/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file FBXDocumentUtil.h * @brief FBX internal utilities used by the DOM reading code */ #ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H #define INCLUDED_AI_FBX_DOCUMENT_UTIL_H namespace Assimp { namespace FBX { namespace Util { // does not return void DOMError(const std::string& message, const Token& token); void DOMError(const std::string& message, const Element* element = NULL); // does return void DOMWarning(const std::string& message, const Token& token); void DOMWarning(const std::string& message, const Element* element = NULL); // extract required compound scope const Scope& GetRequiredScope(const Element& el); // get token at a particular index const Token& GetRequiredToken(const Element& el, unsigned int index); // wrapper around ParseTokenAsID() with DOMError handling uint64_t ParseTokenAsID(const Token& t); // wrapper around ParseTokenAsDim() with DOMError handling size_t ParseTokenAsDim(const Token& t); // wrapper around ParseTokenAsFloat() with DOMError handling float ParseTokenAsFloat(const Token& t); // wrapper around ParseTokenAsInt() with DOMError handling int ParseTokenAsInt(const Token& t); // wrapper around ParseTokenAsString() with DOMError handling std::string ParseTokenAsString(const Token& t); // extract a required element from a scope, abort if the element cannot be found const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL); // read an array of float3 tuples void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of color4 tuples void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of float2 tuples void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of ints void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of floats void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of uints void ReadVectorDataArray(std::vector& out, const Element& el); // read an array of uint64_t's void ReadVectorDataArray(std::vector& out, const Element& el); // read a 4x4 matrix from an array of 16 floats aiMatrix4x4 ReadMatrix(const Element& element); // fetch a property table and the corresponding property template boost::shared_ptr GetPropertyTable(const Document& doc, const std::string& templateName, const Element &element, const Scope& sc); // ------------------------------------------------------------------------------------------------ template inline const T* ProcessSimpleConnection(const Connection& con, bool is_object_property_conn, const char* name, const Element& element, const char** propNameOut = NULL) { if (is_object_property_conn && !con.PropertyName().length()) { DOMWarning("expected incoming " + std::string(name) + " link to be an object-object connection, ignoring", &element ); return NULL; } else if (!is_object_property_conn && con.PropertyName().length()) { DOMWarning("expected incoming " + std::string(name) + " link to be an object-property connection, ignoring", &element ); return NULL; } if(is_object_property_conn && propNameOut) { // note: this is ok, the return value of PropertyValue() is guaranteed to // remain valid and unchanged as long as the document exists. *propNameOut = con.PropertyName().c_str(); } const Object* const ob = con.SourceObject(); if(!ob) { DOMWarning("failed to read source object for incoming" + std::string(name) + " link, ignoring", &element); return NULL; } return dynamic_cast(ob); } } //!Util } //!FBX } //!Assimp #endif