/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file FBXParser.h * @brief FBX parsing code */ #ifndef INCLUDED_AI_FBX_PARSER_H #define INCLUDED_AI_FBX_PARSER_H #include #include #include #include #include "LogAux.h" #include "FBXCompileConfig.h" #include "FBXTokenizer.h" namespace Assimp { namespace FBX { class Scope; class Parser; class Element; // XXX should use C++11's unique_ptr - but assimp's need to keep working with 03 typedef std::vector< Scope* > ScopeList; typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap; # define new_Scope new Scope # define new_Element new Element /** FBX data entity that consists of a key:value tuple. * * Example: * @verbatim * AnimationCurve: 23, "AnimCurve::", "" { * [..] * } * @endverbatim * * As can be seen in this sample, elements can contain nested #Scope * as their trailing member. **/ class Element { public: Element(Parser& parser); ~Element(); public: const TokenList& Tokens() const { return tokens; } private: TokenList tokens; boost::scoped_ptr compound; }; /** FBX data entity that consists of a 'scope', a collection * of not necessarily unique #Element instances. * * Example: * @verbatim * GlobalSettings: { * Version: 1000 * Properties70: * [...] * } * @endverbatim */ class Scope { public: Scope(Parser& parser, bool topLevel = false); ~Scope(); public: const ElementMap& Elements() const { return elements; } private: ElementMap elements; }; /** FBX parsing class, takes a list of input tokens and generates a hierarchy * of nested #Scope instances, representing the fbx DOM.*/ class Parser { public: Parser (const TokenList& tokens); ~Parser(); public: const Scope& GetRootScope() const { return *root.get(); } private: friend class Scope; friend class Element; TokenPtr AdvanceToNextToken(); TokenPtr LastToken() const; TokenPtr CurrentToken() const; private: const TokenList& tokens; TokenPtr last, current; TokenList::const_iterator cursor; boost::scoped_ptr root; }; } // ! FBX } // ! Assimp #endif // ! INCLUDED_AI_FBX_PARSER_H