/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2018, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file FBXCommon.h * Some useful constants and enums for dealing with FBX files. */ #ifndef AI_FBXCOMMON_H_INC #define AI_FBXCOMMON_H_INC #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER namespace FBX { const std::string NULL_RECORD = { // 13 null bytes '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' }; // who knows why const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import const int64_t SECOND = 46186158000; // FBX's kTime unit // rotation order. We'll probably use EulerXYZ for everything enum RotOrder { RotOrder_EulerXYZ = 0, RotOrder_EulerXZY, RotOrder_EulerYZX, RotOrder_EulerYXZ, RotOrder_EulerZXY, RotOrder_EulerZYX, RotOrder_SphericXYZ, RotOrder_MAX // end-of-enum sentinel }; // transformation inheritance method. Most of the time RSrs enum TransformInheritance { TransformInheritance_RrSs = 0, TransformInheritance_RSrs, TransformInheritance_Rrs, TransformInheritance_MAX // end-of-enum sentinel }; } #endif // ASSIMP_BUILD_NO_FBX_EXPORTER #endif // AI_FBXCOMMON_H_INC