/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file aiColor4D.h * @brief RGBA color structure, including operators when compiling in C++ */ #ifndef AI_COLOR4D_H_INC #define AI_COLOR4D_H_INC #ifdef __cplusplus extern "C" { #endif #include "./Compiler/pushpack1.h" // ---------------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space including an * alpha component. Color values range from 0 to 1. */ // ---------------------------------------------------------------------------------- struct aiColor4D { #ifdef __cplusplus aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} aiColor4D (float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {} aiColor4D (float _r) : r(_r), g(_r), b(_r), a(_r) {} aiColor4D (const aiColor4D& o) : r(o.r), g(o.g), b(o.b), a(o.a) {} // combined operators const aiColor4D& operator += (const aiColor4D& o); const aiColor4D& operator -= (const aiColor4D& o); const aiColor4D& operator *= (float f); const aiColor4D& operator /= (float f); // comparison bool operator == (const aiColor4D& other) const; bool operator != (const aiColor4D& other) const; // color tuple access, rgba order inline float operator[](unsigned int i) const; inline float& operator[](unsigned int i); /** check whether a color is (close to) black */ inline bool IsBlack() const; #endif // !__cplusplus // Red, green, blue and alpha color values float r, g, b, a; } PACK_STRUCT; // !struct aiColor4D #include "./Compiler/poppack1.h" #ifdef __cplusplus } // end extern "C" #endif // __cplusplus #endif // AI_VECTOR3D_H_INC