h" #include "AbstractImportExportBase.h" #include #include #include #include #include using namespace Assimp; class utSTLImporterExporter : public AbstractImportExportBase { public: virtual bool importerTest() { Assimp::Importer importer; const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); return nullptr != scene; } }; TEST_F( utSTLImporterExporter, importSTLFromFileTest ) { EXPECT_TRUE( importerTest() ); } TEST_F(utSTLImporterExporter, test_multiple) { // import same file twice, each with its own importer // must work both times and not crash Assimp::Importer importer1; const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); EXPECT_NE(nullptr, scene1); Assimp::Importer importer2; const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); EXPECT_NE(nullptr, scene2); } TEST_F( utSTLImporterExporter, test_with_two_solids ) { Assimp::Importer importer; const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure ); EXPECT_NE( nullptr, scene ); } TEST_F(utSTLImporterExporter, test_with_empty_solid) { Assimp::Importer importer; //STL File with empty mesh. We should still be able to import other meshes in this file. ValidateDataStructure should fail. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_empty_solid.stl", 0); EXPECT_NE(nullptr, scene); const aiScene *scene2 = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_empty_solid.stl", aiProcess_ValidateDataStructure); EXPECT_EQ(nullptr, scene2); } #ifndef ASSIMP_BUILD_NO_EXPORT TEST_F(utSTLImporterExporter, exporterTest) { Assimp::Importer importer; const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure); Assimp::Exporter mAiExporter; mAiExporter.Export( scene, "stl", "spiderExport.stl" ); const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure); EXPECT_NE(nullptr, scene2); } TEST_F(utSTLImporterExporter, test_export_pointclouds) { struct XYZ { float x, y, z; }; std::vector points; for (size_t i = 0; i < 10; ++i) { XYZ current; current.x = static_cast(i); current.y = static_cast(i); current.z = static_cast(i); points.push_back(current); } aiScene scene; scene.mRootNode = new aiNode(); scene.mMeshes = new aiMesh*[1]; scene.mMeshes[0] = nullptr; scene.mNumMeshes = 1; scene.mMaterials = new aiMaterial*[1]; scene.mMaterials[0] = nullptr; scene.mNumMaterials = 1; scene.mMaterials[0] = new aiMaterial(); scene.mMeshes[0] = new aiMesh(); scene.mMeshes[0]->mMaterialIndex = 0; scene.mRootNode->mMeshes = new unsigned int[1]; scene.mRootNode->mMeshes[0] = 0; scene.mRootNode->mNumMeshes = 1; auto pMesh = scene.mMeshes[0]; long numValidPoints = points.size(); pMesh->mVertices = new aiVector3D[numValidPoints]; pMesh->mNumVertices = numValidPoints; int i = 0; for (XYZ &p : points) { pMesh->mVertices[i] = aiVector3D(p.x, p.y, p.z); ++i; } Assimp::Exporter mAiExporter; ExportProperties *properties = new ExportProperties; properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true); mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties ); delete properties; } #endif