xof 0303txt 0032
template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template VertexDuplicationIndices {
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
 DWORD nIndices;
 DWORD nOriginalVertices;
 array DWORD indices[nIndices];
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}

template AnimTicksPerSecond {
 <9e415a43-7ba6-4a73-8743-b73d47e88476>
 DWORD AnimTicksPerSecond;
}


AnimTicksPerSecond {
 24;
}

Material Material {
 0.639216;0.639216;0.639216;1.000000;;
 96.078430;
 0.498039;0.498039;0.498039;;
 0.000000;0.000000;0.000000;;
}

Frame Root {
 

 FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
 }

 Frame Cube {
  

  FrameTransformMatrix {
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }

  Mesh Cube {
   24;
   -1.000000;-1.000000;1.000000;,
   1.000000;-1.000000;-1.000000;,
   -1.000000;-1.000000;-1.000000;,
   1.000000;-1.000000;1.000000;,
   0.999999;1.000000;-1.000001;,
   -1.000000;1.000000;1.000000;,
   -1.000000;1.000000;-1.000000;,
   1.000000;1.000000;0.999999;,
   1.000000;-1.000000;-1.000000;,
   1.000000;1.000000;0.999999;,
   0.999999;1.000000;-1.000001;,
   1.000000;-1.000000;1.000000;,
   -1.000000;-1.000000;-1.000000;,
   0.999999;1.000000;-1.000001;,
   -1.000000;1.000000;-1.000000;,
   1.000000;-1.000000;-1.000000;,
   -1.000000;-1.000000;1.000000;,
   -1.000000;1.000000;-1.000000;,
   -1.000000;1.000000;1.000000;,
   -1.000000;-1.000000;-1.000000;,
   -1.000000;1.000000;1.000000;,
   1.000000;-1.000000;1.000000;,
   -1.000000;-1.000000;1.000000;,
   1.000000;1.000000;0.999999;;
   12;
   3;0,2,1;,
   3;0,1,3;,
   3;4,6,5;,
   3;4,5,7;,
   3;8,10,9;,
   3;8,9,11;,
   3;12,14,13;,
   3;12,13,15;,
   3;16,18,17;,
   3;16,17,19;,
   3;20,22,21;,
   3;20,21,23;;

   MeshNormals {
    24;
    0.000000;-1.000000;0.000000;,
    0.000000;-1.000000;0.000000;,
    0.000000;-1.000000;0.000000;,
    0.000000;-1.000000;0.000000;,
    0.000000;1.000000;0.000000;,
    0.000000;1.000000;0.000000;,
    0.000000;1.000000;0.000000;,
    0.000000;1.000000;0.000000;,
    -1.000000;0.000000;0.000000;,
    -1.000000;0.000000;0.000000;,
    -1.000000;0.000000;0.000000;,
    -1.000000;0.000000;0.000000;,
    0.000000;0.000000;-1.000000;,
    0.000000;0.000000;-1.000000;,
    0.000000;0.000000;-1.000000;,
    0.000000;0.000000;-1.000000;,
    1.000000;0.000000;0.000000;,
    1.000000;0.000000;0.000000;,
    1.000000;0.000000;0.000000;,
    1.000000;0.000000;0.000000;,
    0.000000;0.000000;1.000000;,
    0.000000;0.000000;1.000000;,
    0.000000;0.000000;1.000000;,
    0.000000;0.000000;1.000000;;
    12;
    3;0,2,1;,
    3;0,1,3;,
    3;4,6,5;,
    3;4,5,7;,
    3;8,10,9;,
    3;8,9,11;,
    3;12,14,13;,
    3;12,13,15;,
    3;16,18,17;,
    3;16,17,19;,
    3;20,22,21;,
    3;20,21,23;;
   }

   MeshTextureCoords {
    24;
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;,
    0.000000;0.000000;;
   }

   VertexDuplicationIndices {
    24;
    24;
    0,
    1,
    2,
    3,
    4,
    5,
    6,
    7,
    8,
    9,
    10,
    11,
    12,
    13,
    14,
    15,
    16,
    17,
    18,
    19,
    20,
    21,
    22,
    23;
   }

   MeshMaterialList {
    1;
    12;
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0;
    { Material }
   }

   XSkinMeshHeader {
    1;
    1;
    1;
   }

   SkinWeights {
    "Cube";
    24;
    0,
    1,
    2,
    3,
    4,
    5,
    6,
    7,
    8,
    9,
    10,
    11,
    12,
    13,
    14,
    15,
    16,
    17,
    18,
    19,
    20,
    21,
    22,
    23;
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000,
    1.000000;
    1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000;;
   }
  }
 }
}