// // v002MeshHelper.m // v002 Model Importer // // Created by vade on 9/26/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ModelLoaderHelperClasses.h" @implementation MeshHelper @synthesize vao; @synthesize displayList; @synthesize vertexBuffer; @synthesize indexBuffer; @synthesize normalBuffer; @synthesize numIndices; @synthesize textureID; @dynamic diffuseColor; @dynamic specularColor; @dynamic ambientColor; @dynamic emissiveColor; @synthesize opacity; @synthesize shininess; @synthesize specularStrength; @synthesize twoSided; - (id) init { if((self = [super init])) { diffuseColor = aiColor4D(0.8, 0.8, 0.8, 1.0); specularColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); ambientColor = aiColor4D(0.2f, 0.2f, 0.2f, 1.0f); emissiveColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f); } return self; } - (void) setDiffuseColor:(aiColor4D*) color; { diffuseColor.r = color->r; diffuseColor.g = color->g; diffuseColor.b = color->b; diffuseColor.a = color->a; } - (aiColor4D*) diffuseColor { return &diffuseColor; } - (void) setSpecularColor:(aiColor4D*) color; { specularColor.r = color->r; specularColor.g = color->g; specularColor.b = color->b; specularColor.a = color->a; } - (aiColor4D*) specularColor { return &specularColor; } - (void) setAmbientColor:(aiColor4D*) color; { ambientColor.r = color->r; ambientColor.g = color->g; ambientColor.b = color->b; ambientColor.a = color->a; } - (aiColor4D*) ambientColor { return &ambientColor; } - (void) setEmissiveColor:(aiColor4D*) color; { emissiveColor.r = color->r; emissiveColor.g = color->g; emissiveColor.b = color->b; emissiveColor.a = color->a; } - (aiColor4D*) emissiveColor { return &emissiveColor; } @end