#include "UnitTestPCH.h" #include #include using namespace std; using namespace Assimp; class MaterialSystemTest : public ::testing::Test { public: virtual void SetUp() { this->pcMat = new aiMaterial(); } virtual void TearDown() { delete this->pcMat; } protected: aiMaterial* pcMat; }; // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testFloatProperty) { float pf = 150392.63f; this->pcMat->AddProperty(&pf,1,"testKey1"); pf = 0.0f; EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf)); EXPECT_EQ(150392.63f, pf); } // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testFloatArrayProperty) { float pf[] = {0.0f,1.0f,2.0f,3.0f}; unsigned int pMax = sizeof(pf) / sizeof(float); this->pcMat->AddProperty(&pf,pMax,"testKey2"); pf[0] = pf[1] = pf[2] = pf[3] = 12.0f; EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax)); EXPECT_EQ(sizeof(pf) / sizeof(float), pMax); EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] ); } // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testIntProperty) { int pf = 15039263; this->pcMat->AddProperty(&pf,1,"testKey3"); pf = 12; EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf)); EXPECT_EQ(15039263, pf); } // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testIntArrayProperty) { int pf[] = {0,1,2,3}; unsigned int pMax = sizeof(pf) / sizeof(int); this->pcMat->AddProperty(&pf,pMax,"testKey4"); pf[0] = pf[1] = pf[2] = pf[3] = 12; EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax)); EXPECT_EQ(sizeof(pf) / sizeof(int), pMax); EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] ); } // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testColorProperty) { aiColor4D clr; clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f; this->pcMat->AddProperty(&clr,1,"testKey5"); clr.b = 1.0f; clr.a = clr.g = clr.r = 0.0f; EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr)); EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f); } // ------------------------------------------------------------------------------------------------ TEST_F(MaterialSystemTest, testStringProperty) { aiString s; s.Set("Hello, this is a small test"); this->pcMat->AddProperty(&s,"testKey6"); s.Set("358358"); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s)); EXPECT_STREQ("Hello, this is a small test", s.data); }