/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the MD4 importer class */ #include "MD4Loader.h" #include "MaterialSystem.h" #include "../include/IOStream.h" #include "../include/IOSystem.h" #include "../include/aiMesh.h" #include "../include/aiScene.h" #include "../include/aiAssert.h" #include using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer MD4Importer::MD4Importer() { } // ------------------------------------------------------------------------------------------------ // Destructor, private as well MD4Importer::~MD4Importer() { } // ------------------------------------------------------------------------------------------------ // Returns whether the class can handle the format of the given file. bool MD4Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler) const { // simple check of file extension is enough for the moment std::string::size_type pos = pFile.find_last_of('.'); // no file extension - can't read if( pos == std::string::npos) return false; std::string extension = pFile.substr( pos); if (extension.length() < 4)return false; if (extension[0] != '.')return false; // not brilliant but working ;-) if( extension == ".md4" || extension == ".MD4" || extension == ".mD4" || extension == ".Md4") { return true; } #if (!defined AI_MD4_DONT_SUPPORT_RAVENSOFT_MDR) if (extension[1] != 'm' && extension[1] != 'M')return false; if (extension[2] != 'd' && extension[2] != 'D')return false; if (extension[3] != 'r' && extension[3] != 'R')return false; #endif return true; } // ------------------------------------------------------------------------------------------------ // Imports the given file into the given scene structure. void MD4Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { boost::scoped_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file if( file.get() == NULL) { throw new ImportErrorException( "Failed to open md4/mdr file " + pFile + "."); } // check whether the md4 file is large enough to contain // at least the file header size_t fileSize = file->FileSize(); if( fileSize < sizeof(MD4::Header)) { throw new ImportErrorException( ".mdd File is too small."); } return; }