FIND_PACKAGE(OpenGL)
FIND_PACKAGE(GLUT)

IF ( NOT GLUT_FOUND )
	IF ( MSVC )
		SET ( GLUT_FOUND 1 )
		SET ( GLUT_INCLUDE_DIR ${Assimp_SOURCE_DIR}/samples/glut/ )
		SET ( GLUT_LIBRARIES ${Assimp_SOURCE_DIR}/samples/glut/glut32.lib )
	ELSE ( MSVC )
		MESSAGE( WARNING "Please install glut." )
	ENDIF ( MSVC )
ENDIF ( NOT GLUT_FOUND )

INCLUDE_DIRECTORIES(
	${Assimp_SOURCE_DIR}/include
	${Assimp_SOURCE_DIR}/code
	${OPENGL_INCLUDE_DIR}
	${GLUT_INCLUDE_DIR}
	${Assimp_SOURCE_DIR}/samples/DevIL/include/
)

LINK_DIRECTORIES( 
	${Assimp_BINARY_DIR} 
	${Assimp_BINARY_DIR}/lib/
	${Assimp_SOURCE_DIR}/samples/glut/
	${Assimp_SOURCE_DIR}/samples/DevIL/lib/
)

ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
	SimpleTexturedOpenGL/include/boost_includes.h
	SimpleTexturedOpenGL/src/model_loading.cpp
)

SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})

TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )

SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
	OUTPUT_NAME assimp_simpletexturedogl
)

INSTALL( TARGETS assimp_simpletexturedogl
	DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
)